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Beginning Android 4 is an update to Beginning Android 3 originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market Amazons Android Appstore & more. Googles Android operating-system has taken the industry by storm going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions & the list is sure to grow. Smart developers are not sitting idly by in the stands but are jumping into the game of creating innovative & salable applications for this fast-growing mobile- & consumer-device platform. If youre not in the game yet now is your chance! Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools & compiling a skeleton app. Move through creating layouts employing widgets taking user input & giving back results. Soon youll be creating innovative applications involving multi-touch multi-tasking location-based feature sets using GPS. Youll be drawing data live from the Internet using web services & delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 & get started! What youll learn * Develop Java-based mobile applications & games for a wide range of phones & devices. * Create user interfaces using Web Kit & the Android widget framework. * Build location- & map-based applications drawing on live feeds over the Internet. * Incorporate activities services content providers & broadcast receivers into your applications. * Support multiple Android versions multiple screen sizes & other device-specific characteristics. * Build & experience the array of new Web M video & other multimedia APIs for Android & more. Who this book is for Beginning Android 4 is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone tablet & other Android device users. Table of Contents * The Big Picture * How to Get Started * Your First Android Project * Examining Your First Project * A Bit About Eclipse * Enhancing Your First Project * Rewriting Your First Project * Using XML-Based Layouts * Employing Basic Widgets * Working with Containers * The Input Method Framework * Using Selection Widgets * Getting Fancy with Lists * Still More Widgets & Containers * Embedding the Web Kit Browser * Applying Menus * Showing Pop-up Messages * Handling Activity Lifecycle Events * Handling Rotation * Dealing with Threads * Creating Intent Filters * Launching Activities & Sub-Activities * Working with Resources * Defining & Using Styles * Handling Multiple Screen Sizes * Introducing the Honeycomb UI * Using the Action Bar * Fragments * Handling Platform Changes * Accessing Files * Using Preferences * Managing & Accessing Local Databases * Leveraging Java Libraries * Communicating via the Internet * Services: The Theory * Basic Service Patterns * Alerting Users via Notifications * Requesting & Requiring Permissions * Accessing Location-Based Services * Mapping with Map View & Map Activity * Handling Telephone Calls * Fonts * More Development Tools * The Role of Alternative Environments * HTML5 * Phone Gap * Other Alternative Environments * Dealing with Devices * Where Do We Go from Here? ...
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Beginning IOS 6 Development: Exploring The IOS SDK

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK as well as with the latest version of Xcode. There's coverage of brand new technologies with chapters on storyboards and iCloud for example as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices including the iPhone 4S iPad 2 and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest
Xcode features. Assuming only a minimal working knowledge of Objective-C and written in a friendly easy-to-follow style Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone iPad and iPod touch programming. The book starts with the basics walking through the process of downloading and installing Xcode and the iOS 6 SDK and then guides you though the creation of your first simple application. From there you'll learn how to integrate all the interface elements Apple touch users have come to know and love such as buttons switches pickers toolbars and sliders. You'll master a variety of design patterns from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified and you'll learn how to save your data using the
iPhone file system. You'll also learn how to save and retrieve your data using a variety of persistence techniques including Core Data and SQLite. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES add multitouch gestural support (pinches and swipes) to your applications and work with the camera photo library accelerometer and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. * The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers * Packed full of tricks techniques and enthusiasm for the new SDK from a developer perspective * Written in an accessible easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling
iPhone and iPad apps * Best practices for optimizing your code and delivering great user experiences * How to create universal" apps for both the iPhone and iPad * What is data persistence and why is it important * Get started with building cool crisp User Interfaces * What and how to use Table Views * How to do graphics with Quartz and OpenGL ES * What geo app development features the new iOS brings to the iPhone * How to get your app in iCloud * And much much more...Who this book is for Everyone who wants to start developing for iPhone iPod touch and iPad! For the latest source code please head to www.iphonedevbook.com. Table of Contents1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Autorotation and Autosizing 6. Multiview
Applications 7. Tab Bars and Pickers 8. Introduction to Table Views 9. Navigation Controllers and Table Views 10. Storyboards 11. iPad Considerations 12. Application Settings and User Defaults 13. Basic Data Persistence 14. Get Your App in the iCloud 15. Grand Central Dispatch Background Processing and You 16. Drawing with Quartz and OpenGL 17. Taps Touches and Gestures 18. Where Am I? Finding Your Way with Core Location 19. Whee! Gyro and Accelerometer! 20. iPhone Camera and Photo Library 21. Collection Views 22. Application Localization 23. Appendix: Where to Next?"
  • Availability: In Stock
  • Supplier: WHSmith
  • SKU: 9781430245124
Availability: In Stock
£18.33

Product Description

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning i OS 6 Development bringing this definitive guide up-to-date with Apple's latest & greatest i OS 6 SDK as well as with the latest version of Xcode. There's coverage of brand new technologies with chapters on storyboards & i Cloud for example as well as significant updates to existing chapters to bring them in line with all the changes that came with the i OS 6 SDK. You'll have everything you need to create your very own apps for the latest i OS devices including the iPhone 4S iPad 2 & the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode & the latest 64-bit i OS 6-specific project templates & designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C & written in a friendly easy-to-follow style Beginning i OS 6 Development offers a complete soup-to-nuts course in iPhone iPad & iPod touch programming. The book starts with the basics walking through the process of downloading & installing Xcode & the i OS 6 SDK & then guides you though the creation of your first simple application. From there you'll learn how to integrate all the interface elements Apple touch users have come to know & love such as buttons switches pickers toolbars & sliders. You'll master a variety of design patterns from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified & you'll learn how to save your data using the iPhone file system. You'll also learn how to save & retrieve your data using a variety of persistence techniques including Core Data & SQLite. & there's much more! You'll learn to draw using Quartz 2D & Open GL ES add multitouch gestural support (pinches & swipes) to your applications & work with the camera photo library accelerometer & built-in GPS. You'll discover the fine points of application preferences & learn how to localize your apps for multiple languages. * The i OS 6 update to the bestselling & most recommended book for Cocoa touch developers * Packed full of tricks techniques & enthusiasm for the new SDK from a developer perspective * Written in an accessible easy-to-follow style What you'll learn * Everything you need to know to develop your own bestselling iPhone & iPad apps * Best practices for optimizing your code & delivering great user experiences * How to create universal" apps for both the iPhone & iPad * What is data persistence & why is it important * Get started with building cool crisp User Interfaces * What & how to use Table Views * How to do graphics with Quartz & Open GL ES * What geo app development features the new i OS brings to the iPhone * How to get your app in i Cloud * & much much more... Who this book is for Everyone who wants to start developing for iPhone iPod touch & iPad! For the latest source code please head to www.iphonedevbook.com. Table of Contents 1. Welcome to the Jungle 2. Appeasing the Tiki Gods 3. Handling Basic Interaction 4. More User Interface Fun 5. Autorotation & Autosizing 6. Multiview Applications 7. Tab Bars & Pickers 8. Introduction to Table Views 9. Navigation Controllers & Table Views 10. Storyboards 11. iPad Considerations 12. Application Settings & User Defaults 13. Basic Data Persistence 14. Get Your App in the i Cloud 15. Grand Central Dispatch Background Processing & You 16. Drawing with Quartz & Open GL 17. Taps Touches & Gestures 18. Where Am I? Finding Your Way with Core Location 19. Whee! Gyro & Accelerometer! 20. iPhone Camera & Photo Library 21. Collection Views 22. Application Localization 23. Appendix: Where to Next?"

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Jargon Buster

iPhone - A popular smartphone manufactured by Apple
iPod - A portable media player manufactured by Apple
GPS - Global Positioning System - Global position using satellites
Cocoa - A bean found within the cacao pod used in the production of chocolate
Quartz - The second most abundant material on earth
Camera - An electronic device used for taking photographs
Date - A day on a calendar
Date - A social activity whith a current or potential partner
team - A group of people or animals linked by a common purpose.
Graphics - A general term for visual aspects of an item/display
Fun - Something that provides amusement or enterainment
Love - Someone who shows deep affection for someone else.
Simple - Basic, easy no difficulty in understanding.
Design - A drawing or styles that shows the look and functionality of something before its made.
Head - The upper part of a body typically separated by the neck.

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