A pantheon from several civilizations — including Greek Egyptian & Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel – Pantheon with each god having its own power to help you or hinder your opponent During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — & offering tokens which help you court those deities Then during Ages II & III you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid To do so you pay whatever that god or goddess demands from you in offerings then place it next to your city With Isis on your side you can use a card from the discard pile to construct one of your Wonders for free Zeus whose nod determines what happens & what does not enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it The Phoenician goddess Tanit whose people were renowned for trade fills your coffers with twelve pieces of gold Enki the Sumerian god of crafts technology & creation lets you choose one of two progress tokens Minerva&s ability to keep the conflict pawn from entering your territory may not instantly bring you victory but it can save you from military defeat What&s more instead of adding three guild cards to the deck for Age III you add three of five Grand Temples Each Grand Temple belongs to a different Mediterranean culture & if you have the favour of a god or goddess from that culture you can build the temple for free For example having Isis by your side enables you to build the Egyptian temple; with Enki you can build the Mesopotamian one These temples are worth 5 12 or 21 points depending on how many you build 7 Wonders Duel – Pantheon also
Includes:: two new Wonders the Sanctuary (which for the cost of 2 coins lets you reverse turn order) & the Divine Theater (which grants points & easier access to the gods) Players 2 Playing time 30-45 minutes Ages 10