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Dr Martin Strobal the greatest mind of our generation lies in a coma His Mobius Ring invention promised to change the world but has instead given us our greatest disaster Meant to provide the world with unlimited clean energy the Mobius Ring malfunctioned bathing Dr Strobal in radiation & creating a singularity that threatens to consume the world We need him back & the only way to revive him from his coma is to enter his subconscious & free him from the demons found within Comanauts is the second installment in Jerry Hawthorne’s Adventure Book system following Stuffed Fables This game of exploration & danger builds on the mechanisms first introduced in that earlier title providing a new experience for more mature players Race against time to revive Dr Strobal by exploring his tormented mind As players work together to uncover the secrets of the doctor’s subconscious they will follow his inner child across eleven different Comazones There they attempt to locate & overcome the Inner Demon that holds Dr Strobal hostage Assume the role of 22 unique avatars as you explore the dangers & secrets of each world locked inside the doctor’s dream Can you free Dr Strobal from his own mind before it’s too late? ...
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Please note this is a region 2 DVD & will require a region 2 or region free DVD player in order to play Common efforts of the US government & the Comanche nation to negotiate a peace treaty are sabotaged by renegade Indians & by the short-sighted Indian Commissioner In 1875 near Durango Mexico Renegade Comanche leader Black Cloud (Henry Brandon) attacks a Mexican village & kidnaps the beautiful Margarita Alvarez (Linda Cristal) Fleeing to the United States they come across a band of scalp hunters & are prevented from massacring them by the Comanche chief of the Antelope tribe Quanah (Kent Smith) Despite the efforts of frontier scout Jim Read (Dana Andrews) turmoil erupts between the whites & the rebel Comanche & Quanah & Read struggle to restore peace ...
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Combat Commander Volume II
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Combat Commander Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II CCPacific's main theme is the addition of three new factions to the Combat Commander family Imperial Japanthe Pacific US
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- focusing on Indian & ANZAC forces CCPacific is a stand alone game in the card-driven Combat Commander game series While utilizing Combat Commander Europe's basic rules CCPacific

Includes::
numerous rule tweaks & additions in order to more accurately portray tactical warfare as experienced by the participants in & around the Pacific & Indian Oceans This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth & realism Just a few of the additions include Banzai attacks BARs & Thompson SMGs Beach landings &38; river crossings Hidden movement Caves Scouts Aircraft Bayonets Mortar spotting Reconnoitering SCALE Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters) Each complete Player Turn abstractly represents several seconds of real time Each complete Game Turn abstractly represents several minutes of real time UNITSDuein part to the unique composition of late-war USMC squads & the imbedding of specialized weapon teams within IJA squads the units in the game are represented by 4-6 man Teams & 8-13 man Squads Radios &8212; & individual weapons larger than a pistol or rifle &8212; are represented by their own counters Individual Aircraft are also represented with their own counters VICTORY Players attempt to achieve victory by moving their combat units across the game map to attack their opponent&8217;s combat units & occupy as many objectives as possible The degree to which a player succeeds or fails is measured by a scenario&8217;s specific Objective chits the destruction of enemy units & the exiting of friendly units off the opponent&8217;s board edge GAME FLOW A game of Combat Commander is divided into several Time segments There is no sequence of play to follow however each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card Orders conducted by the active player Fate Card Actions may generally be conducted by either player at any time Events & die roll Triggers &8212; both good & bad &8212; will occur at random intervals to add a bit of chaos & uncertainty to each player&8217;s perfect plan CCPacific will include twelve new maps featuring terrain specific to the PTO Pacific'splaybook will include Twelve scenarios A Pacific version of the Random Scenario Generator utilizing the new maps & nationalities This random scenario system provides an almost unending variety of map configurations force structures & combat situations Assigned Point Values for all units weapons radios & fortifications in the game allowing players to easily create their own scenarios & Orders of Battle A section detailing the differences between CCPacific & Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading An extended example of play Design &38; Develop notes as well as numerous play hints Components 352x large counters (58)280x small counters (12)216x 25 x 35 cards 6x 2-sided 17 x 22 maps (twelve maps in total)3x 2-sided 85 x 11 nation-specific player aid cards 2x 1-sided 85 x 11 generic player aid cards 1x 32-page Rulebook 1x 32-page Playbook 1x Track Display



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Tracklist A1 We Are The Plague 416 A2 My Life My Rules 420 A3 Glitchteeth 258 A4 Exit Eternity 448 B1 Skullcrusher 352 B2 Time Again 430 B3 Destroy Everything 357 B4 Tired Of Hating You 354 C1 Don't Care How You Feel About It 535 C2 Blackened Heart 353 C3 Pay To Play 335 C4 Slakt 316 D1 Black Tar Dove Pt 1 121 D2 Black Tar Dove Pt 2 408 D3 Homeward 457 CD-1 We Are The Plague 416 CD-2 My Life My Rules 420 CD-3 Glitchteeth 258 CD-4 Exit Eternity 448 CD-5 Skullcrusher 352 CD-6 Time Again 430 CD-7 Destroy Everything 357 CD-8 Tired Of Hating You 354 CD-9 Don't Care How You Feel About It 535 CD-10 Blackened Heart 353 CD-11 Pay To Play 335 CD-12 Slakt 316 CD-13 Black Tar Dove Pt 1 121 CD-14 Black Tar Dove Pt 2 408 CD-15 Homeward 457 ...
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Combat Commander Europe Reprint Edition Board Game

Combat Commander Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia) These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits the destruction of enemy units and the exiting of friendly units off the opponent’s board
edge A game of Combat Commander is divided into several measures of Game Time There is no sequence of play to follow however each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card "Orders" conducted by the active player Fate Card "Actions" may generally be conducted by either player at any time "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan SCALE Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters) Each complete Player Phase abstractly represents several seconds of real time Each complete measure of Game Time abstractly represents several minutes of real time Each
unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad Radios — and individual weapons larger than a pistol rifle or BAR — are represented by their own counters
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£64.49

Product Description

Combat Commander Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia) These two players will take turns playing one or more “ Fate” cards from their hands in order to activate his units on the mapboard for various military functions Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units & occupy as many objectives as possible The degree to which a player succeeds or fails is measured by a scenario’s specific “ Objective” chits the destruction of enemy units & the exiting of friendly units off the opponent’s board edge A game of Combat Commander is divided into several measures of Game Time There is no sequence of play to follow however each Time segment is divided into a variable number of Player Turns each of which may consist of one or more Fate Card " Orders" conducted by the active player Fate Card " Actions" may generally be conducted by either player at any time " Events" — both good & bad — will occur at random intervals to add a bit of chaos & uncertainty to each player’s perfect plan SCALE Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters) Each complete Player Phase abstractly represents several seconds of real time Each complete measure of Game Time abstractly represents several minutes of real time Each unit in the game is approximated as either a single Leader a 5-man Team or a 10-man Squad Radios — & individual weapons larger than a pistol rifle or BAR — are represented by their own counters

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Jargon Buster

team - A group of people or animals linked by a common purpose.
Germany - A country in Central Europe.
World - A physical grouping, commonly used to describe earth and everything associated with ti
edge - Enhanced data rates for GSM evolution also known as enhanced GPRS. A mobile phone technology with improved data transmission rates.
edge - The point at which two surfaces meet
Degree - An angle measurement, also can be the measurement of an extent that something happens, can also relate to an university academic measurement.
degree - The extremity of something or the angle. Can also relate to a university achievement.
Random - Something that appear out of the ordinary, chosen without method.
Individual - A single separate item or person.

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Page Updated: 2022-04-14 12:22:47

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