On the surface the world of Unknown Armies looks like our own but at every turn the player cabal faces hidden cults crazed revolutionaries the remnants of discarded beliefs & the dark promise of a new age Armed with post-modern magic that relies on strict taboos & dangerous rituals the PCs must strive to create the world they want rather than the one they inherited The cabal’s struggles are deeply personal but potentially monumental They might range from advancing fringe interests in local politics to claiming the power of ley lines to triggering global financial crisis They could seize powerful artifacts reshape their environment or walk the sacred path of a cosmic archetype to attain mystic enlightenment Reveal
- The book of the weird Fuel for the Game Moderator packed with ideas hooks tidbits scraps lies truths & horrors What&s heresy & what&s just hearsay? Freaky Game Moderator characters locations creatures & events Even more magic