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In his hilarious picture book debut the acclaimed Mo Willems perfectly captures a toddler's temper tantrum When a bus driver takes a break in this hilarious Caldecott Honor-winning picture book he gives the reader just one instruction Don't let the pigeon drive the bus! But boy that pigeon tries every trick in the book to get in that driving seat he whines wheedles fibs & flatters Will you let him drive? Told entirely in speech bubbles this brilliantly original & funny picture book demands audience participation! ...
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With an introduction by Anne Enright Shortlisted for the Guardian First Book award a story of civil war & a family's unbreakable bond How you see a country depends on whether you are driving through it or live in it How you see a country depends on whether or not you can leave it if you have to As the daughter of white settlers in war-torn 1970s Rhodesia Alexandra Fuller remembers a time when a schoolgirl was as likely to carry a shotgun as a satchel This is her story
- of a civil war of a quixotic battle with nature & loss & of a family's unbreakable bond with the continent that came to define scar & heal them Shortlisted for the Guardian First Book Award in 2002 Alexandra Fuller's classic memoir of an African childhood is suffused with laughter & warmth even amid disaster Unsentimental & unflinching but always enchanting Don't Let's Go to the Dogs Tonight is the story of an extraordinary family in an extraordinary time
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Don't Look Back is the brilliant new thriller from Gregg Hurwitz Alone It was the holiday of a lifetime
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Mason Cross author of THE SAMARITAN a Richard & Judy Book Club pick returns with his gripping new thriller
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' Now ill-lit almost in darkness the windows of the houses shuttered the water dank the scene appeared altogether different neglected poor & the long narrow boots moored to the slippery steps of cellar entrances looked like coffins'A slow-burning masterpiece of horror recounting a grieving couple's fateful visit to Venice Don't Look Now is accompanied here by further short tales of desire & dread Ten new titles in the colourful small-format portable new Pocket Penguins series ...
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Don&t Mess with Cthulhu Don’t Mess with Cthulhu is a social deduction game with secret identities Players are either Investigators trying to keep Cthulhu from waking & controlling the world or Cultists that want to bring the world to a disturbing end The game takes place over four rounds The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered Before each round players receive a number of Investigation cards which they look at but then shuffle & put in front of themselves so they know what cards they have but they don&t know which card is which Each round has a number of actions equal to the number of players in the game Players take actions to reveal Investigation cards & gather all unrevealed cards are shuffled an redistributed evenly among the players Reveal Cthulhu & the Cultists win instantly Reveal all the Elder Signs & the Investigators win If you want to play multiple rounds (it&s highly recommended) the losers in each game get Insanity tokens Get three tokens & the night is over with the winner (s) being those most sane Timebomb Themed edition In Time Bomb you are playing either a terrorist trying to make a bomb blow up or a SWAT team member trying to defuse it Each player receives a card at the beginning of the game that indicates his role & keep it secret until the end of the game Then at each of the game&s 4 rounds each player receives 5 cards that he shuffles after having a quick look at them & place them face down in front of him Among all of the player&s cards a number of "SUCCESS" cards one "BOOM" card & the rest being "SAFE" card The active player then chooses another&s player card & reveals it that player then becoming the new active player After N cards have been revealed (N being the number of players) all cards are shuffled again & distributed equally to the players for a new round If at any time the "BOOM" card is revealed the terrorist&s team wins If all "SUCCESS" cards are revealed before that happens then the SWAT team members win Will you be able to convince the other player to reveal your own cards among them a SUCCESS is hidden ? Or are you just trying to cheat the SWAT team members into revealing your own cards because the BOOM card is among them ? Only a game of Time Bomb will say Players 4-6 Playing time 1-30 minutes Ages 10 ...
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Do you sometimes feel overwhelmed with anxiety & unable to cope? Do you wish you could just tell panic attacks to get lost? You are not alone & with a little bit of help you'll be able to learn methods of letting go of anxiety & soothing your mind so you can be your best self in every situation Packed with tips suggestions "es this book will help give you the strength to feel more at ease & LIVE LIFE TO THE FULL ...
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Hit the timer how quickly can you name three things in the category on your card try not to panic Three might be easy but can you think of six or will your brain freeze Subjects range for easy to tricky To object of the game is to get the highest score by naming things associated with the subject as quickly as possible In any round it is up to the other players to tell the person playing of something does not fit the subject on the card Place the Don’t Panic timer in the middle of the board set the timer by turning the red ‘ Panic’ button clockwise to ten Each card has 4 colours with the easiest subject at the top & hardest at the bottom these colour correspond to the playing spaces on the board Each subject has a number next to it this is the number of answers you have to give before stopping the timer The colour of the space that you occupy on the board denotes the subject you have to answer on the card To aid younger players they can choose to always answer the top subject (yellow) regardless of what colour they land on The winner is the player that has moved furthest around the board Quick thinking naming game Wide variety of subjects 4 levels of difficulty Wind up timer with bell 200 Don&t Panic cards ...
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Don't Point That Thing At Me by Kyril Bonfiglioli
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This is a great reissuing of a classic children's die-cut picture book to tie in with Nick Sharratt's position as official illustrator for World Book Day 2006 Don't put your finger in the jelly Nelly You might upset a jellyphant With a larger format & the best covers yet this reissue will ensure the continuing longevity of Jelly Nelly ...
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Don't Make Me Think, Revisited: A Common Sense Approach To Web
Usability

Since Don't Make Me Think was first published in 2000 hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation and information design Witty commonsensical and eminently practical it's one of the best-loved and most recommended books on the subjectNow Steve returns with fresh perspective to reexamine the principles that made Don't Make Me Think a classic-with updated examples and a new chapter on mobile usability And it's still short profusely illustratedand best of all-fun to readIf you've read it before you'll rediscover what made Don't Make Me Think so essential to Web designers and developers around the world If you've never read it you'll see why so many people have said it
should be required reading for anyone working on Web sites"After reading it over a couple of hours and putting its ideas to work for the past five years I can say it has done more to improve my abilities as a Web designer than any other book"-Jeffrey Zeldman author of Designing with Web Standards
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Since Don't Make Me Think was first published in 2000 hundreds of thousands of Web designers & developers have relied on usability guru Steve Krug's guide to help them understand the principles of intuitive navigation & information design Witty commonsensical & eminently practical it's one of the best-loved & most recommended books on the subject Now Steve returns with fresh perspective to reexamine the principles that made Don't Make Me Think a classic-with updated examples & a new chapter on mobile usability & it's still short profusely illustratedand best of all-fun to read If you've read it before you'll rediscover what made Don't Make Me Think so essential to Web designers & developers around the world If you've never read it you'll see why so many people have said it should be required reading for anyone working on Web sites" After reading it over a couple of hours & putting its ideas to work for the past five years I can say it has done more to improve my abilities as a Web designer than any other book"-Jeffrey Zeldman author of Designing with Web Standards

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World - A physical grouping, commonly used to describe earth and everything associated with ti
Fun - Something that provides amusement or enterainment
Practical - Weather a task is easy to carry out and realistically succeed.
Design - A drawing or styles that shows the look and functionality of something before its made.
Classic - Something that is still like it was originally a high quality standard.

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Page Updated: 2022-04-14 12:22:47

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