Sebastian Darke has the world on his narrow shoulders. The son of a human father and an elvish mother, he is deperately trying to become the family breadwinner and has taken on his late father's job - celebrated jester, Prince of Fools.
Trouble is, Sebastian can't tell a joke to save his life. Dressed in his father's clothes and accompanied by his talking (and endlessly complaining) buffalope, Max, he sets off for the fabled city of Keladon, where he hopes to be appointed court jester to King Septimus. On the way he encounters a tiny but powerful warrior called Cornelius; the beautfiul Princess Kerin; blood-thirsty Brigands and enough perils to make him wonder why he ever decided to leave home.
Topher and his father are trying to get over the death of Topher's mother, an Egyptologist, when they take in a stray cat. This cat bears an uncanny resemblance to a cat ornament given to Topher by his mother and so they name it 'Ka', meaning 'double'. Topher becomes very attached to Ka and is puzzled by her mysterious absences. One day when he is playing a computer game with an Egyptian theme, Ka jumps on the keys and spells out the name Bubastis, which was the centre of cat worship in Ancient Egypt. Could Ka really be leading a double life and what is she trying to tell Topher?
Sebastian Darke has the world on his narrow shoulders. The son of a human father and an elvish mother, he is deperately trying to become the family breadwinner and has taken on his late father's job - celebrated jester, Prince of Fools.
Trouble is, Sebastian can't tell a joke to save his life. Dressed in his father's clothes and accompanied by his talking (and endlessly complaining) buffalope, Max, he sets off for the fabled city of Keladon, where he hopes to be appointed court jester to King Septimus. On the way he encounters a tiny but powerful warrior called Cornelius; the beautfiul Princess Kerin; blood-thirsty Brigands and enough perils to make him wonder why he ever decided to leave home.
'I may have to ask you to do something very dangerous, ' Ma said.The children of Clifton are dying and Jessie's mother is desperate for medicine to save their lives, but it is 1840 and no such remedy yet exists. Except that it isn't 1840 at all, it is 1996, and the critical situation forces Jessie's mother to reveal an unbelievable secret. The world Jessie has known all this time is just a sham, a living history museum, a reconstructed village for tourists. And now her mother wants her to escape into the twentieth century to get help - before the children run out of time.
Rudolph, the little vampire, has been banished from his family's vault because of his friendship with humans. He now lives in the basement of the flats where Tony lives. Tony is terrified that his parents will discover the secret, and when a neighbour complains about the smell, things look bad...
Zan is worried about his sister, Jade, who doesn't seem to recognise family and friends. Even more disturbing, Jade insists she's Janet Bailey; a girl from another time and place. This must be the result of Jade's recent horrific ordeal, musn't it? But if it's Post Traumatic Stress then why are her memories of being Janet so utterly vivid? And will they ever be able to get the real Jade back?
A gritty and captivating story of courage and strength against terrible odds, this is the story of Midge, abandoned with her eccentric uncle during the holidays, and her adventures with the Various, a band of earthily realistic fairies. The existence of the Various, who are strange, wild and sometimes even deadly, has been kept secret since the beginning of time, but when their world begins to clash with that of human beings, their livelihood is threatened with extinction. This is a wonderfully imaginative story of love and loyalty, and is the first in a powerful trilogy.
A gritty and captivating story of courage and strength against terrible odds, this is the story of Midge, abandoned with her eccentric uncle during the holidays, and her adventures with the Various, a band of earthily realistic fairies. The existence of the Various, who are strange, wild and sometimes even deadly, has been kept secret since the beginning of time, but when their world begins to clash with that of human beings, their livelihood is threatened with extinction. This is a wonderfully imaginative story of love and loyalty, and is the first in a powerful trilogy.
Johnny worries when his grandfather doesn't return home from checking his trap line. The elderly Indian has packed ample supplies on his snowmobile, but has stayed out far too long in the plummeting temperatures of the Alaskan winter. Only readers know that he has caught his leg in his own trap, several feet from his supplies, and is unable to free himself. Chapters alternate between his predicament, and Johnny's failed attempts to raise concern among his family. As the old man progressively uses every technique he knows to stay alive - from creating a rabbit snare from a shoelace to fending off wolves with a newly made cedar spear, this suspenseful page-turner shows that the old man's survival is a race against time.
A gritty and captivating story of courage and strength against terrible odds, this is the story of Midge, abandoned with her eccentric uncle during the holidays, and her adventures with the Various, a band of earthily realistic fairies. The existence of the Various, who are strange, wild and sometimes even deadly, has been kept secret since the beginning of time, but when their world begins to clash with that of human beings, their livelihood is threatened with extinction. This is a wonderfully imaginative story of love and loyalty, and is the first in a powerful trilogy.
Legend has it that the Kingdom of England will fall if the resident ravens permanently desert the Tower of London. So when the birds disappear a brave, young traveller sets out to find them, that is, until she, herself goes missing. The only trace of her is her backpack containing a map of contemporary London showing well-known buildings, streets and the places to visit along with 28 verses plotting the route taken by the girl before she went missing.Did she ever find the birds? Solve the cryptic clues and follow her route to see if you can unveil the secret hiding place of the runaway birds and save England from disaster. There's also a 14-page booklet packed with fun quizzes and an essential London fact file with fascinating facts about the city both past and present.
Damian Drooth is a super sleuth, a number one detective, a kid with a nose for trouble. And here in this fantastic bumper edition are three of his hilarious stories: The Case of the Disappearing Daughter, How to Be a Detective and The Case of the Popstar's Wedding.
No one knows the full story of Charlie Small. At least, not yet. His original battered journal was found washed up on a remote, windswept shore in the north of England. And at first we thought it an elaborate hoax. Surely no eight-year-old could have had so many wild adventures, witnessed so many extraordinary things, lived such an incredible life - and still only be eight. And yet. .. there was something so vivid in the telling, that we were pursuaded, just enough, to send the journal and some of its boggling content for analysis.
The results were absolutely astonishing. And only one conclusion could be drawn. Everything in the journal of Charlie Small is true. He really has wrestled a deadly river croc, ridden a steam-powered rhino, been cabin boy for a band of desperate lady-pirates and tribal chief in a city of gorillas. And countless other things besides. And.. . not only that.. . even though Charlie Small is only eight, he must have lived for over four hundred years!
This second volume was found encased in ice, high on a glacial plateau in the Himalayas. It details even more remarkable deeds and thrilling acts aboard the Jolly Roger with the dastardly lady-pirates of perfidy - and a lot more besides. It is guaranteed to delight readers as much as Charlie's first journal.
Note: At the time of writing we had just received unconfirmed reports of a third journal, found on a seat at a bus stop in Pimlico. If the diary proves to be further adventures of Charlie Small, rest assured that we will publish it very soon indeed. Meantime, do please continuing looking out for a young boy with a slightly perplexed look, a battered rucksack and an unlikely talent for swinging through trees...
Long ago in the ancient city of Timbuktu a student pulled off the most daring heist in African history, the theft of 100 million pounds worth of gold. The stolen treasure has remained hidden until now, when teenage hacker Danny Temple discovers a cryptic Arabic manuscript. It's a good job that Danny is a keen traceur (free runner) because he has to run across rooftops and leap from buildings to stay one step ahead of his pursuers. His nightmarish and adrenalin-charged quest leads him all the way to sub-Saharan Africa, and the mysterious cliffs of Bandiagara.
It's the height of World War Two. Britain is being ravaged by bombs and most young men are off fighting. Gordon wishes he was too. Maybe then he wouldn't get bullied for having a cowardly family... Gordon's dad didn't serve in World War One, and now his older brother Raymond isn't serving in World War Two - he's gone missing. When Gordon finds a revolver hidden in his house, he tracks Raymond down, but ends up involved in more than he'd bargined for. Raymond enlists Gordon's help to deliver and collect some 'packages'. But is the work actually for the government? And will it have terrible consequences?
12 year old Joel lives with his father in the cold northern part of Sweden. At night he often sneaks out of his father's house to look for a lonely dog he has seen from his window. On the bridge across the icy river he starts a secret society and has adventures. But one night he discovers that his father's bed is also empty and will have to come terms with his father's new-found love. The harsh reality of Joel's world comes vividly to life and leaves the reader spellbound.
In the fifth journal found by us, the lucky and smug publisher, we learn that Charlie Small has become embroiled in an underworld from his nightmares...
Previously, Charlie had bumped into the infamous Jakeman -- but when the mad professor was dragged down into the Underworld, Charlie had to follow - otherwise, how would he discover how to get back to his mum and dad? This latest adventure takes him into an unreal darkened world, where anything is possible.
But will Charlie Small ever find a way out, or will he be trapped underground forever... ?
Something happened to Charlie when he was just eight years old. He went on a journey - and he's been trying to get back for over four hundred years!
Crumbs! Charlie is about to be devoured by deadly dinosaurs. Will he and his piggy pals survive this deadly game of life and death? And will Charlie EVER get safely back home?
EVIL GENIUSES, MECHANICAL MONSTERS, FOREST SPRITES.. . No adventure is too BIG for Charlie Small!
Queen Silth rules Castle Marl from behind the curtains of her palanquin. Greedy and vain, she has sent her six children into the world to plunder treasure. Stealth and cunning are the traits of the Marlfox. Known only in Redwall country by legend, they are said to able to appear and disappear by magic.
When the strange creatures begin to appear in Mossflower Woods, it is clear that evil is abroad. A kidnapping and a cunning raid to steal the beautiful Redwall tapestry confirm the worst; Redwall is under threat! Three young friends, fated by the prophecy of Martin the Warrior, pursue the villains in a quest of daring, courage and wit to return the beloved tapestry to its home.
Something happened to Charlie when he was just eight years old. He went on a journey - and he's been trying to get back for over four hundred years!
Crikey! Poor Charlie is trapped on a wind-swept, rain-lashed moor with every single one of his blood-thirstiest enemies out to get him. Can Charlie outwit them all? And will he EVER get safely back home?
EVIL GENIUSES, MECHANICAL MONSTERS, FOREST SPRITES.. . No adventure is too BIG for Charlie Small!
Something happened to Charlie when he was just eight years old. He went on a journey - and he's been trying to get back for over four hundred years!
Yikes! Charlie has been whisked into outer space. Get ready for alien encounters and a totally cosmic adventure. Will Charlie EVER get safely back home?
GADGETS, INVENTIONS, MONSTROUS CREATURES, EVIL VILLAINS... No adventure is too BIG for Charlie Small!
When Max and Ben discover that the ancient stone figures on the church next door to their school actually come to life, they are delighted! School will be much more fun now that the boys have the gargoylz to help them play pranks and wreak havoc. And when they discover that the gargoylz all have special powers too, they realize that the possibilities for mischief are endless!
In this book the boys meet Theo, the gargoyle with the power to turn into a fearsome tiger - if he can only learn to get it right. And there's trouble for Toby when Max's gran mistakes him for a garden gnome! More fun and hijinks abound in the second of this fun and funny series for young readers.
GARGOYLZ ARE VERY NAUGHTY AND WON'T KEEP STILL FOR LONG. THEREFORE, THE TOY INCLUDED MAY NOT BE EXACTLY AS SHOWN.
At the end of his fifth journal, Charlie Small rocketed out of the strange and dark Underworld, over desert sands and a snowy white mountain range. With a table cloth over his head and a cushion strapped round his bottom, Charlie parachuted right into the middle of a small, swampy island.
Five years have passed, and Will has finally become a Ranger, with his own fief to look after. He soon learns that even sleepy little island fiefs have problems enough to keep him on his toes.
Then he and his old friend Alyss are thrown into a terrifying new adventure, investigating the truth behind rumours of sorcery in a remote northern fief. As he stands in the forest, hearing eerie voices, with the horrific figure of the Night Warrior looming in the fog, Will must ask himself one question: is there a rational explanation... or does sorcery really exist?
This is the fifth book in the enthralling Ranger's Apprentice series.
After years as a Ranger's Apprentice, Will is now the protector of his first fief. Not long into his service, everything that can go wrong, does: Keren, a renegade knight, has taken over Castle Macindaw, a strategic gateway to the North - poisoning the royal family in the process - and is holding Will's friend Alyss captive. The situation grows worse when Will uncovers Keren's secret alliance with the Scotti, who have plans to plunder Araluen. Time is of the essence, and Will must recruit a motley crew to rescue Alyss and reclaim Castle Macindaw, before the Scotti can make it their own.
The brave creatures who defend Redwall Abbey hail from many different clans throughout Mossflower and beyond. This exciting new series takes a closer look at these tribes - the characteristics that define them and the strong individuals within them - and at their place in Redwall legend. The Tribes of Redwall series illustrates the heritage and traditions of the greatest Redwall creatures, featuring a general section on the tribe, followed by profiles of the main players and a quiz, together with a magnificent colour poster. Badgers is the first in the series. Wise and noble, yet with a vulnerability towards the terrible Bloodwrath, badgers are an integral part of life at Redwall. As well as the tradition of the badger mother at the Abbey, there are close links between Redwall and Salamandastron, the legendary mountain fortress of the Badger Lords. Great badger heroes include Boar the Fighter, Sunflash the Mace, Rawnblade Widestripe, Constance, Lord Brocktree and many, many more.
'He saw on man raise his weapon and take aim at him... and, the next instant, felt a fierce sear of pain in his right thigh...'
The fox cub Bold has left the sheltered life of the nature reserve determined to make his way in the world. But, exulting in his new-found freedom, he becomes reckless. And now he lies badly wounded by a hunter's bullet. Can Bold survive - lamed and unable to hunt - in the harsh environment of the real world he so eagerly entered? Winter is coming and friends are hard to find...
The Pack is set in a crumbling and dangerous city, following an economic and political collapse, known as the Dead Time. In the Invisible City, the rich inure themselves from danger and threat by electrified fences and hired guards. The poor and the abandoned, segregated in the Forbidden Territories and The Zones, must fend for themselves and, for them, food is hard to come by, and the winters are cruel. The story centres round a group of street children, Victor, Floris and Bradley, their leader. The children are watched over by the Old Woman, and by a pack of dogs that Bradley has befriended, dogs who now see him as their leader and whose loyalty to him is ferocious. Though life in the Zone is hard it is the only life the children know and they dare not venture into the world beyond it. But then Floris is kidnapped and Bradley and Victor have no choice but to set out to rescue her. Their journey leads them into many dangerous territories, and their lives are endangered more than once, but ultimately it is a journey of discovery, and of healing-Though the world of The Packis fictitious many parallels can be drawn between this and our own world.
It's 1874. Jago Stonecipher has to live with his unscrupulous uncle, Archibald Callow, a fair ground charlatan, a crude performer of illusions. One night, he overhears a whispered conversation about depriving someone of their inheritance, involving a man called Ambruster. Then, when the very man Ambruster assaults Jago, and accuses him of stealing, he decides to help defeat him. But the cunning plots and the trials of deceit are much more complicated than anyone could have anticipated, and Jago becomes hopelessly embroiled in it all. In the end Jago has no choice but to take ship from Southampton for Rio. Trouble follows him out at sea, and he is left having to defend himself and his friend against unscrupulous and grasping villains. But we have seen that a boy from steerage can always outwit higher class opponents, and this story is no exception!
Two girls find themselves alone on a remote Scottish island - with a laboratory of evil scientists who are prepared to play havoc with the weather to gain control. They must escape from the island, and get the evidence back to Edinburgh, before the scientists become unstoppable. It is a mad race across Scotland closely pursued by these villainous scientists.
Samuel Blink is the hero of this story, but he doesn't know it yet. Right now, he and his sister Martha are in the back of his parents car. He has no idea a giant log is about to fall from the sky and change his life forever. He doesn't know that he and Martha will be forced to move to Norway and eat their Aunt Eda's smelly brown cheese. He hasn't the slightest clue Martha will disappear into Shadow Forest. A forest full of one-eyed trolls, the sinister huldre-folk, deadly Truth Pixies and a witch who steals shadows. A forest ruled by the evil Changemaker. A forest so dangerous that people who enter never return.
No. Samuel Blink doesn't know any of this. So don't tell him. It might ruin the book...
Joel will soon be twelve, and he thinks nothing's going on in the small community where he lives. But he's wrong there. One day, a Miracle happens to him. He's very nearly run over by a bus, but is miraculously unhurt. Now, what do you do when a Miracle has come your way? Shouldn't you show gratitude somehow? Surely a good deed of some sort is in order. But how?
A humorous, wise, and understanding portrait of a boy about to leave childhood behind him, this is an independent sequel to the award-winning and much-praised A Bridge to the Stars.
Joel will soon be twelve, and he thinks nothing's going on in the small community where he lives. But he's wrong there. One day, a Miracle happens to him. He's very nearly run over by a bus, but is miraculously unhurt. Now, what do you do when a Miracle has come your way? Shouldn't you show gratitude somehow? Surely a good deed of some sort is in order. But how?
A humorous, wise, and understanding portrait of a boy about to leave childhood behind him, this is an independent sequel to the award-winning and much-praised A Bridge to the Stars.
The Witch of Clatteringshaws lives in Scotland in a disused Ladies Convenience - not at all convenient, the plumbing having long been smashed. In London, Simon Battersea, unhappily settled on the throne of England, is forced to live in St Jame's Palace with his good friend, Dido Twite. Never has Joan Aiken's wild imagination been more in evidence as Dido, travelling north to investigate a false claimant to the throne, is confronted by abandoned children, monsters and murderers, while Simon has to defend his country against invading Wends.
Their instinct to go north is a good one for it is the witch, Malise, who provides the key to everyone's troubles in a wonderfully swift and extravagant climax. A tremendous read and a truly satisfying ending to the Dido and Simon saga.
The creatures of the Redwall sequence - from mice and badgers to otters and squirrels - hail from many different clans but it is not the vermin hordes that produce heroes of note; it is the tribes of valiant beasts that breed the likes of Martin the Warrior, Cregga Rose Eyes and Deyna, the legendary otter. Every book in this wonderful series reveals the secrets of the great Redwall creatures, tribe by tribe, and includes:--a fantastic, full-colour, pull-out poster--an introduction by Brian Jacques--the tribes' traits - formidable and fallible!--a close look at the greatest heroes --a quiz to test the most ardent Redwall followersThis is a series that no true Redwall fan can afford to be without. The third book in the series reveals the secrets of that scholarly, mischievous and mighty race - the Mice. Details of such legendary characters as Martin the Warrior, Columbine, Cornflower, Timballisto, Gonff the Mousethief, Mattimeo and Nimbalo are brought to light in this fascinating book.
Ka, the time-travelling cat, has disappeared, leaving just one clue - a word on Topher's computer screen: R*iche mou*nt
When Topher discovers that 'Richemount' meant 'Richmond' in Tudor times, he fears that Ka is in terrible danger. Cats were tortured in Tudor England, so Topher must try to find her before it is too late. In doing so, he meets Queen Elizabeth and Doctor Dee, the court magician and astronomer, who thinks Ka can help him find the elusive philosopher's stone.
An exciting and transporting fantasy, exploring both contemporary and ancient issues.
In 1699 William Milmullen took his six pupils to the lakeside but only he returned after a creature rose up from the water and devoured the six boys right before his eyes. The whole town was shocked and terrified by the tragedy. Many were too frightened to go out on the lake to fish, and the town's economy was under threat. William Milmullen recovered from the shock of what he'd seen. He named the creature 'The Mourn', and declared himself 'Mourner'. He took upon himself the responsibility to appease the creature by feeding livestock into the lake and vowed his family would forever be responsible for the safety of the town, and that every Milmullen son would take the mantle of Mourner at the age of 16.
This novel is set in the present day, and nobody believes in monsters anymore. These days the town is somewhat embarrassed about its monster stories and to many the Milmullen family is a bit of a joke. The family, however, have held onto their duty, believing that if they forsake the creature it will rise from the lake again. Tim Milmullen turns 16 in a week's time. On his birthday he will become the 13th Mourner. But Tim doesn't know if he wants the role. For one thing all the kids at school tease him, calling his father crazy, saying Old William back in 1699 killed the schoolboys himself and made up the story. And Tim's biggest problem is that he doesn't know if he believes in the legend or not. How can he dedicate his whole life to something he has never seen?
In 1699 William Milmullen took his six pupils to the lakeside but only he returned after a creature rose up from the water and devoured the six boys right before his eyes. The whole town was shocked and terrified by the tragedy. Many were now too frightened to go out on the lake to fish, and the town's economy was under threat. William Milmullen recovered from the shock of what he'd seen. He named the creature 'The Mourn', and declared himself 'Mourner'. He took upon himself the responsibility to appease the creature by feeding livestock into the lake and vowed his family would forever be responsible for the safety of the town, and that every Milmullen son would take the mantle of Mourner at the age of 16.
This novel is set in the present day, and nobody believes in monsters anymore. These days the town is somewhat embarrassed about its monster stories and to many the Milmullen family is a bit of a joke. The family, however, have held onto their duty, believing that if they forsake the creature it will rise from the lake again. Tim Milmullen turns 16 in a week's time. On his birthday he will become the 13th Mourner. But Tim doesn't know if he wants the role. For one thing all the kids at school tease him, calling his father crazy, saying Old William back in 1699 killed the schoolboys himself and made up the story. And Tim's biggest problem is that he doesn't know if he believes in the legend or not. How can he dedicate his whole life to something he has never seen?
In 1699 William Milmullen took his six pupils to the lakeside but only he returned after a creature rose up from the water and devoured the six boys right before his eyes. The whole town was shocked and terrified by the tragedy. Many were now too frightened to go out on the lake to fish, and the town's economy was under threat. William Milmullen recovered from the shock of what he'd seen. He named the creature 'The Mourn', and declared himself 'Mourner'. He took upon himself the responsibility to appease the creature by feeding livestock into the lake and vowed his family would forever be responsible for the safety of the town, and that every Milmullen son would take the mantle of Mourner at the age of 16.
This novel is set in the present day, and nobody believes in monsters anymore. These days the town is somewhat embarrassed about its monster stories and to many the Milmullen family is a bit of a joke. The family, however, have held onto their duty, believing that if they forsake the creature it will rise from the lake again. Tim Milmullen turns 16 in a week's time. On his birthday he will become the 13th Mourner. But Tim doesn't know if he wants the role. For one thing all the kids at school tease him, calling his father crazy, saying Old William back in 1699 killed the schoolboys himself and made up the story. And Tim's biggest problem is that he doesn't know if he believes in the legend or not. How can he dedicate his whole life to something he has never seen?
From climbing and abseiling to canoeing and a Crazy Bucket Race, the adventure holiday promises to be full of action. There's just one problem as far as Tim is concerned: he is hopeless at sports of any kind.
Can Tim survive the horrors of a week absolutely packed with activity? Can his team - the Tigers - be the overall champions? There are some surprises in store for everyone!
From climbing and abseiling to canoeing and a Crazy Bucket Race, the adventure holiday promises to be full of action. There's just one problem as far as Tim is concerned: he is hopeless at sports of any kind.
Can Tim survive the horrors of a week absolutely packed with activity? Can his team - the Tigers - be the overall champions? There are some surprises in store for everyone!
From climbing and abseiling to canoeing and a Crazy Bucket Race, the adventure holiday promises to be full of action. There's just one problem as far as Tim is concerned: he is hopeless at sports of any kind.
Can Tim survive the horrors of a week absolutely packed with activity? Can his team - the Tigers - be the overall champions? There are some surprises in store for everyone!
Mad scientist Godfrey Gunk had a dream - a dream of creating a whole safari park of monsters on an old rubbish dump. It didn't work. Little did Godfrey know that actually after he left the rubbish dump, his dream came true...
Meet the inhabitants of Trashland, a whole world of different types of slimy monsters who all live peacefully alongside each other - at least they used to...
Ghostly squids have been glimpsed in the waters round Trashland, and massive tentacles have snatched monsters in the night, dragging them into the water never to be seen again. The Slime Squad, and their Slime-Sub must investigate.
Even in his wildest nightmares, Martin could never have predicted what would happen when his family sign up for two day's trekking in the National Park during their holiday on the beautiful island of Santa Clara. They've barely set off when their car is waylaid and Martin, his parents and another family are stopped at gunpoint and bundled into a lorry that heads for the dense forest.
The captives are pushed to their physical and emotional limits as they are forced further into the wild terrain, away from any possible rescue. But during their ordeal, the hostages come to understand something of the harsh political backdrop to life on Santa Clara, and the events that have shaped the lives of their captors and fuelled their actions. Martin discovers deep feelings for Louise, the other teenager caught up in the nightmare, only to have to watch her growing love for Eduardo, the youngest hostage-taker.
CAPTIVES is a wonderfully-written, deeply-engaging story about ten people thrown together under extraordinary circumstances and with devastating consequences - a story that will resonate with the reader long afterwards.
The Alchemist's Apprentice tells the rags-to-riches story of Jack, the blacksmith's boy. Jack's quest leads him on a quixotic set of travels which have a rollicking 'Tom Jones' feel to them. Eventually after both hardship and luxury, Jack finds himself with the enigmatic alchemist, Barnstable, dabbling in alchemy until finally he holds in his hand the precious and long awaited nugget but by that time, of course, it is too late. For the marvels of life cannot be bought.
Even in his wildest nightmares, Martin could never have predicted what would happen when his family sign up for two day's trekking in the National Park during their holiday on the beautiful island of Santa Clara. They've barely set off when their car is waylaid and Martin, his parents and another family are stopped at gunpoint and bundled into a lorry that heads for the dense forest.
The captives are pushed to their physical and emotional limits as they are forced further into the wild terrain, away from any possible rescue. But during their ordeal, the hostages come to understand something of the harsh political backdrop to life on Santa Clara, and the events that have shaped the lives of their captors and fuelled their actions. Martin discovers deep feelings for Louise, the other teenager caught up in the nightmare, only to have to watch her growing love for Eduardo, the youngest hostage-taker.
CAPTIVES is a wonderfully-written, deeply-engaging story about ten people thrown together under extraordinary circumstances and with devastating consequences - a story that will resonate with the reader long afterwards.
Tiffany Aching is a trainee witch - now working for the seriously scary Miss Treason. But when Tiffany witnesses the Dark Dance - the crossover from summer to winter - she does what noone has ever done before and leaps into the dance. Into the oldest story there ever is. And draws the attention of the wintersmith himself... As Tiffany-shaped snowflakes hammer down on the land, can Tiffany deal with the consequences of her actions? Even with the help of Granny Weatherwax and the Nac Mac Feegle - the fightin', thievin' pictsies who are prepared to lay down their lives for their 'big wee hag'. ..
Corby Flood and her family are about to set sail on the rather ramshackle cruise ship, the S.S. Euphonia. Her boisterous brothers might not have noticed that anything is wrong, but Corby is highly observant and has a lot of time for note-taking and eavesdropping. Onboard, amongst all the odd passengers and eccentric crew, there is a strange group of men in bowler-hats who call themselves The Brotherhood of Clowns. There's also a melancholy wailing sound coming from the hold. It's strictly out of bounds but Corby can't help investigating. What could be inside the crate she discovers down in the hold? As the ship arrives at its destination, Corby must enlist the help of some very well moustachioed locals to uncover the contents of the crate and the dark secrets of the menacing Clowns...
When their archaeologist parents are kidnapped on a Greek island, Callie and Nick must battle a psychotic millionaire, deadly helicopters, booby-trapped tombs, earthquakes, and a lion-headed monster to reach a Mycenaean treasure fabulous enough to pay their parents' ransom...
When Nostradamus proclaims to the French court his prophecy of a great massacre, the young King Charles only laughs. His mother, Catherine de' Medici, pays more heed - she believes that Nostradamus can truly see the future. But the great soothsayer's prophecies are not only for those who rule; he also has a message for Melisande, the minstrel's daughter, who he believes is linked with him by Fate. And as the Angel of Death approaches, Nostradamus entrusts to her safekeeping some very special parchments - parchments that the rulers of France would do anything to see...
Ferret Swartt Sixclaw and badger Sunflash the Mace are arch enemies who have sworn a pledge of death upon each other.
Meanwhile, the Abbess of Redwall has banished a young creature from her Abbey. This harsh sentence forces a heart-breaking decision upon a young Redwall mousemaid and ultimately links her destiny to.... the Outcast of Redwall.
First the fairies took Tam's little sister, Blue. Then they took his Great-Grandpa Toby. Now Tam has to keep a great secret - not only is Great-Grandpa still in Faery as King, but the old King of the fairies, Oban, is now in Tam's world disguised as a boy Tam's age!
At first, it's lots of fun having Oban and his magic around. He manages to charm everybody - even Tam's teacher at school. But then things start to go wrong...
When Tam finds the magical Windspinner that Great-Grandpa Toby left for him, Oban can't make the magic work like Tam can and he disappears in a huff and starts causing chaos. The only person who can stop the trouble and call Oban home to fairy land is his mother, the Damson Hag. But she's locked up tight in a golden cage. So Tam sets off on another adventure to Faery - this time with Great-great aunt California at his side - to rescue the Damson Hag and try and return Oban and Great-grandpa Toby to their right homes...
Other Echoes is the delicate and sensitive story of a young woman's growing self-awareness after revisiting her past. Flora is eighteen and recovering from an illness in the sanatorium at her boarding school. To while away the time, she starts to write down the story of her childhood - how at nine years old, she moved to Borneo with her parents, and encountered people and events shaped by the tragedies of the Second World War. In making sense of her own memories, Flora uncovers the ideas and emotions that make her the person she is today.
When Matthew is forced to move away from the big city, following his parent's divorce, he is not expecting to enjoy it much. But the increasing curtailment of local services makes it even worse than he had thought. The locals don't help - they are, it seems, prepared to do acts of great desperation to get their own way - and the lodger boarding in his house seems to be particularly suspicious.
Is Matthew really surrounded by sinister and unpleasant rural types? How much is he making up? Just what is everyone up to?
When Nostradamus proclaims to the French court his prophecy of a great massacre, the young King Charles only laughs. His mother, Catherine de' Medici, pays more heed - she believes that Nostradamus can truly see the future. But the great soothsayer's prophecies are not only for those who rule; he also has a message for Melisande, the minstrel's daughter, who he believes is linked with him by Fate. And as the Angel of Death approaches, Nostradamus entrusts to her safekeeping some very special parchments - parchments that the rulers of France would do anything to see...
Varjak Paw is a Mesopotamian Blue kitten. He lives high up in an old house on a hill. He's never left home, but then his grandfather tells him about the Way - a secret martial art for cats.
Now Varjak must use the Way to survive in a city full of dangerous dogs, cat gangs and, strangest of all the mysterious Vanishings.
Varjak Paw is a Mesopotamian Blue kitten. He lives high up in an old house on a hill. He's never left home, but then his grandfather tells him about the Way - a secret martial art for cats.
Now Varjak must use the Way to survive in a city full of dangerous dogs, cat gangs and, strangest of all the mysterious Vanishings.
Varjak Paw is a Mesopotamian Blue kitten. He lives high up in an old house on a hill. He's never left home, but then his grandfather tells him about the Way - a secret martial art for cats.
Now Varjak must use the Way to survive in a city full of dangerous dogs, cat gangs and, strangest of all the mysterious Vanishings.
The nomad clan of Sawney Rath can feel their fortunes changing, much for the better. The Mighty One, the next great leader, has been born within the walls of Redwall Abbey and, at any cost, Sawney Rath is determined to harness the power of this magnificent beast - the deadly Taggerung!
A baby otter is kidnapped from Redwall by Sawney's ruthless band of villains called the Juska. They believe he is a Taggerung - a legendary animal said to have supernatural fighting skills. The young otter is raised by Sawney Rath as his own son and trained to be a ruthless killer, but the Redwall spirit cuts deep and as the Taggerung reaches adolescence he begins to dream of another life...
The nomad clan of Sawney Rath can feel their fortunes changing, much for the better. The Mighty One, the next great leader, has been born within the walls of Redwall Abbey and, at any cost, Sawney Rath is determined to harness the power of this magnificent beast - the deadly Taggerung!
A baby otter is kidnapped from Redwall by Sawney's ruthless band of villains called the Juska. They believe he is a Taggerung - a legendary animal said to have supernatural fighting skills. The young otter is raised by Sawney Rath as his own son and trained to be a ruthless killer, but the Redwall spirit cuts deep and as the Taggerung reaches adolescence he begins to dream of another life...
When her little brother Luke finds a strange golden metal circle in their Great-aunt Rosamund's castle, Rosie takes a closer look and sees a little princess engraved on it. Before she knows it, she finds herself whisked away to the ancient Inca kingdom in South America, where she meets Princess Chayna.
The little princess suspects that Quizo, the high priest of the Inca people is up to no good. The stone giants have woken up and are threatening the people. Quizo has said that the giants have been sent by the Sun God, Inti, to punish the Inca people. But Princess Chayna suspects that it is Quizo who has been controlling the giants all along, so he can become rich by stealing the offerings the people are making to the Sun God.
Rosie and Chayna journey into the heart of the Inca temple of the sun to try and find out the truth!
Unlike her little brother, Luke, Rosie doesn't believe that mermaids actually exist. But that's before she finds the stone statue of a mermaid in the middle of the fountain in the grounds of her Great-aunt Rosamund's Scottish castle.
When Rosie curtseys and says hello she finds herself on a deserted beach at nighttime. She can hear beautiful singing coming from some rocks. It's Princess Marissa, the daughter of the king and queen of the mer-people. Rosie finds she can swim underwater and she explores the kingdom of Acquatica with her new friend, Carla and Carlos the dolphins and Octavius the Octopus.
Then Marissa discovers that she's lost her crown, which contains the Pearl of Wisdom and she and Rosie must go and get it back from the old and frightening Sea Hag... !
Rosie can't wait to move to her Great-aunt Rosamund's castle in the Scottish Highlands. She's visited there many times but now she's going to actually live there with Mum, Dad and her little brother, Luke, while Great-aunt Rosamund is away travelling.
While she's exploring the castle Rosie finds a secret note from her great-aunt. It's written in invisible ink but that night the heat from the fire in the Great Hall reveals the message: Look for the Little Princesses... and always remember to curtsey and say 'Hello'! And, sure enough, when Rosie says hello to the princess on the beautiful Persian rug in her bedroom, she is whisked away to ancient Persia on her first adventure!
The kingdom has been overtaken by Abdul the evil genie, who has stolen Princess Azara's voice and imprisoned Azara's father in the palace dungeons. Will Rosie and the Little Princess be able to defeat the genie and restore peace to the land... ?
Max, Fang, Iggy, Nudge, Gazzy and Angel, six extraordinary kids who can fly, are back for another wild adventure as they try to save the world... and themselves.
Maximum Ride and the other members of the Flock have barely recovered from their last arctic adventure, when they are confronted by the most frightening catastrophe yet. Millions of fish are dying off the coast of Hawaii and someone--or something--is destroying hundreds of ships. Unable to discover the cause, the government enlists the Flock to help them get to the bottom of the disaster before it is too late.
While Max and her team are exploring the depths of the ocean, their every move is being carefully tracked by Mr. Chu--a criminal mastermind with his own plans for the Flock. Can they protect themselves from Mr. Chu's army of mercenaries and save the ocean from utter destruction?
Max, Fang, Iggy, Nudge, Gazzy and Angel, six extraordinary kids who can fly, are back for another wild adventure as they try to save the world... and themselves.
The Uber-Director who created them is planning a worldwide auction of the children to the highest bidder he sees this as his chance to become a billionaire. But first his mutant army must track them down and capture them, which won't be easy.
While in hiding from their predators, all six of them wake one evening having heard voices in their heads, they are being told they have an important mission - to save the world from global warming. Their task takes them to the South Pole but as ever, danger is never far away...
Due to a cruel Biotech experiment which manipulated their DNA and turned them into recombinant life forms with wings, Max, Fang, Iggy, Gasman, Nudge and Angel are six extraordinary avian hybrids. This flock has endured a turbulent upbringing and they have been continually faced with evil.
With their genes mutating to astonishing affect, the flock establishes a new set of skills as they strive for survival. But just as they struggle to get to grips with these physical changes, emotionally they face new challenges too: life on the fringe of society can be a lonely existence.
With the CD vividly read by Jill Apple you can follow the flock as they
Max, Fang, Iggy, Nudge, Gazzy and Angel are six extraordinary kids created by the crazed Uber Director in a twisted laboratory experiment that left them with the ability to fly. They are back for another wild adventure as they try to save the world... and themselves.
The Uber-Director sees the group of friends as his opportunity to become a billionaire: he seizes his chance to cash in that lucrative price tag by planning a worldwide auction with the children being offered to the highest bidder. But first his mutant army must track them down and capture them
When Amber, Li, Paulo, Hex and Alex visit India, they discover a terrible abuse of human rights - the deliberate theft of human organs for transplant surgery. When a young girl is snatched, Alpha Force must utilize all their skills to locate her before she falls victim to the surgeon's knife. But there are some very ruthless people involved, with very powerful friends.
Alpha Force - an elite five-member squad of young people with special skills and training - head to Namibia to compete in an extreme sports contest. When they discover a horrifying threat to the local wildlife, they snap into action, only to find themselves facing a desperate flight across the African plains, pursued by a group who are prepared to shoot to kill. The team freefall into danger-
When Amber, Li, Paulo, Hex and Alex visit India, they discover a terrible abuse of human rights - the deliberate theft of human organs for transplant surgery. When a young girl is snatched, Alpha Force must utilize all their skills to locate her before she falls victim to the surgeon's knife. But there are some very ruthless people involved, with very powerful friends.
The first in an exciting new series for children from ex-SAS officer and bestselling adult author Chris Ryan. Five kids: Alex, Li, Paulo, Hex and Amber, are marooned on a desert island where they must face the ultimate test - survival! Killer komodo dragons, sharks and modern day pirates are amongst the dangers they face. Can the five bond as a team - and stay alive?
Set in Scotland, Alpha Force are helping out on a survival outdoors adventure holiday programme for problem youngsters when they stumble across evidence of an illegal drugs laboratory, hidden high on the moors on the laird's land. High-speed chases with quad bikes and 4x4 vehicles across country along with survival skills like rafting, abseiling and hiking bring this l0th actionpacked adventure to the UK with a dramatic storyline focusing on one of today's major problems - designer drugs and their manufacture.
Set in Scotland, Alpha Force are helping out on a survival outdoors adventure holiday programme for problem youngsters when they stumble across evidence of an illegal drugs laboratory, hidden high on the moors on the laird's land. High-speed chases with quad bikes and 4x4 vehicles across country along with survival skills like rafting, abseiling and hiking bring this l0th actionpacked adventure to the UK with a dramatic storyline focusing on one of today's major problems - designer drugs and their manufacture.
Belize. Jungle survival training. That's the plan, but when Alpha Force are caught in an earthquake tremor and must help a victim to safety, they they find themselves at the epicentre of a massive quake. As buildings crumble, trapping people underground, and surface structures buckle, Alpha Force are to need all their courage and skills to help as many as possible survive-
Belize. Jungle survival training. That's the plan, but when Alpha Force are caught in an earthquake tremor and must help a victim to safety, they they find themselves at the epicentre of a massive quake. As buildings crumble, trapping people underground, and surface structures buckle, Alpha Force are to need all their courage and skills to help as many as possible survive-
The first in an exciting new series for children from ex-SAS officer and bestselling adult author Chris Ryan. Five kids: Alex, Li, Paulo, Hex and Amber, are marooned on a desert island where they must face the ultimate test - survival! Killer komodo dragons, sharks and modern day pirates are amongst the dangers they face. Can the five bond as a team - and stay alive?
The team is in action: Alex, Li, Paulo, Hex and Amber. An elite team sent to South America to take part in a covert SAS operation to catch an evil drugs rat. They begin with the street kids but their adventure takes them high into the isolated mountains. Will their combined skills be enough to lead to a successful operation? The second adventure in the Alpha Force series.
The team is in action: Alex, Li, Paulo, Hex and Amber. An elite team sent to South America to take part in a covert SAS operation to catch an evil drugs rat. They begin with the street kids but their adventure takes them high into the isolated mountains. Will their combined skills be enough to lead to a successful operation? The second adventure in the Alpha Force series.
The first in an exciting new series for children from ex-SAS officer and bestselling adult author Chris Ryan. Five kids: Alex, Li, Paulo, Hex and Amber, are marooned on a desert island where they must face the ultimate test - survival! Killer komodo dragons, sharks and modern day pirates are amongst the dangers they face. Can the five bond as a team - and stay alive? New to audio, this gripping story is read by Adrian Lester - best-known for his role in Spooks on TV.
Alpha Force - an elite five-member squad of young people with special skills and training - head to Namibia to compete in an extreme sports contest. When they discover a horrifying threat to the local wildlife, they snap into action, only to find themselves facing a desperate flight across the African plains, pursued by a group who are prepared to shoot to kill. The team freefall into danger-
The team is in action: Alex, Li, Paulo, Hex and Amber. An elite team sent to South America to take part in a covert SAS operation to catch an evil drugs rat. They begin with the street kids but their adventure takes them high into the isolated mountains. Will their combined skills be enough to lead to a successful operation? The second adventure in the Alpha Force series. New to audio, this gripping story is read by Adrian Lester, best known for his role in Spooks on TV.
There had always been otters in the stream running through Farthing Wood - and that had never been a problem for the other animals before: both sets of animals were happy to leave each other alone.
But when there is a shortage of fish in the stream, the otters take to coming ashore for new prey - and that is a problem. Suddenly, the Farthing Wood animals have to compete for food - and they don't like it. Lean Vixen and the others are determined not to starve, and that means deciding on a plan to drive the otters out once and for all...
Nicholas Flamel was born in Paris on 28 September 1330. Nearly seven hundred years later, he is acknowledged as the greatest Alchemyst of his day. It is said that he discovered the secret of eternal life. The records show that he died in 1418. But his tomb is empty and Nicholas Flamel lives. The secret of eternal life is hidden within the book he protects
Ferret Swartt Sixclaw and badger Sunflash the Mace are arch enemies who have sworn a pledge of death upon each other.
Meanwhile, the Abbess of Redwall has banished a young creature from her Abbey. This harsh sentence forces a heart-breaking decision upon a young Redwall mousemaid and ultimately links her destiny to.... the Outcast of Redwall.
12 year old Joel lives with his father in the cold northern part of Sweden. At night he often sneaks out of his father's house to look for a lonely dog he has seen from his window. On the bridge across the icy river he starts a secret society and has adventures. But one night he discovers that his father's bed is also empty and will have to come terms with his father's new-found love. The harsh reality of Joel's world comes vividly to life and leaves the reader spellbound.