A complete guide to creating usable realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable realistic game assets using the power of an open-source 3D application & a free game engine. It presents a step-by-step approach to modeling texturing & animating a character using the popular Blender software with emphasis on low polygon modeling & an eye for using sculpting & textures & demonstrates how to bring the character into the Unity game engine. * Game creation is a popular & productive pursuit for both hobbyists & serious developers; this guide brings together two effective tools to simplify & enhance the process* Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge* Provides a complete tutorial on developing a game character including modeling UV unwrapping sculpting baking displacements texturing rigging animation & export* Emphasizes low polygon modeling for game engines & shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development this book offers valuable guidance to increase your skills.