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This comprehensive handbook of mathematical & programming techniques for audio signal processing will be an essential reference for all computer musicians computer scientists engineers & anyone interested in audio. Designed to be used by readers with varying levels of programming expertise it not only provides the foundations for music & audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises & copious examples (all cross-platform & based on free or open source software) make the book ideal for classroom use. Fifteen chapters & eight appendixes cover such topics as programming basics for C & C++ (with music-oriented examples) audio programming basics & more advanced topics spectral audio programming; programming Csound opcodes & algorithmic synthesis & music programming. Appendixes cover topics in compiling audio & MIDI computing & math. An accompanying DVD provides an additional 40 chapters covering musical & audio programs with micro-controllers alternate MIDI controllers video controllers developing Apple Audio Unit plug-ins from Csound opcodes & audio programming for the iPhone. The sections & chapters of the book are arranged progressively & topics can be followed from chapter to chapter & from section to section. At the same time each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music & programming audio on modern computers. ...
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The easy way to master the art of auditing Want to be an auditor & need to hone your investigating skills? Look no further. This friendly guide gives you an easy-to-understand explanation of auditing
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Audiences

This timely volume engages with one of the most important shifts in recent film studies: the turn away from text-based analysis towards the viewer. Historically this marks a return to early interest in the effect of film on the audience by psychoanalysts and psychologists which was overtaken by concern with the effects of film linked to calls for censorship and moral panics rather than to understanding the mental and behavioral world of the spectator. Early cinema history has revealed the diversity of film-viewing habits while traditional box office studies which treated the audience initially as a homogeneous market have been replaced by the study of individual consumers and their motivations. Latterly there has been a marked turn towards more sophisticated economic and sociological
analysis of attendance data. And as the film experience fragments across multiple formats the perceptual and cognitive experience of the individual viewer (who is also an auditor) has become increasingly accessible. With contributions from Gregory Waller John Sedgwick and Martin Barker this work spans the spectrum of contemporary audience studies revealing work being done on local non-theatrical and live digital transmission audiences and on the relative attraction of large-scale domestic and mobile platforms.
  • Availability: In Stock
  • Supplier: WHSmith
  • SKU: 9789089643629
Availability: In Stock
£22.00

Product Description

This timely volume engages with one of the most important shifts in recent film studies: the turn away from text-based analysis towards the viewer. Historically this marks a return to early interest in the effect of film on the audience by psychoanalysts & psychologists which was overtaken by concern with the effects of film linked to calls for censorship & moral panics rather than to understanding the mental & behavioral world of the spectator. Early cinema history has revealed the diversity of film-viewing habits while traditional box office studies which treated the audience initially as a homogeneous market have been replaced by the study of individual consumers & their motivations. Latterly there has been a marked turn towards more sophisticated economic & sociological analysis of attendance data. & as the film experience fragments across multiple formats the perceptual & cognitive experience of the individual viewer (who is also an auditor) has become increasingly accessible. With contributions from Gregory Waller John Sedgwick & Martin Barker this work spans the spectrum of contemporary audience studies revealing work being done on local non-theatrical & live digital transmission audiences & on the relative attraction of large-scale domestic & mobile platforms.

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Contemporary - Modern era design
Contemporary - A design reference to indicate post war modern design
Digital - A system that uses only 0s and 1s to transmit data
History - Anything that happens in the past. An acedemic subject.
World - A physical grouping, commonly used to describe earth and everything associated with ti
Office - A room where people work
Large - something that takes up more space than normal.
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Contemporary - An object that is living in the same time.
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Experience - To gain further knowledge by practising.
Sophisticated - Something that is a high level of complexity, can relate to a persons personality.
Individual - A single separate item or person.

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