More From Contributor

£58.49
Sterile blinding whiteness — coupled with deafening repetitious beeps — shocks you awake Your heart rate slows & your breathing steadies as you realize you are in a hospital You glance around finding your room empty You read your identifying armband to see a name you don&t recognize As your bare feet smack to the cold tile floor & you steady your wobbling body you feel the foreign presence of absence You are alone… In Coma Ward players are patients who have awoken in an abandoned yet still functioning hospital with no memory & no idea of what is happening Patients must search the hospital for clues & necessities In their search patients may find unspeakably terrifying things Each time you play you explore an ever-changing hospital as you search for the clues to your identity & the cause of the environment&s unsettling emptiness Balance your ever worsening terror & neurosis while monitoring your health & physical attributes Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche Once all the clues have been discovered the true horror begins Players discover what is actually happening & find out who they can trust — if anyone — & how to win Each playing is a unique phenomenon that introduces diverse & dynamic rules Coma Ward is a mature game with themes of violence absolution distrust gore & traumatic incidence Player discretion is advised Coma Ward plays in two parts The Prologue Patients will move through the Hospital discovering new Tiles that represent rooms Some Tiles will affect a Patient’s Health or Terror Other Tiles will impact the game in other unpredictable ways While they explore & search Patients will discover items that will help them in their frantic search for answers Items like Clothing & makeshift Weapons will defend you from unseen forces or even other hostile Patients While Medicine & Food can restore your Health & Focus Ultimately Patients are searching for the horrific Clues to what has happened in this hospital Once all of the Clues have been revealed the true game objective unfolds… The Phenomenon Upon uncovering the final Clue the Phenomenon is triggered Players will then withdraw & open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening & how to win the game Some Phenomenon are cooperative with players racing to escape the hospital or defeat cruel forces While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival Each Phenomenon can lead to multiple endings So even if Players reveal the same Phenomenon multiple times they will always have a unique experience Some Phenomenon are physical real threats inspired by classic horror tropes; others explore metaphysical & psychological themes… Are you ready to open your eyes & experience the phenomenal horror of Coma Ward? ...
Archived Product
£8.49
This series of Pop! vinyl features War Boy Nux The Valkyrie Coma Doof the blind guitarist Lord of the Citadel Immortan Joe his wife Capable & Furiosa
- complete with steering wheel to drive the war rig In addition Max himself! Look for the chase variants of Immortan Joe & Furiosa Each a rarity of 1-in-6! The Coma-Doof Pop! figure stands around 9cm tall Packed in an illustrated window box
...
Archived Product
£43.99
Dr Martin Strobal the greatest mind of our generation lies in a coma His Mobius Ring invention promised to change the world but has instead given us our greatest disaster Meant to provide the world with unlimited clean energy the Mobius Ring malfunctioned bathing Dr Strobal in radiation & creating a singularity that threatens to consume the world We need him back & the only way to revive him from his coma is to enter his subconscious & free him from the demons found within Comanauts is the second installment in Jerry Hawthorne’s Adventure Book system following Stuffed Fables This game of exploration & danger builds on the mechanisms first introduced in that earlier title providing a new experience for more mature players Race against time to revive Dr Strobal by exploring his tormented mind As players work together to uncover the secrets of the doctor’s subconscious they will follow his inner child across eleven different Comazones There they attempt to locate & overcome the Inner Demon that holds Dr Strobal hostage Assume the role of 22 unique avatars as you explore the dangers & secrets of each world locked inside the doctor’s dream Can you free Dr Strobal from his own mind before it’s too late? ...
Archived Product
£5.99
Please note this is a region 2 DVD & will require a region 2 or region free DVD player in order to play Common efforts of the US government & the Comanche nation to negotiate a peace treaty are sabotaged by renegade Indians & by the short-sighted Indian Commissioner In 1875 near Durango Mexico Renegade Comanche leader Black Cloud (Henry Brandon) attacks a Mexican village & kidnaps the beautiful Margarita Alvarez (Linda Cristal) Fleeing to the United States they come across a band of scalp hunters & are prevented from massacring them by the Comanche chief of the Antelope tribe Quanah (Kent Smith) Despite the efforts of frontier scout Jim Read (Dana Andrews) turmoil erupts between the whites & the rebel Comanche & Quanah & Read struggle to restore peace ...
Archived Product
£11.99
Toughen Up Your Collection With Pop! Combat Carl Jr & Pop! Figure Stands 9cm & Comes In A Window Display Box Check Out The Other Disney Toy Story Figures From Funko Collect Them All! ...
Archived Product
£22.99
Combat Commander Battle Pack 6 – Sea Lion is the sixth themed collection of scenarios for use with the Combat Commander series of games The theme of this Battle Pack carries forward from BP 5 & presents a what if situation of a successful invasion of Great Britain The early & successful conclusion to the Battle of Britain allows the Luftwaffe to dominate the skies over southern England & the Channel Ports of Southampton & Portsmouth The actions represented in the battle pack cover the period of late September thru December 1940 & showcase the initial invasion the Axis advance towards London its eventual capture the early entry of the United States into the war & finally the British counter offensive Operation Tremor to drive the hated enemy from its shores CC-Sea Lion features ten new scenarios printed on card stock & ten new maps Players will find scenario special rules to cover such topics as • Airdrops (both Fallschirmjäger & supplies) • Prison Breaks • British Fascist uprisings • Targeted Sniper Attacks • Partisan attacks on German Rear Areas • Alternative night rules for Opportunity Fire The new maps depict specific locations in southern England several of which the designer has personally visited The player will get to fight over critical areas such as Portsmouth the Medway River Trafalgar Square & Holloway Prison in London & the Port of Dover Can you command the troops at your disposal to crush the British spirit & win the war for Germany or muster the remnants of the forces rescued from Dunkirk & the Home Guard to repel the invader & send him back across the Channel? Operation Sea Lion is active & commences now ...
Archived Product
£64.49
Combat Commander Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia) These two players will take turns playing one or more “ Fate” cards from their hands in order to activate his units on the mapboard for various military functions Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units & occupy as many objectives as possible The degree to which a player succeeds or fails is measured by a scenario’s specific “ Objective” chits the destruction of enemy units & the exiting of friendly units off the opponent’s board edge A game of Combat Commander is divided into several measures of Game Time There is no sequence of play to follow however each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card " Orders" conducted by the active player Fate Card " Actions" may generally be conducted by either player at any time " Events" — both good & bad — will occur at random intervals to add a bit of chaos & uncertainty to each player’s perfect plan SCALE Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters) Each complete Player Phase abstractly represents several seconds of real time Each complete measure of Game Time abstractly represents several minutes of real time Each unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad Radios — & individual weapons larger than a pistol rifle or BAR — are represented by their own counters ...
Archived Product
£64.99
Combat Commander Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II CCPacific's main theme is the addition of three new factions to the Combat Commander family Imperial Japanthe Pacific US
- with a strong emphasis on the US Marine Corpsthe Pacific Commonwealth
- focusing on Indian & ANZAC forces CCPacific is a stand alone game in the card-driven Combat Commander game series While utilizing Combat Commander Europe's basic rules CCPacific

Includes::
numerous rule tweaks & additions in order to more accurately portray tactical warfare as experienced by the participants in & around the Pacific & Indian Oceans This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth & realism Just a few of the additions include Banzai attacks BARs & Thompson SMGs Beach landings &38; river crossings Hidden movement Caves Scouts Aircraft Bayonets Mortar spotting Reconnoitering SCALE Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters) Each complete Player Turn abstractly represents several seconds of real time Each complete Game Turn abstractly represents several minutes of real time UNITSDuein part to the unique composition of late-war USMC squads & the imbedding of specialized weapon teams within IJA squads the units in the game are represented by 4-6 man Teams & 8-13 man Squads Radios &8212; & individual weapons larger than a pistol or rifle &8212; are represented by their own counters Individual Aircraft are also represented with their own counters VICTORY Players attempt to achieve victory by moving their combat units across the game map to attack their opponent&8217;s combat units & occupy as many objectives as possible The degree to which a player succeeds or fails is measured by a scenario&8217;s specific Objective chits the destruction of enemy units & the exiting of friendly units off the opponent&8217;s board edge GAME FLOW A game of Combat Commander is divided into several Time segments There is no sequence of play to follow however each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card Orders conducted by the active player Fate Card Actions may generally be conducted by either player at any time Events & die roll Triggers &8212; both good & bad &8212; will occur at random intervals to add a bit of chaos & uncertainty to each player&8217;s perfect plan CCPacific will include twelve new maps featuring terrain specific to the PTO Pacific'splaybook will include Twelve scenarios A Pacific version of the Random Scenario Generator utilizing the new maps & nationalities This random scenario system provides an almost unending variety of map configurations force structures & combat situations Assigned Point Values for all units weapons radios & fortifications in the game allowing players to easily create their own scenarios & Orders of Battle A section detailing the differences between CCPacific & Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading An extended example of play Design &38; Develop notes as well as numerous play hints Components 352x large counters (58)280x small counters (12)216x 25 x 35 cards 6x 2-sided 17 x 22 maps (twelve maps in total)3x 2-sided 85 x 11 nation-specific player aid cards 2x 1-sided 85 x 11 generic player aid cards 1x 32-page Rulebook 1x 32-page Playbook 1x Track Display



...
Archived Product
£10.49
172
- Combat Set BF109G-10 & Spitfire Model kits for uncomplicated plastic model building enjoyment For all model building
...
Archived Product
£36.99
Thi&115; brand new game aid give&115; you the ability to &115;how elevation ranging from 10' to 50' with the ba&115;e &115;et exten&115;ion &115;et&115; give you the ability to add 10' to 90' to the ba&115;e unit Combat Tier&115; are de&115;igned to ea&115;ily engage your gaming experience The tran&115;parent material will not ob&115;cure the gaming environment Multi-tier po&115;&115;ibilitie&115; allow you to create variou&115; height&115; while the large &115;taging platform&115; allow the player&115; to place multiple figure&115; in &115;imulated flight or combat keeping everything &115;turdy & preci&115;e Combat Tier&115; are gauged in one inch increment&115; both on the prominent &115;taging platform&115; & on the &115;upporting column&115; &115;o range&115; can be ea&115;ily determined at a glance With additional exten&115;ion&115; your figure&115; can &115;oar to even higher height&115; No longer are range&115; reduced to e&115;timation&115;
- know exactly how the battle unfold&115;! The Combat Tier&115; Ba&115;e &83;et include&115;two ba&115;e platform&115; two middle platform&115; two top platform&115; two 2 exten&115;ion po&115;t&115; two 4 exten&115;ion po&115;t&115;
...
Archived Product

Combat Commander 2 The Mediterranean

Combat Commander Volume II - Mediterranean (or CCM) is the expansion to Combat Commander Europe ("CCE") CCM&s main theme is the addition of three new "nationalities" to the Combat Commander family Britain & the Commonwealth France& the Allied Minors Italy & the Axis Minors This second module in the Combat Commander series includes units cards and scenarios depicting the fighting forces of these nations FATE CARDS As for Germany Russia and America in CCE each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders Actions and Events for the French but saddled
with only a "1" discard capability; etc) CCM&s Playbook will include the following 12 new historical scenarios each one including at least one of the three new nationalities An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps as well as allowing for the early years of fighting in 1939 and 1940 This random scenario system provides an almost unending variety of map configurations force structures and combat situations Re-playability value for Combat Commander gets even better with this new addition to the family A complete manifest of all 432 Fate Cards included in CCE and CCM Number crunchers rejoice! Assigned Point Values for all units weapons radios and fortifications in CCE and CCM allowing players to easily create their own
scenarios and Orders of Battle Additional designer&s notes and play hints And more Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again each with a new tale to tell
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

This page now acts as a permanent archive for this product. Add more information using the comments box below to ensure it can still be found by future generations.

Use our search facility to see if it is available from an alternative contributor.
Availability: In Stock
£67.99

Product Description

Combat Commander Volume II
- Mediterranean (or CCM) is the expansion to Combat Commander Europe ("CCE") CCM&s main theme is the addition of three new "nationalities" to the Combat Commander family Britain & the Commonwealth France& the Allied Minors Italy & the Axis Minors This second module in the Combat Commander series

Includes::
units cards & scenarios depicting the fighting forces of these nations FATE CARDS As for Germany Russia & America in CCE each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths & weaknesses (marksmanship for the British giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders Actions & Events for the French but saddled with only a "1" discard capability; etc) CCM&s Playbook will include the following 12 new historical scenarios each one including at least one of the three new nationalities An updated Random Scenario Generator incorporating the new nationalities & the twelve new maps as well as allowing for the early years of fighting in 1939 & 1940 This random scenario system provides an almost unending variety of map configurations force structures & combat situations Re-playability value for Combat Commander gets even better with this new addition to the family A complete manifest of all 432 Fate Cards included in CCE & CCM Number crunchers rejoice! Assigned Point Values for all units weapons radios & fortifications in CCE & CCM allowing players to easily create their own scenarios & Orders of Battle Additional designer&s notes & play hints & more Combat Commander is one of those rare exceptional values in wargaming
- one that can be revisited time & time again each with a new tale to tell

Reviews/Comments

Add New

Intelligent Comparison

Oooops!
We couldn't find anything!
Perhaps this product's unique.... Or perhaps we are still looking for comparisons!
Click to bump this page and we'll hurry up.

Price History

Vouchers

No voucher codes found.
Do you know a voucher code for this product or supplier? Add it to Insights for others to use.

Facebook

Jargon Buster

Italian - A word used ot descibe something from Italy
France - A state situated in Western Europe with several overseas territories.
Germany - A country in Central Europe.
Quality - An object that has quality is superior in function and finish than a less quality object.
Italy - a country in Europe.
Exceptional - Something that is very good.
Random - Something that appear out of the ordinary, chosen without method.
Family - A group of people that live together made up from parents and children.

Supplier Information

Shop4world com
Page Updated: 2022-04-14 12:22:47

Community Generated Product Tags

Oh No! The productWIKI community hasn't generated any tags for this product yet!
Menu