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£21.99
In the dark alleys of your city gold changes hands alliances are made & secrets betrayed Now your influence extends into the heart of rival cities But be careful they wont be shy to return the favor! In addition to two new Wonders & the option of playing in teams this expansion offers you a new type of card Cities cards Mercenaries thieves spies & diplomats will give a new sense of interaction to your games The new edition features a new box with gold leaf; enhanced layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansions new effects &

Includes::
cards originally released as the Cities Anniversary Pack

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£32.85
Make the right decisions to lead your civilization to prosperity! Lead one of the seven greatest cities of Antiquity Develop your civilization on a military scientific cultural & economic level Once built will your Wonder bring you glory for millennia to come? No downtime renewed fun in each game & perfect balance regardless of the number of players 3-7 players Ages 1030 minute play time ...
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£26.95
The horizon is now within reach your armada is waiting for you to go conquer the seas! On board your ships discover distant isles trade with distant cities & equip your fleets to take part in the upcoming naval warfare In addition to a whole new Wonder this expansion means that you can expand your interactions with two new types of cards Armada & Isle cards Navigators explorers shipowners & pirates will give new depth to your games ...
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£21.99
At the heart of your city exceptional men & women inspire your people & carry your civilization to its acme Choose them carefully & they will contribute to your greatness Neglect them & they will end up leading rival cities! In addition to two new Wonders this expansion offers you a new type of card Leader cards Queens astronomers philosophers & generals will bring an extra strategic dimension to your games The new edition features a new box with gold leaf; enhanced layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansions new effects & integrates the Leaders Anniversary Pack & the Leader cards presented in the original Cities & Armada Expansions ...
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£26.99
7 Wonders Armada is an expansion for 7 Wonders that can be combined with the base game or any combination of expansions With this expansion each player gets a separate "naval" board at the start of the game in addition to their wonder board The expansion

Includes::
additional red green yellow & blue cards to shuffle into the deck & each time that you pay for the cost for any red green yellow & blue card — not only the ones added in this expansion — you can pay an additional cost shown on your naval board to advance your ship of the matching color When you advance the red ship for example you gain naval strength & at the end of an era you compare your naval strength against all the players at the table not only adjacent players to determine who&s strongest who&s second-strongest etc with victory points handed out accordingly Advancing on the yellow & blue tracks gives you coins & victory points respectively with additional naval strength at the far end of the tracks Advancing on the green track means that you can discover islands & to do this you draw the island deck of whatever level you reached then choose one of the islands in that deck & put it into play Maybe you&ll increase your navy advance a ship of another color find a source of raw materialsyou&ll see when the time comes!

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Archived Product
£30.99
In 7 Wonders you lead an ancient civilization as it rises from its barbaric roots to become a world power Lead your troops to a military victory or create a nation of artisans & philosophers Establish a powerful merchant state or master the mysteries of science & technology Build an architectural wonder that will fascinate for eons to come & rule the most powerful civilization on Earth! Every turn you will have a chance to choose one card to further your goals for ascendancy Will you gather resources & bide your time or strike fast & grab what you can? Decide wisely because when you finish you&ll pass the rest of your cards to the next player who may profit from your indecision 7 Wonders game contains 7 Wonder Boards 7 Wonder Cards 49 Age I " Foundation" cards 49 Age II " Growth" cards 49 Age III " Apogee" cards 42 Flag tokens Features Strong replay value with 14 different wonders & infinite strategies Beautiful graphics 3-7 Players 13 Age 30 Minutes of gameplay ...
Archived Product
£17.99
7 Wonders Cities is an extension to the 7 Wonders game that provides a new family of cards that complements Ages already existing in the 7 Wonders base game Now mercenaries thieves spies & diplomats will give a new scale to your cities Reap the benefits by sowing discord among your opponents play them off each other & push them into debt Far from the pomp of palaces & gardens in the darkest alleys gold changing hands exchanging information alliances are formed & secrets are betrayed 7 Wonders Cities Expansion contains 2 Wonder Cards 36 Cards Tokens Coins with a value of 1 & 3 Rulebook Features New black cards have a variety of effects with nine cards being available in each age This is an expansion for 7 Wonders & requires base game to play Playing Time 40 mins Ages 132-8 players ...
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£18.49
7 Wonders Duel Agora will feature a new board called the Senate comprising six separate chambers that provide players with benefits once they take possession of the area Players can obtain a Senate chamber by taking senator cards Should any player successfully take control of the majority of Senate chambers then they automatically win the game ...
Archived Product
£19.99
In many ways 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization & complete wonders What&s different about 7 Wonders Duel is that as the title suggests the game is solely for two players with the players not drafting card simultaneously from hands of cards but from a display of face-down & face-up cards arranged at the start of a round A player can take a card only if it&s not covered by any others so timing comes into play as well as bonus moves that allow you to take a second card immediately As in the original game each card that you acquire can be built discarded for three coins or used to construct a wonder Each player starts with four wonder cards & the construction of a wonder provides its owner with a special ability Only seven wonders can be built though so one player will end up short Players can purchase resources at any time from the bank or they can gain cards during the game that provide them with resources for future building; as you acquire resources the cost for those particular resources increases for your opponent representing your dominance in this area A player can win 7 Wonders Duel in one of three ways Each time that you acquire a military card you advance the military marker toward your opponent&s capital giving you a bonus at certain positions If you reach the opponent&s capital you win the game immediately Similarly if you acquire any six of seven different scientific symbols you achieve scientific dominance & win immediately If neither of these situations occurs then the player with the most points at the end of the game wins Players 2 Suggested ages 10 Playing time 30 minutes ...
Archived Product
£18.49
A pantheon from several civilizations — including Greek Egyptian & Middle-Eastern — gets added to 7 Wonders Duel in 7 Wonders Duel – Pantheon with each god having its own power to help you or hinder your opponent During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — & offering tokens which help you court those deities Then during Ages II & III you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid To do so you pay whatever that god or goddess demands from you in offerings then place it next to your city With Isis on your side you can use a card from the discard pile to construct one of your Wonders for free Zeus whose nod determines what happens & what does not enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it The Phoenician goddess Tanit whose people were renowned for trade fills your coffers with twelve pieces of gold Enki the Sumerian god of crafts technology & creation lets you choose one of two progress tokens Minerva&s ability to keep the conflict pawn from entering your territory may not instantly bring you victory but it can save you from military defeat What&s more instead of adding three guild cards to the deck for Age III you add three of five Grand Temples Each Grand Temple belongs to a different Mediterranean culture & if you have the favour of a god or goddess from that culture you can build the temple for free For example having Isis by your side enables you to build the Egyptian temple; with Enki you can build the Mesopotamian one These temples are worth 5 12 or 21 points depending on how many you build 7 Wonders Duel – Pantheon also

Includes::
two new Wonders the Sanctuary (which for the cost of 2 coins lets you reverse turn order) & the Divine Theater (which grants points & easier access to the gods) Players 2 Playing time 30-45 minutes Ages 10

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Archived Product

7 Wonders Babel Expansion Board Game

7 Wonders Babel includes two modules for use with the 7 Wonders base game and they can be used individually or together in any combination with other expansions In one half of 7 Wonders Babel players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play eg all single resource cards provide an infinite number of resources each turn or winners in military conflicts receive fewer points than normal During the game players now have an additional option when discarding a card Instead of gaining three coins they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it&s covered (Should a fifth tile be
placed for example it&s placed on top of the first tile played) At the end of the game players receive points based on how many tiles they played In the second half of 7 Wonders Babel one of five law cards is randomly revealed at the start of each age and a number of tokens are placed on it based on the number of players This card imposes a tax on players who want to play cards of a certain color When a player pays this tax he takes one of the tokens from this law card At the end of the age if all of the tokens have been removed then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card then each player without a token is penalized Just as the cost of cards increases in each age the number of resources required to pay the tax also
increases Players 2-7Playing Time 45 MinutesSuggested Ages 10
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£24.99

Product Description

7 Wonders Babel

Includes::
two modules for use with the 7 Wonders base game & they can be used individually or together in any combination with other expansions In one half of 7 Wonders Babel players draft quarter-circle tiles at the start of the game prior to drafting anything else; each tile depicts a law that affects all players should it be put into play eg all single resource cards provide an infinite number of resources each turn or winners in military conflicts receive fewer points than normal During the game players now have an additional option when discarding a card Instead of gaining three coins they place one of these tiles in the next open space on a circular display; the law on this tile remains in effect until the end of the game or until it&s covered (Should a fifth tile be placed for example it&s placed on top of the first tile played) At the end of the game players receive points based on how many tiles they played In the second half of 7 Wonders Babel one of five law cards is randomly revealed at the start of each age & a number of tokens are placed on it based on the number of players This card imposes a tax on players who want to play cards of a certain color When a player pays this tax he takes one of the tokens from this law card At the end of the age if all of the tokens have been removed then players receive a bonus (which is depicted on the card) for each token they have; if tokens remain on the card then each player without a token is penalized Just as the cost of cards increases in each age the number of resources required to pay the tax also increases Players 2-7 Playing Time 45 Minutes Suggested Ages 10

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