Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. This work provides coverage of ancient and medieval wargaming. It gives description and interpretation of military developments from 3, 000BC to AD1500.
The race is on to free Lord Stelan from the grip of a wasting curse, and only his old, half-elf mercenary companion Elyana has the wisdom - and swordcraft - to solve the mystery of his tormentor and free her old friend before three days have passed and the illness takes its course.
On a mysterious errand for the Pathfinder Society, Count Varian Jeggare and his hellspawn bodyguard, Radovan, journey to the distant land of Tian Xia, on the far side of the world. When disaster forces him to take shelter in a warrior monastery, 'Brother' Jeggare finds himself competing with the disciples of Dragon Temple.
In the grim nation of Nidal, carefully chosen children are trained to practice dark magic, summoning forth creatures of horror and shadow for the greater glory of the Midnight Lord. Isiem is one such student, a promising young shadowcaster whose budding powers are the envy of his peers.
A companion volume for the award-winning "Field of Glory" table-top wargaming rules, complete with troop types, historical overviews and supporting maps and artwork, that give players the chance to step into the role of one of the warchiefs of the Americas and command hordes of brave warriors in the pursuit of slaves, sacrifice and conquest.
Brings you the wizards, sorcerers, magic bazaar, arcane libraries, spellcasters' guilds, mystic cults, their places of power and the wards and spells they use to protect their city, their homes, and their secrets. This book is designed to fit into city in fantasy campaign, from a single NPC wizard to a magic craftsman to the entire Arcane Quarter.
Pike & Shotte is Warlord Games' third rulebook publication. It is a beautiful book in its own right with hundreds of colour photo of the most exquisitley painted model soldiers taken from the worlds foremost collections. The rule book's intention is to inspire a collector to play gentlemanly games with their collections of soldiers with friends.
Explains the principles and techniques of building wargame terrain and buildings. Encompassing a range of different systems for permanent and portable baseboards, this book discusses the construction of groundwork, landscape features, and buildings. Though aimed at historical wargamers, many of the techniques are applicable to fantasy gaming.
Offers you what you need to fight battles from the English Civil Wars, the Irish Confederate Wars and the Thirty Years' War. Featuring Osprey artwork, maps and historical overviews, this book contains 20 army lists. It is intended for those wishing to wargame the push of pike, charge of horse, and thunder of cannon of the 17th century.
Rick Priestley is a world-renowned games designer having created Games Workshop's Warhammer and Warhammer 40, 000 game systems amongst others. Following on from his highly acclaimed Horse & Musket rules, Black Powder, he has now turned his attention to the ancient world with Hail Caesar which spans from 3000 BC through to around 1100 AD.
While the Crusades raged in the Holy Land, Europe, too, was torn apart by war. From England's Anarchy to the slaughter of the Albigensian Crusade, Kings, nobles and clergy all vied for power and wealth. Out of this bloodshed, however, arose one of the most honoured ideals of history - the Code of Chivalry.
Although the rise in computerized wargaming has transformed some aspects of the hobby, the traditional table-based wargame continues to go from strength to strength. Thomas offers practical advice on how to collect and paint wargames armies, together with the information and rules needed to fight wargames over a huge historical timespan.
Helps you follow Cortes and Pizarro in a quest for El Dorado or stand against the onrush of European expansion and colonialism. With artwork, maps and historical overviews, this title brings you the forces and foes of the Aztecs, Incas, Tuaregs and Conquistadors.
The Atelier Series has become a favorite of many RPG gamers, with its unique mix of alchemy and action set in a vibrant and magical fantasy world. This title collects character designs, promotional artwork, profile data, creator interviews, and more.
In the 44-year long history of the Cold War, few conflicts symbolize it as fully as those in Vietnam. From the forces of the Viet Cong and NVA and the American, South Vietnamese, Australian and other Free World forces, this title helps you to recreate the wars that ravaged Indochina throughout the second half of the 20th century.
The expansion for Force on Force provides players with everything they need to recreate battles in the deserts of modern Afghanistan. Beginning with a detailed background section, this book presents orders of battle for various combatants, including the Coalition, Northern Alliance, Taliban and Al-Qaeda.
This comprehensive reference unveils the magical secrets of the Pathfinder rules like never before. Tons of new tricks and techniques for every spellcasting class in the game fill the book, along with more than 100 new spells for all spellcasting classes.
Shows readers what they need to know to create wargames on the PC using the drag-and-drop game engine Multimedia Fusion 2. This book covers the history of wargames, how to design a wargame, movement, terrain and weather effects, attack and defense, and more.
Brings together fantasy role-playing and fantasy wargaming. This gaming system allows experienced or novice players to explore a fictional world in character by taking part in adventures and going on to lead armies into battle, conquer territory and found empires. It is a clash, played out with miniatures and scenery on a tabletop battlefield.
Offers an accessible army list for The Crusades, covering conflicts such as Saladin's devastating victory at Hattin, the siege of Jerusalem and Richard the Lionheart's Third Crusade. This work includes an army listing, with historical overviews of each army, supporting maps and Osprey artwork.
A game book, in which, you are stranded miles from anywhere on a dark and stormy night, your only refuge is a distant ramshackle mansion. But the dangers outside are nothing compared to the nightmarish creatures that await you within its gruesome walls. Can you make it through the night without being scared - to death?
With its many tribal, political, religious, and cultural divisions, Africa has long been a continent at war - both with itself and with others. This book brings this hotbed of unrest to the wargaming table with scenarios, orders of battle and background information.
A game book, in which, a mysterious stranger offers you the chance to find the Golden Dragon, the most valuable treasure in all of Allansia. But it is hidden in a labyrinth beneath Darkwood Forest and guarded by the most fearsome creatures and deadly traps. Could you possibly recover the legendary fortune?
Helps to recreate the epic struggle of Byzantium commanding its Kataphraktoi, Skoutatoi and Varangian guard, or one of its many enemies including Vandals, Visigoths, Lombards, Slavs, Arabs, Turks and Moors. This title provides organisational charts for hundreds of researched troop types, historical overviews and supporting maps and artwork.
While the Renaissance was a time of innovation and inspiration in art, literature and science, so too was it a period of military progress. This title provides aspiring condottieri with the information they need to take over the armies of the Italian City States, and of the European powers of the 16th century, and lead them to glory.
A miniatures wargame of gritty futuristic combat, this title projects the tactics and technology of today's military conflicts hundred's of years into the future. It includes a detailed optional 'future history' and a campaign system so that individual battles can be linked into an ongoing storyline.
Lets you step from the splendor of the courts of Louis XIV and Charles II to the mud and blood of Sedgemoor, the Boyne, and the battlefields of the War of the League of Augsburg. With detailed army lists for the armies of the antagonists of this period, this book offers generals what they need to wage war in Western Europe in the Age of Reason.
Following in the footsteps of Marco Polo, this title presents the armies and allies of the great civilizations of Asia. It lets you take on the role of a Portuguese conquistador or Dutch colonist, pushing ever-eastwards, seeking to bring trade and religion to the continent, or command the colorful and unique armies of India, China or Japan.
Presents some of the armies most often requested by members of the Field of Glory community. This title includes Seven Hills, a mini-theme for Field of Glory campaigns, covering Etruscans, Samnites, Horatius at the bridge and the armies and enemies of the early Roman Republic.
Looks at the 44-year history of the Cold War and asks: what if? With the orders of battle, vehicle stats and missions included, this title lets you stimulate the advance of Soviet tanks across Western Europe, a thrust into Alaska, or any number of other plausible scenarios where history took a slightly different path.
Set during the aftermath of the Great siege of Middenheim. This is the first instalment of a trilogy of adventures that pits players against the dark forces of Chaos. With the city under siege from without and enemy agents plotting within, the players must get to the bottom of a plot that will bring the defences tumbling down.
From infantry and armour to artillery and air support, this title presents the information that players need to recreate post-World War II warfare between conventional, combined-arms forces. It contains the Ambush Alley rules that allow players to recreate intense counterinsurgency actions in an urban environment.
Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook includes revised rules for Pathfinder's classic seven fantasy RPG races; updated options for the 11 core classes; and a host of new and familiar feats.
Explore the fantasy world of D&D and delve into dungeons, slay monsters, and gain treasure! If you've been thinking of playing D&D or you've played before and you want to get up to speed on the all-new 4th Edition, this is the book for you. Here's what you need to know to join the fantasy fun.
In 1812, after a period of considerable victories, Napoleon found himself fighting on two fronts, suffering setback after setback. This title provides players with all the army lists and details they need to recreate the battles of the later Empire, from the disastrous invasion of Russia to the glorious Hundred Days.
Gives "Force on Force" players the information they need to re-fight the Allied invasion of Iraq in 2003. From small village actions to armored thrusts across the Tigris River, this title offers a wealth of varied scenarios and mission objectives that can challenge the tactical abilities of newcomers and experienced wargamers alike.