Something evil stirs in Arkham & only you can stop it Blurring the traditional lines between roleplaying & card game experiences Arkham Horror The Card Game is a Living Card Game of Lovecraftian mystery monsters & madness! In the game you & your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham You have your talents sure but you also have your flaws Perhaps you&ve dabbled a little too much in the writings of the Necronomicon & its words continue to haunt you Perhaps you feel compelled to cover up any signs of otherworldly evils hampering your own investigations in order to protect the quiet confidence of the greater population Perhaps you&ll be scarred by your encounters with a ghoulish cult No matter what compels you no matter what haunts you you&ll find both your strengths & weaknesses reflected in your custom deck of cards & these cards will be your resources as you work with your friends to unravel the world&s most terrifying mysteries Each of your adventures in Arkham Horror LCG carries you deeper into mystery You&ll find cultists & foul rituals You&ll find haunted houses & strange creatures & you may find signs of the Ancient Ones straining against the barriers to our world The basic mode of play in Arkham LCG is not the adventure but the campaign You might be scarred by your adventures your sanity may be strained & you may alter Arkham&s landscape burning buildings to the ground All your choices & actions have consequences that reach far beyond the immediate resolution of the scenario at hand — & your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you A Living Card Game of eldritch mystery or one to two players (or up to four with two Core Sets) Blurs the line between the traditional card gaming & roleplaying experiences Players assume the roles of unique investigators marked by specific strengths & weaknesses Investigators are opposed by the challenges from adventure-specific encounter decks Campaign rules grant additional depth to your decisions & means that you can “level up” your deck between adventures