Sterile blinding whiteness — coupled with deafening repetitious beeps — shocks you awake Your heart rate slows & your breathing steadies as you realize you are in a hospital You glance around finding your room empty You read your identifying armband to see a name you don&t recognize As your bare feet smack to the cold tile floor & you steady your wobbling body you feel the foreign presence of absence You are alone… In Coma Ward players are patients who have awoken in an abandoned yet still functioning hospital with no memory & no idea of what is happening Patients must search the hospital for clues & necessities In their search patients may find unspeakably terrifying things Each time you play you explore an ever-changing hospital as you search for the clues to your identity & the cause of the environment&s unsettling emptiness Balance your ever worsening terror & neurosis while monitoring your health & physical attributes Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche Once all the clues have been discovered the true horror begins Players discover what is actually happening & find out who they can trust — if anyone — & how to win Each playing is a unique phenomenon that introduces diverse & dynamic rules Coma Ward is a mature game with themes of violence absolution distrust gore & traumatic incidence Player discretion is advised Coma Ward plays in two parts The Prologue Patients will move through the Hospital discovering new Tiles that represent rooms Some Tiles will affect a Patient’s Health or Terror Other Tiles will impact the game in other unpredictable ways While they explore & search Patients will discover items that will help them in their frantic search for answers Items like Clothing & makeshift Weapons will defend you from unseen forces or even other hostile Patients While Medicine & Food can restore your Health & Focus Ultimately Patients are searching for the horrific Clues to what has happened in this hospital Once all of the Clues have been revealed the true game objective unfolds… The Phenomenon Upon uncovering the final Clue the Phenomenon is triggered Players will then withdraw & open the specified sealed envelope from the box revealing its secret contents telling the story of what is happening & how to win the game Some Phenomenon are cooperative with players racing to escape the hospital or defeat cruel forces While other Phenomenon will pit players against each other in secret alliances or an all out fight for survival Each Phenomenon can lead to multiple endings So even if Players reveal the same Phenomenon multiple times they will always have a unique experience Some Phenomenon are physical real threats inspired by classic horror tropes; others explore metaphysical & psychological themes… Are you ready to open your eyes & experience the phenomenal horror of Coma Ward?