In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization & complete wonders What&s different about 7 Wonders Duel is that as the title suggests the game is solely for two players with the players not drafting card simultaneously from hands of cards but from a display of face-down & face-up cards arranged at the start of a round A player can take a card only if it&s not covered by any others so timing comes into play as well as bonus moves that allow you to take a second card immediately As in the original game each card that you acquire can be built discarded for three coins or used to construct a wonder Each player starts with four wonder cards & the construction of a wonder provides its owner with a special ability Only seven wonders can be built though so one player will end up short Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as you acquire resources the cost for those particular resources increases for your opponent representing your dominance in this area A player can win 7 Wonders Duel in one of three ways Each time that you acquire a military card you advance the military marker toward your opponent&s capital giving you a bonus at certain positions If you reach the opponent&s capital you win the game immediately Similarly if you acquire any six of seven different scientific symbols you achieve scientific dominance & win immediately If neither of these situations occurs then the player with the most points at the end of the game wins Players 2 Suggested ages 10 Playing time 30 minutes