Reveals the secrets to using the Zune portable player and music software. This guide aims to offer the quickest way to learn the main features, such as finding music in the Zune music store, seeing and making recommendations, viewing other Zune users' playlists, using the player, shopping for music and videos, troubleshooting advice, and more.
Showing you how to connect a non-digital camcorder to your computer and DVD burner to take advantage of the digital revolution, this title also includes a CD with video making and editing tips. It teaches how to find the right camcorder and accessories, improve your video technique, use your camcorder with your computer, and make DVDs.
Teaches filmmakers, editors, game developers, commercial directors, and animators how to deliver effective, professional-sounding soundtracks, with particular attention paid to fixing problems, sweetening sound, and pulling together all the elements (dialog, music, and sound effects) to create the complete soundtrack.
Helps you learn how to get the most out of Microsoft's WiFi MP3 digital player. This book explains how to acquire and play back music as well as videos and photos, share content with other Zune users, and use third-party accessories designed for the Zune. It also helps you learn to use the Zune Marketplace music store.
Examines the use of digital signal processing, its applications to sounds, and its musical use designed to put effects on a sound. This book covers the theory and practice of digital processing techniques for the transformation of sounds in audio applications and music.
A guide to entry-level hardware and software systems. Illustrated with color screen grabs, it starts by giving overviews and advice about the hardware options available. It includes subsequent chapters that contain instructions, hints and tips on how to use the software.
These days, manipulating and editing beats is one of the most important functions of a DAW, and its one that Pro Tools excels at. This work teaches readers how to use the industry-leading beat manipulation tools Pro Tools software such as Beat Detective, the Beat Inspector, and Sound Replacer.
The iPod is more than a digital music device. It has become a cultural phenomenon and a fashion statement. Readers of any technical level will learn step by step, how to use their iPod to read email, as a voice recorder, or a device to store digital photos.
Suitable for those using Sonar for the first time, this title includes: set up; recording and editing audio; recording and editing MIDI; using plug-in instruments; using ReWire; the console view and routing; automation; working with video; and mixing down and mastering.
Offering an introduction for Logic Pro, this book covers the things that readers are likely to run into while using Logic to make music. It explores why Logic works the way it does. It teaches readers how to set up Logic, how to record and edit audio and MIDI, how to mix down their songs, and how to save their songs and organize their files.
Offers information on Cakewalk's newest MIDI and digital audio sequencing application, SONAR X. Specifically geared towards users that are looking to use the many uncommon and unknown, but desired functionalities of SONAR, this book offers techniques gleaned from the author's experience as a SONAR power user.
A practical guide to Adobe[registered]'s AuditionT 2.0. It helps you master Audition's basic tools and tricks as well as discovering it's more advanced editing, multitrack and processing tools. It accompanies a CD-ROM that contains a demo of AuditionT and a variety of audio clips (both speech and music) for you to practice your editing skills.
Helps to make decisions about a desktop studio. This title also helps to discover how to: choose the right system and install software; optimize studio sound for recording and mixing; understand audio interfaces, sound cards, and MIDI gear; and, compare popular programs Mix and master your tracks.
Constitutes the proceedings of the Third International Workshop on Haptic and Audio Interaction Design, HAID 2008 held in Jyvaskyla, Finland, in September 2008. This book organizes the papers in topical sections on visual impairment, applications of multimodality, evaluation, conceptual integration of audio and haptics, and interaction techniques.
The Starter Kit gives both Windows and Mac music lovers everything they need to quickly and easily maximize their music experience with the iPod and iTunes in one place. From basic listening tips to creating audio CDs and much more, this book tells music lovers everything they need to know to go digital.
HERE ARE SOME SOUND IDEAS. Wonder what would happen if the Big Band sound crashed into heavy metal? Or what the offspring of a balladeer and a rapper might sound like? How about smooth jazz and acid rock? Stop wondering-this book will take you there.
Audio Anecdotes does for the technology of computer sound what Graphics Gems did for computer graphics. It provides short articles on current research and development that deal with the production, capture, and manipulation of sound by computers. Its scope reaches from signal processing algorithms to essays on the creative process.
Enables you to get the most out of Logic when creating music. This title provides a foundation of the software's philosophy as well as covers the features in detail. It includes a mix of main text, box outs, instructional 'walkthroughs' and 'knowledge bases' to help access information.
Offering an introduction to the technology behind audio workstations, this book explains how digital audio works and how to make best use of its capabilities. It begins by setting out principles of digital audio and how these are applied in recording, replay and editing within workstations. It also covers MIDI and synthetic audio control.
Provides a framework for understanding the history, issues and theories surrounding interactive audio. This book covers practical and theoretical approaches, including historical perspectives, emerging theories, socio-cultural approaches to fandom, reception theory and case study analyses.
Aiming to make using computer audio and digital music players easy, this book explains Apple's iPod and other digital music players, as well as utilising the important features of iTunes and Windows Media Player. It teaches how to get great sound with your computer or headphones, and how to go to the next level using your computer.
Features major audio software - SONAR XL; Cubase SX; Logic Audio Platinum; Digital Performer; Nuendo; Pro Tools; Peak; Spark XL; SonicWorx; Audition (Cool Edit Pro); WaveLab; and, Sound Forge. This book provides advice on which systems to purchase, which are most suitable for particular projects, and on moving between platforms mid-project.
Would you like to discover the best ways to find cool stuff on iTunes, download it all to your iPod, and get the very most out of both these hot technologies from Apple? Then this Visual Quick Tips book is for you. This book will increase your productivity by providing you with shortcuts, tricks, and tips to help you work smarter and faster.
Proposes a foundational framework for the study of the art of sound organization, defining terms, discussing relevant forms of music, categorizing works, and setting sound-based music in interdisciplinary contexts. This book intends to suggest a way to understand sound-based music, to give listeners "something to hold on to".
Dialogue editing is an important part of filmmaking. This book goes step by step through the process and covers the workflows you are likely to encounter during the process. It also includes overviews of film picture and sound postproduction - film, tape, NTSC, PAL, 24p, and HD as well as summaries of film picture editing and OMF manipulation.
You've recently purchased Cubase. You're ready to set up your home recording studio and finally produce that album you've been talking about. Now what? This is a guide to setting up your digital recording studio with Cubase so you can start recording music right away. It starts with a general introduction to Cubase and digital recording.
Surround sound is rapidly displacing stereophonic sound as the accepted standard. This book provides the reader a foundation in the technology that can serve them regardless of the software they chose. It demystifies the multichannel process for both musical and visual environments. It teaches techniques for mixing and encoding for surround sound.
Uses instructions and a boatload of visual aids to turn the key on Audition's interface, so that you can begin using the software to create and polish audio tracks for your film, video, and DVD projects. This book helps you to know about its noise reduction and audio restoration features, spectrum and phase-analysis tools, and more.
Provides an in-depth look at live music performance with laptop computers. While this book explains laptop music from a bigger perspective, it also covers some of the technical specifics such as how to choose equipment, and get it working properly, and the musical possibilities that can be gained from a particular hardware and software setup.
Written for both the amateur and professional with an interest in the art, science, and business of music-making, this work covers a range of topics encompassing music recording, live sound, film and television, radio, business, legal issues, and more. It talks about the relationships between music, technology, business, culture, and society.
Offering an introduction to audio techniques, this book guides the beginner through principles such as sound waves and basic acoustics. It offers practical advice for using recording and reproduction equipment. It includes material on: reverberation and its use in recording; principles of digital mixing; and, digital recording.
Explains the technology behind the major digital audio consumer products which include the Compact Disc, MiniDisc, Super Audio CD, DVD-Audio, MP3 and Digital Audio Tape. This book presents an overview of the history of audio technology and covers the principles and technologies which underpin the various formats available.