Do you want to take your Poser skills beyond the basics and put the new features of Poser X into practice right away? Suitable for intermediate to advanced Poser users, this title teaches the tasks you want and need to know to get the most out of Poser X for achieving professional, commercial-quality work.
Digital Technology has made the production of animation simpler, faster and more widely available than at any time in cinema history. This title looks at the history of the medium charting its progress with references to specific examples, which demonstrate the growth and development of the form.
Shows the various features introduced in both After Effects CS4 and CS5. This book covers both essential and advanced techniques, from basic layer manipulation and animation through keying, motion tracking, and color management. It also covers the revolutionary Roto Brush feature, as well as mocha and mocha shape.
A guide that is filled with examples of what a composition should look like and examples also of poorly designed layouts. With "Beauty and the Beast" examples and "Simpson" character layouts, it helps readers learn how to develop character layout and background layout as well as strengthen composition styles with a toolset of trick shot examples.
Providing the basics of traditional cell animation, this step-by-step color guide provides the necessary information to create convincing computer-generated characters in 3D. The cross-platform CD-ROM includes: multiple walk cycles on various 3D programs; lip sync examples; and more. It is useful for courses in Computer Graphics and Animation.
Blender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book explores the features of Blender. It covers the intricate uses for Blender's modeling, texturing, and visual effects tools in a professional environment.
A compilation of key chapters in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It focuses on specific substances, tools, topics and languages; and offers coverage of established animation algorithms. It introduces the necessary concepts from mathematics, biology, and physics.
Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids, hair, and crowd animation.
Computer-aided engineering (CAE) methodologies have deeply changed the way of designing and developing products, systems and services. At the industry level, these methodologies have become a fundamental tool to be competitive and to ensure high quality standards. This book gathers the research from around the globe in this dynamic field.
Focuses on the developments in animation technology, including fluid animation, human figure animation, and soft body animation. This book covers topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. It includes discussions of Maya scripting and the Maya C++ API and programming on real-time 3D graphics hardware.
Features some of the finest 2D and 3D artists working in the industry and lets you discover how they create some of the most innovative digital art in the world. Beyond the images, this title offers a breakdown of the techniques, challenges and tricks the artists employed while creating the imagery.
After Effects is one of the world's most powerful and cost-effective solutions for motion graphics professionals. The application revolutionized the broadcast industry, when the mid-1990s revealed a dazzling array of visual artistry in ad campaigns and television network promotions. This book looks into various aspects of the application.
Helps you to put the power of Expressions to work in your animations with controls and efficiencies. This title provides foundation concepts and skills that orient the fresh designer and serve as a reference to the experienced one. It features full-color illustrations that display the scripts and the resulting effects and Pick Whip techniques.
The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. This book explains the research developments in digital design and film, games, medicine, sports, and security engineering. It is suitable for those producing realistic motion graphics.
Guides you through 17 stand-alone tutorials, each with a different focus on the key components of Vue. This title takes you through the basic principles to lay a foundation for more advanced concepts such as the function editor, the Metanodes, software integration, and Python scripting.
Suitable for experienced animators and graphic artists, this book covers advanced functionality techniques with Vue 7. It helps readers explore how Vue 7 works not only as a standalone product, but also how it integrates into programs such as Maya, 3D Studio Max, Lightwave, Cinema 4D and XSI.
Offers insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. This book teaches the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. It covers how to model, texture and animate credible game characters and levels using 3ds max.
A guide to creating professional-quality manga illustrations on your computer. It explains the most popular software packages, with advice on using scanners and formatting work for the web or print media. It alsoincludes step-by-step illustrations that reveal the fundamentals of digital drawing, inking, and colouring.
A guide to Maya 2010. It features character animation techniques and the secrets of professional animators. It provides the tips and tools to help you create high quality animation. It contains gold-mine coverage, including animation techniques, using Maya's tools with the 12 animation principles, working with constraints.
Use this book to learn how you can, at little or no expense, make virtually any movie using Machinima. The authors guide you from making your first Machinima movie to a grounding in both conventional filmmaking and Machinima technology that will let you tackle very complex film projects.
Blender's free, open source license makes it ideal for complete beginners who want to try 3D with little investment. This work navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and more.
Suitable for animators, this title presents the information you need to know about character animation in Maya. It provides you with step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. It features information on camera settings and animation using Maya's Camera Sequencer tool.
Helps to compose eye-popping After Effects projects with dozens of concise, step-by-step tutorials accompanied by 4-color illustration. Covering features new to CS5 such as Freeform AE, Refine Matte, Roto Brush, and more, this book clearly explains how to perform advanced, typically time-consuming tasks in simplified, quick steps.
Suitable for designers and animators who want to create great animation, applications or motion design with Flash CS5, this title shows how to work from the problem to the solution. It helps you learn a myriad of tips and tricks based on real-life working methods to help you work faster and efficiently and to budget.
Suitable for those who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools and solve problems with MEL, this work features chapters on fixing programming bottlenecks, advanced user interface techniques and optimizing character rigs.
Helps you to develop characters inspired by humans, birds, fish, snakes and four legged animals; integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows; and, more.
Looks at the Biped, Physique, Crowd, and Motion Mixer tools and demonstrates how to animate character models quickly. This work starts with the basics of Biped, and then move on to footstep animation, freeform animation and the use of crowd behavior simulation tools. It also helps you learn how to use tools of Motion Mixer for mixing motion files.
Presents the key to unlocking the power of Autodesk 3ds Max. This title features the projects that include game assets and examples. It covers topics such as: modeling, animation, materials and mapping, and rendering. It also features the DVD that include: short films, demos, hotkey reference, models from turbosquid.
Offers coverage of the standard while providing in-depth information on dozens of advanced topics. Both a reference and a tutorial, this book is useful for technical directors, graphics programmers, modelers, animators and hobbyists. It also includes a chapter reviewing key math and computer graphics concepts.
Offers a package on CG character modelling in Maya, from basic tutorials to advanced techniques. This book features colour images that show what you can achieve and the step-by-step tutorials that show how to achieve them. It takes you through the fundamental techniques required to rig CG models in Maya from start to finish.
David Kalwick teaches the reader how to create a complete short animation from building a model, adding materials, animation and lighting to rendering the animated sequence using 3ds max 6x. An accompanying CD-ROM is bundled with the book containing free plug-ins, demos and all of the book's tutorial files.
We assume some undergraduate coursework in C/C++ has been completed. We assume early computer graphics exposure, but this book can stand as a component to an introduction to computer graphics. Some readers will be very familiar with OpenGL specification, but will greatly benefit from a book focused on developers rather than implementers.
A guide to developing artistic animals that are creative, dynamic and anatomical, bridging the gap between foundational art and advanced techniques. It helps to explore the practical application of force theories and learn from leading character designers with the included artist interviews and an extended video tutorial.
Shows budding animators how to create studio-level results without spending a fortune on software or special equipment. This title offers info on choosing and using software tools and step-by-step directions on various aspects of animation production; writing the script, and creating characters.
Contains detailed screen shots and step-by-step directions that illustrate how to use Encore DVD software in a time-efficient way. This work helps readers to harness the full scope of Encore DVD's functions, including importing and organizing content to build the DVD, using Photoshop to create menus, and finish authoring.
Despite its ease of use Maxon's Cinema 4D (C4D) is a powerful and diverse software package. This guide to the ins-and-outs of C4D teaches how to harness this power and flexibility through a project-based approach that allows users to create projects as they learn C4D's array of tools and functions. It provides an introduction to the C4D program.
Provides knowledge of After Effects 7. This book demonstrates professional workflows and presents a comprehensive survey of the interface and features, with illustrated techniques for animation, visual effects and motion graphics. It also contains practice exercises and projects.
The de facto official source on facial animation-now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you.
Affect and emotion play an important role in our everyday lives: They are present whatever we do, wherever we are, and wherever we go, without us being aware of them for much of the time. This book provides an account of the work on a variety of aspects related to affect and emotion in human-technology interaction.
This title should provide the tools for creating a complete suite of programs for three-dimensional computer animation, modelling, and image synthesis. The text ranges from the construction of polygonal models of objects to the rendering pipeline for the synthesis of realistic images.
3ds max is used to create high-quality film effects in major Hollywood features such as "The Matrix Reloaded", X-Men, and "The Ring". This work focuses on the features in 3ds max and how they fit into the overall work flow. It covers key features, including enhanced character animation, asset management, and development tools for large teams.
Introducing Character Animation with Blender, 2nd Edition is written in a friendly but professional tone, with clear descriptions and numerous illustrative screenshots. Throughout the book, tutorials focus on how to accomplish actual animation goals, while illustrating the necessary technical methods along the way.
A handbook of insider tips and techniques, that starts with the basics, and expands the discussion to advanced topics, like how to animate quadrupeds, working with fluidity and flexibility, and dialogue. It lets you apply age-old techniques to create flawless animations, whether you're working with pencil and animation paper or a 3D application.
A guide to achieving professional results with Stop Motion Pro 7.0 software. It helps you to create professional stop motion animation with exercises at the companion website, highlighting Stop Motion Pro 7.0 features like multi layered onion skinning, continuous preview, rotoscoping and frame averaging, motion control and audio synching.
Presents the revised versions of lectures given by researchers during the Workshop on Advanced 3D Imaging for Safety and Security in conjunction with the International Conference on Computer Vision and Pattern Recognition CVPR 2005, held in San Diego, CA, USA in June 2005.
Unlock the power of Adobe Flash and bring stunning animations to life onscreen. Flash CS5: The Missing Manual includes a complete primer on animation, a guided tour of the program's tools and capabilities, new illustrations, and lots of details on working with video.
Filled with beautiful, full-color artwork, this title breaks down the animated effect process from beginning to end-including booming explosions, gusting winds, magical incantations, and raging fires. It also breaks down the process of effects 'clean-up, ' as well as timing and frame rates.
Explains and illuminates the technique, philosophy, and approach behind classical hand drawn animated effects and how to apply these skills to your digital projects. This title helps to create stunning animated effects such as sparkling pixie dust, roaring tidal waves, and raging fires.
Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create gorgeous animations that bring your ideas to life.
This video and full-color book combo has quite an effect for learning After Effects CS5! Adobe After Effects is a leading motion graphics and visual effects program that allows you to create and deliver compelling motion graphics and visual effects.
Written to teach 3D artists, designers, and animators how to add realism to their character's expressions. This book begins by teaching you about the anatomy of the human head, facial features, and facial muscles. It teaches you how to recreate the human face and muscle structure in 3D and then how to make it move in realistic, believable fashion.
Presents the concepts and techniques required to rig engaging CG character models with Maya. This work features color images that show just what you can achieve, and step-by-step tutorials to show how to achieve them. It helps you to use simple NURBS and polygon modeling in Maya for greater flexibility in your workflow.
With decades of combined VFX production and supervisory experience in Hollywood, the authors share their experience with you, illuminating standard industry practices and tips on: preproduction planning; scheduling; budgeting; evaluating vendors and the bidding process; effective data management; and working on-set, off-set, or overseas.
The only hands-on book devoted to mastering Maya's dynamics tools for water, wind, and fire In the world of animation, the ability to create realistic water, wind, and fire effects is key. Autodesk Maya software includes powerful dynamics tools that have been used to design breathtaking effects for movies, games, commercials, and short films.
Breaks down the complexities of 3D modeling, texturing, animating, and visual effects. This book contains explanations, tutorials, and hands on projects to help readers build their skills. It also includes a color insert and real world examples from 3ds Max beginners.
Provides introduction to motion capture principles and techniques. This title delivers a working understanding of systems and workflows. It helps to learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect.
Deals with the process of digital animation, from conceptions to creation and through the many stages of the production pipeline to distribution. This book provides you fundamentals, key classical techniques, and professional advice that can strengthen your work and well-roundedness as an animator.
Covering CS4, this book contains recipe after recipe that allow you to harness the power of the native plug-in effects in the After Effects application. It guides you through the creation and application of native plug-in effect available for use in the AE toolset. It also shows you how each can be used optimally in your media project.
Teaches you to use the Flash environment as a vehicle for your creative work. This work gives you an effective way to translate your animations into Flash. It shows you how to make your characters run in Flash, speed them up and slow them down, make them stumble as they walk, show their anger or fear, make them come to life, and more.
Describes the process of creating a short animation, from writing to storyboarding and blocking, through character creation, animation and rendering. This book helps readers create a single short animation project from start to finish, and take a look into how all of the Blender tools work together.