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£26.99
7 Wonders Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions With this expansion each player gets a separate "naval" board at the start of the game in addition to their wonder board The expansion

Includes::
additional red green yellow & blue cards to shuffle into the deck & each time that you pay for the cost for any red green yellow & blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color When you advance the red ship for example you gain naval strength & at the end of an era you compare your naval strength against all the players at the table not only adjacent players to determine who&s strongest who&s second-strongest etc with victory points handed out accordingly Advancing on the yellow & blue tracks gives you coins & victory points respectively with additional naval strength at the far end of the tracks Advancing on the green track means that you can discover islands & to do this you draw the island deck of whatever level you reached then choose one of the islands in that deck & put it into play Maybe you&ll increase your navy advance a ship of another color find a source of raw materialsyou&ll see when the time comes!

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£24.99
7 Wonders Babel

Includes::
two modules for use with the 7 Wonders base game & they can be used individually

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£30.99
In 7 Wonders you lead an ancient civilization as it rises from its barbaric roots to become a world power Lead your troops to a military victory or create a nation of artisans & philosophers Establish a powerful merchant state or master the mysteries of science & technology Build an architectural wonder that will fascinate for eons to come & rule the most powerful civilization on Earth! Every turn you will have a chance to choose one card to further your goals for ascendancy Will you gather resources & bide your time or strike fast & grab what you can? Decide wisely because when you finish you&ll pass the rest of your cards to the next player who may profit from your indecision 7 Wonders game contains 7 Wonder Boards 7 Wonder Cards 49 Age I " Foundation" cards 49 Age II " Growth" cards 49 Age III " Apogee" cards 42 Flag tokens Features Strong replay value with 14 different wonders & infinite strategies Beautiful graphics 3-7 Players 13 Age 30 Minutes of gameplay ...
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£17.99
7 Wonders Cities is an extension to the 7 Wonders game that provides a new family of cards that complements Ages already existing in the 7 Wonders base game Now mercenaries thieves spies & diplomats will give a new scale to your cities Reap the benefits by sowing discord among your opponents play them off each other & push them into debt Far from the pomp of palaces & gardens in the darkest alleys gold changing hands exchanging information alliances are formed & secrets are betrayed 7 Wonders Cities Expansion contains 2 Wonder Cards 36 Cards Tokens Coins with a value of 1 & 3 Rulebook Features New black cards have a variety of effects with nine cards being available in each age This is an expansion for 7 Wonders & requires base game to play Playing Time 40 mins Ages 132-8 players ...
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£18.49
7 Wonders Duel Agora will feature a new board called the Senate comprising six separate chambers that provide players with benefits once they take possession of the area Players can obtain a Senate chamber by taking senator cards Should any player successfully take control of the majority of Senate chambers then they automatically win the game ...
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£18.49
A pantheon from several civilizations — including Greek Egyptian & Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel – Pantheon with each god having its own power to help you or hinder your opponent During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — & offering tokens which help you court those deities Then during Ages II & III you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid To do so you pay whatever that god or goddess demands from you in offerings then place it next to your city With Isis on your side you can use a card from the discard pile to construct one of your Wonders for free Zeus whose nod determines what happens & what does not enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it The Phoenician goddess Tanit whose people were renowned for trade fills your coffers with twelve pieces of gold Enki the Sumerian god of crafts technology & creation lets you choose one of two progress tokens Minerva&s ability to keep the conflict pawn from entering your territory may not instantly bring you victory but it can save you from military defeat What&s more instead of adding three guild cards to the deck for Age III you add three of five Grand Temples Each Grand Temple belongs to a different Mediterranean culture & if you have the favour of a god or goddess from that culture you can build the temple for free For example having Isis by your side enables you to build the Egyptian temple; with Enki you can build the Mesopotamian one These temples are worth 5 12 or 21 points depending on how many you build 7 Wonders Duel – Pantheon also

Includes::
two new Wonders the Sanctuary (which for the cost of 2 coins lets you reverse turn order) & the Divine Theater (which grants points & easier access to the gods) Players 2 Playing time 30-45 minutes Ages 10

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£17.99
In 7 Wonders players get hands of cards pick those that will help them build their City & pass the rest to their neighbour Their goal build commercial ties strengthen their military might & build their Wonders Leaders introduces in the game notable personalities who offer various advantages At the beginning of the game players create a Leader hand from which they will be able to play a leader at the beginning of every Age or use him to get money or help build your Wonder The recruited Leaders will allow you to build certain structures at a cheaper cost even maybe for free or will be worth victory points or Well with Leaders the Wonders never cease! An expansion for 7 Wonders Requires the base game of 7 Wonders to play Playing Time 40 minutes Players 2-7 Ages 13 ...
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£19.99
The 7 Wonders Playmat is an organizing tool for players who don&t just want to drop the counters & cards from 7 Wonders & its expansions any old place Compatible with the Babel Cities Leaders & Wonder Pack expansion this mat requires the basic game to be used ...
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£10.99
In the 7 Wonders Wonder Pack players will obtain four new wonders to play with the base game Stonehenge Abu Simbel The Great Wall Of Chine & a new version of Manneken Pis Contains 4 Boards (Different A & B Sides)4 Wonder Cards Rule Book Features Offers players a greater variety of game play Refreshes the 7 Wonders base game with new elements 2-7 Players 13 Age 30 Minute gameplay ...
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£18.49
As humans we are drawn to predators like no other group of animals They are the epitome of form & function & have a level of perfection that we revere In 2009 wildlife expert conservationist & photographer David Plummer was diagnosed with Parkinson&s disease Rather than let it defeat him he was galvanised to grab life by the horns & achieve the perfect wildlife shot Over the next seven years he did much more than that The result is this breathtaking collection of over 200 of his best & favourite photographs of exotic & wild animals in their natural habitats To capture them David travelled to some of the most remote & stunning locations across the world from Africa to India to the Galapagos Islands & back to his native England 7 Years of Camera Shake showcases seven years of immersive & illuminating photography of predators on the prowl of prey in the clutches of death of the inexplicable synchronisation of nature of the beautiful relationship between mother & child & much much more Plummer&s work has been featured in wildlife publications & national & international press & now the work he has produced since his diagnosis is showcased here accompanied by his thoughts & anecdotes on how he achieved each perfect shot ...
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7 Wonders Duel Board Game

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders What&s different about 7 Wonders Duel is that as the title suggests the game is solely for two players with the players not drafting card simultaneously from hands of cards but from a display of face-down and face-up cards arranged at the start of a round A player can take a card only if it&s not covered by any others so timing comes into play as well as bonus moves that allow you to take a second card immediately As in the original game each card that you acquire can be built discarded for three coins or used to construct a wonder Each player starts with
four wonder cards and the construction of a wonder provides its owner with a special ability Only seven wonders can be built though so one player will end up short Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as you acquire resources the cost for those particular resources increases for your opponent representing your dominance in this area A player can win 7 Wonders Duel in one of three ways Each time that you acquire a military card you advance the military marker toward your opponent&s capital giving you a bonus at certain positions If you reach the opponent&s capital you win the game immediately Similarly if you acquire any six of seven different scientific symbols you achieve
scientific dominance and win immediately If neither of these situations occurs then the player with the most points at the end of the game wins Players 2Suggested ages 10Playing time 30 minutes
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£19.99

Product Description

In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization & complete wonders What&s different about 7 Wonders Duel is that as the title suggests the game is solely for two players with the players not drafting card simultaneously from hands of cards but from a display of face-down & face-up cards arranged at the start of a round A player can take a card only if it&s not covered by any others so timing comes into play as well as bonus moves that allow you to take a second card immediately As in the original game each card that you acquire can be built discarded for three coins or used to construct a wonder Each player starts with four wonder cards & the construction of a wonder provides its owner with a special ability Only seven wonders can be built though so one player will end up short Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as you acquire resources the cost for those particular resources increases for your opponent representing your dominance in this area A player can win 7 Wonders Duel in one of three ways Each time that you acquire a military card you advance the military marker toward your opponent&s capital giving you a bonus at certain positions If you reach the opponent&s capital you win the game immediately Similarly if you acquire any six of seven different scientific symbols you achieve scientific dominance & win immediately If neither of these situations occurs then the player with the most points at the end of the game wins Players 2 Suggested ages 10 Playing time 30 minutes

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Page Updated: 2022-04-14 12:22:47

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