Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max Maya or Cinema 4D or you may come from 2D tools such as Photoshop & Illustrator. On the other hand you may just want to familiarize yourself with programming games & the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way & rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you as an independent game artist can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island while also giving you a firm foundation in game logic & design. * The first part of the book explains the logic involved in game interaction & soon has you creating game assets through simple examples that you can build upon & gradually exp&. * In the second part you'll build the foundations of a point-&-click style first-person adventure game--including reusable state management scripts load/save functionality a robust inventory system & a bonus feature: a dynamically configured maze & mini-map. * With the help of the provided 2D & 3D content you'll learn to evaluate & deal with challenges in bite-sized pieces as the project progresses gaining valuable problem-solving skills in interactive design. By the end of the book you will be able to actively use the Unity 3D game engine having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts & art assets with which to build future games. What you'll learn * How to build interactive games that work on a variety of platforms * Take the tour around Unity user interface fundamentals scripting & more * Create a test environment & gain control over functionality cursor control action objects state management object metadata message text & more * What is inventory logic & how to manage it * How to handle 3D object visibility effects & other special cases * How to handle variety of menus & levels in your games development * How to handle characters scrollers & more * How to create or integrate a story/walkthrough Who this book is for Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms computers or consoles but with little or no experience in scripting or the logic behind games development. Table of Contents * Exploring the Genre * Unity UI--Basics & Getting Started * Scripting--Getting your Feet Wet * Terrain Generation--Creating a Test Environment * Navigation & Introduction to Functionality * Cursor Control * Action Objects * Managing State * Object Metadata * Message Text * Inventory Logic * Managing the Inventory * Finishing the Basic Functionality * Getting Down to the Game * Maze & Final Sequence * Menus & Levels * Beyond the Basics * Appendix A: Shader Graphs * Appendix B: Keyboard Key Names * Appendix C: Final Sequence Outline