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£11.99
rom the streets of Paris to the city&s subterranean catacombs your pursuit of the truth behind The King in Yellowl eads you farther & farther from Arkham&s familiar landmarks But the streets the language & the eerie dark tunnels aren&t the only foreign elements at play There&s something distinctly otherworldly in the Parisian catacombs… In The Pallid Mask scenario you & your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham But with each new strange twist & turn you&ll find yourselves only stepping deeper into mystery Perhaps you can follow the tunnels all the way to the pulsing heart of the play&s mysteries but there&s a chance too you&ll simply find yourselves lost amid the shifting landscape What begins as a trek through moist & clammy tunnels of stone may become a journey that leads you under the earth through The Gate to Hell & straight to your demise at the Well of Souls or some other forgotten chamber Destined to be a fan-favorite the scenario from The Pallid Mask utilizes the game&s locations in a novel way bringing them into play only as you travel through them & arranging them in a constantly shifting & unpredictable fashion Each new step through these labyrinths could be your last ...
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£13.99
Threads of Fate is the first Mythos Pack in The Forgotten Age cycle In The Forgotten Age you journeyed deep into the rainforests of southern Mexico & made the discovery of a lifetime Now returning home a peaceful respite is in order But your relaxation is cut short when an uninvited guest arrives & tells you that the artifact you uncovered is not what is seems & now the entire Earth is in danger Her wild claims suddenly become more believable as your world erupts into chaos Three tasks stand before you at once you must protect the relic from falling into the wrong hands solve the mystery of a missing friend & determine whether to trust your mysterious guest The stakes are high & time is short- which will you pursue? This new scenario throws you into the investigation like never before with three separate Act decks that are each in play simultaneously With few leads & a limited amount of time before the trail runs cold you must weigh your evidence to decide which leads to follow & which to ignore Your choices will permanently shape your adventure throughout The Forgotten Age cycle so you must choose wisely This is not a standalone product It requires a copy of Arkham Horror The Card Game Core Set & The Forgotten Age deluxe expansion to play ...
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War of the Outer Gods is the seventh deluxe expansion for Arkham Horror The Card Game & together with new six mythos packs it sets the beginning of the new War of the Outer Gods cycle ...
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£14.99
Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos the sixth & final Mythos Pack in the Dream-Eaters cycle for Arkham Horror The Card Game! Weaver of the Cosmos is Scenario 4&8211;B of The Web of Dreams campaign for Arkham Horror The Card Game This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign After the events of Point of No Return you have finally reached the perilous nightmarescape that you have been led to since the very beginning Everything has led to this&8212; Virgil&8217;s writings your companions&8217; unending sleep the black cat all of it This transdimensional space is home to a spider creature that would obliterate your world & replace it with a new reality If you cannot stop it there will be no Earth left to return to no escape from this hellish dream & the Dreamlands will be lost as well You have no choice but to fight This is not a standalone product A copy of the Arkham Horror The Card Game Core Set & The Dream-Eaters deluxe expansion are required to play ...
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A recent find at Miskatonic University has unearthed even more mysteries pertaining to the strange happenings in Arkham Massachusetts While the worshippers of the Ancient One grow in strength the stalwart defenders of this sleepy town are put to the ultimate test Miskatonic Horror is a new type of Arkham Horror expansion that builds upon the materials found in the ample library of other Arkham Horror expansions While the components & rules found in Miskatonic Horror can be enjoyed with only the Arkham Horror base game the more expansions you incorporate the more aspects of Miskatonic Horror you can enjoy Requires Arkham Horror base game to play

Includes::
content for every Arkham Horror Expansion 1-8 players 2-4 hours playing time Ages 13

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£22.99
The Dunwich Legacy is a deluxe expansion for Arkham Horror The Card Game Several months ago three Miskatonic University professors armed themselves with secret knowledge traveled to Dunwich & brought an end to the strange & terrifying creature that had been terrorizing the secluded village Their heroic efforts brought peace to the region—for a while—but also left the men scarred by the horrors they had witnessed Now one of those professors Dr Armitage has need of your assistance His colleagues have gone missing & he fears the worst… With five mini cards & 156 full-size cards The Dunwich Legacy challenges you to find the missing professors & launches you into a campaign that leads to Miskatonic University the notorious Clover Club & beyond Five new investigators arrive to offer their services armed with fifty-nine new player cards (including a complete playset of each) that allow you to pursue new deck-building strategies & new styles of play Finally you&ll find all manner of new terrors arrayed against you—from backroom thugs & bad luck to arcane hexes & wholly unnatural abominations Players 1-4 Playing time 60-120 minutes Ages 14 ...
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£12.99
Who could have ever guessed that your search for two missing professors would lead to this? The wind howls Ritual magic vibrates through the air & the world is ripping apart Your time is running out Your doom is fast approaching! Where Doom Awaits is the fifth Mythos Pack in The Dunwich Legacy cycle for Arkham Horror The Card Game Even as its new scenario carries your investigations rapidly toward their climactic conclusion it dizzies your investigator with a distorted version of reality The woods outside of Dunwich are changing You&ll find clearings strewn with blood & bodies rivers frozen solid despite the temperate air & paths that rip open revealing chasms through the

Dimensions & other worlds elsewhere in the void… Fortunately you won’t find yourself wholly unprepared for the alien challenges these dimensional rifts represent Twenty-eight player cards (two copies each of fourteen different cards) offer a range of solutions provided you&ve earned the experience points to add them to your deck

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£22.99
This expansion to the Arkham Horror Series introduces a major new mechanic to the game -- Heralds who prepare the way for the Ancient One to arrive In addition old familiar faces will be turned against the investigators in ways they never expected Featuring over 160 new cards The King in Yellow heralds a darker age for Arkham Horror fans 1 herald sheet 1 sheet of tokens 90 new ancient one cards 76 new investigator cards ...
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£21.99
The Lurker at the Threshold is a boxed expansion set for Arkham Horror the classic cooperative board game for 1-8 players set in a world of gothic horror created by author H P Lovecraft This expansion will bring new levels of dread to your table top with the addition of a brand new Herald Sheet for " The Lurker at the Threshold" – a powerful & malevolent being that has appeared to prepare the way for the Ancient One plus more than 200 components & some extraordinary new game mechanics to boot Brings new levels of dread to your table top with some extraordinary new game mechanics This is an expansion & requires base game to play Playing Time 240 mins Ages 12 1-8 players ...
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£28.49
Kate Winthrop pulled the collar of her long coat tight against her neck to ward o the creeping chill of a damp autumn night With a squeal of tires a long black car raced by pursued closely by a police wagon Kate pressed herself up against the iron railing of the bridge over the Miskatonic to keep clear of the chaos She&8217;d read in the papers about the recent upsurge in violent crime & felt the increasing tension all around the city As the nights grew longer she noticed a deeper darkness lurking in the shadows around Arkham & the instruments in her research lab at the university were responding to some influence that she couldn&8217;t observe Something was coming Step into a world of horror with Dead of Night a new expansion for Arkham Horror Third Edition! In Dead of Night investigators explore the facets of Arkham best left unseen in the light of day Organized crime builds a strong foothold in the city secret cults labor for a dark master an alien moon hangs overhead & unknowable horrors stalk the night is expansion

Includes::
two all-new scenarios new encounters for every location in Arkham new monsters & anomalies & four new investigators to face these fresh horrors armed with new spells items & allies

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Arkham Horror The Card Game

Something evil stirs in Arkham and only you can stop it Blurring the traditional lines between roleplaying and card game experiences Arkham Horror The Card Game is a Living Card Game of Lovecraftian mystery monsters and madness! In the game you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham You have your talents sure but you also have your flaws Perhaps you&ve dabbled a little too much in the writings of the Necronomicon and its words continue to haunt you Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population Perhaps you&ll be scarred by your encounters with a ghoulish cult No matter what compels you
no matter what haunts you you&ll find both your strengths and weaknesses reflected in your custom deck of cards and these cards will be your resources as you work with your friends to unravel the world&s most terrifying mysteries Each of your adventures in Arkham Horror LCG carries you deeper into mystery You&ll find cultists and foul rituals You&ll find haunted houses and strange creatures And you may find signs of the Ancient Ones straining against the barriers to our world The basic mode of play in Arkham LCG is not the adventure but the campaign You might be scarred by your adventures your sanity may be strained and you may alter Arkham&s landscape burning buildings to the ground All your choices and actions have consequences that reach far beyond the immediate resolution of the
scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you A Living Card Game of eldritch mystery or one to two players (or up to four with two Core Sets) Blurs the line between the traditional card gaming and roleplaying experiencesPlayers assume the roles of unique investigators marked by specific strengths and weaknessesInvestigators are opposed by the challenges from adventure-specific encounter decksCampaign rules grant additional depth to your decisions and allows you to “level up” your deck between adventures
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£29.99

Product Description

Something evil stirs in Arkham & only you can stop it Blurring the traditional lines between roleplaying & card game experiences Arkham Horror The Card Game is a Living Card Game of Lovecraftian mystery monsters & madness! In the game you & your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham You have your talents sure but you also have your flaws Perhaps you&ve dabbled a little too much in the writings of the Necronomicon & its words continue to haunt you Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population Perhaps you&ll be scarred by your encounters with a ghoulish cult No matter what compels you no matter what haunts you you&ll find both your strengths & weaknesses reflected in your custom deck of cards & these cards will be your resources as you work with your friends to unravel the world&s most terrifying mysteries Each of your adventures in Arkham Horror LCG carries you deeper into mystery You&ll find cultists & foul rituals You&ll find haunted houses & strange creatures & you may find signs of the Ancient Ones straining against the barriers to our world The basic mode of play in Arkham LCG is not the adventure but the campaign You might be scarred by your adventures your sanity may be strained & you may alter Arkham&s landscape burning buildings to the ground All your choices & actions have consequences that reach far beyond the immediate resolution of the scenario at hand — & your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you A Living Card Game of eldritch mystery or one to two players (or up to four with two Core Sets) Blurs the line between the traditional card gaming & roleplaying experiences Players assume the roles of unique investigators marked by specific strengths & weaknesses Investigators are opposed by the challenges from adventure-specific encounter decks Campaign rules grant additional depth to your decisions & means that you can “level up” your deck between adventures

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Page Updated: 2022-04-14 12:22:47

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