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£82.49
Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West) Communism (the Soviet Union) & Fascism (the Axis) It has diplomatic economic technological & military components & can be won by gaining economic hegemony or technological supremacy (A-bomb) or by vanquishing a rival militarily The 22 x 34 area map covers Eurasia to India & the Urals plus the Americas Military units are 58" blocks of 7 types (Infantry Tank Fortress Air Force Carrier Fleet Submarine) in 7 different colors (Germany Italy Russia Britain France USANeutral) The mix of over 200 blocks allows great flexibility of force composition There is a 55-card Action deck & a 55-card Investment deck plus 30 Peace Dividend chits & 110 markers of various types The game starts in 1936 with all 3 Great Powers virtually disarmed Germany has repudiated the Versailles Peace Treaty initiating an arms race in Europe With blocks the nature of military buildups remain unknown to rivals unlessuntil military conflict breaks out The game may end peacefully or there may be war There are game sanctions for attacking neutral minors or declaring war on an opponent & rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace) You can win peacefully by • Economic Hegemony (total of Production secret Peace Dividend values is the greatest in 1945 or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages) If there is war you can still win by either of the above methods or by • Military Victory (capture of TWO enemy capitals each Great Power has 2) Economic production underlies all forms of power in the game Production is the LEAST of controlled Population (cities) controlled Resources & Industry (which starts low & can be built up with Investment cards) except that Resources can be ignored if at Peace Powers can spend their current economic Production on either • Military units (new 1-step units or additional steps on existing units) OR • Action cards which have Diplomatic values (to gain Population & Resources without conflict) & a Command value (to move military units) OR • Investment cards which have Technological values (to enhance unit abilities) & a Factory value (the only way to increase Industry levels) Building a unit step or buying a card costs 1 Production Simple You can’t inspect cards bought until after you have spent all Production Initially the Axis economy is Population Resource limited but ahead in war Industry while the West & Russia are Industry-limited with adequate empires of Population & Resources Throttlinglimiting rival economies by denial of Population Resources is a key form of competition In peacetime this is primarily done via Diplomacy committing Action cards to gain control minor nations & their Population Resources or to deny or reduce Rival control of them At war this can be done more directly by military conquest on land by Naval Submarine blockade of trade routes at sea & by Strategic Bombing of enemy Industry by air forces The early phase of the game tends to revolve around • Diplomatic infighting (using Action cards) to gain minor nations (Czech Rumania etc) for their Population & Resources & • Industrial buildup (via Investment cards) with • Military buildups (with the nature of forces being built being unknown to opponents) • Technology advancement (also via Investment cards) & some • Military operations (using Action cards for Command) which can include Violating (attacking) neutral minors to gain Population Resources when Diplomacy fails If the game continues peacefully due to imposing defenses or player inclination pressure builds as players approach a Production of 20 as secret Peace Dividend chits may take someone over the 25 Victory threshold Or players may succeed in developing the Atomic Bomb & steal a victory that way At some point however one Power (seeing opportunity or necessity) may Declare War on another The victim gets immediate economic benefits in reaction but military reality comes to the forefront from this point onward The third party may well continue its economic development in peace Or not Unit movement is by Command card which specifies a Command Priority letter that determines order of movementcombat & a Command value number that determines the maximum number of units that can be moved Command cards are only valid during one specified Season (Spring Summer Fall) so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season But Hand Sizes are limited so each player must balance competing demands for card resources with military security Combat occurs when rival units occupy the same area & is executed by units firing in order by Type (defenders firing first amongst equal types) rolling dice for hits Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground naval air sub) Land combat is one round per Season while sea battles are fought to a conclusion Ground units without a Supply line lose 1 step per Season & cannot build (except Fortress units which are immune to both effects but cannot move) Triumph & Tragedy is a true three-sided game there is no requirement that the West & Russia be on the same side (and in fact there are valid reasons to attack each each other) & only ONE player can win the game Table talk is allowed (and encouraged) but agreements are not enforceable Alliances are shifting & cooperation is undependable The game can continue as an economic battle of attrition or a sudden military explosion can change everything There is immense replayability as players can pursue dominance in Europe via land sea or air military superiority technological supremacy or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive tense fast-moving game with little downtime between player turns covering THE crucial geopolitical decade of the 20th century in 4-6 hours ...
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£23.99
Most initially expected the Herald to be phased out after Triumph's new front-wheel-drive 1300 saloon was launched in 1965 but it continued to sell well partly because it was cheaper & partly because it had built up a loyal following Thus Triumph gave it a facelift in 1967 & created the 1360 (1300cc engine 60bhp) using an over-bored version of the previous 1147cc 1250 engine Its styling was also substantially but very economically updated by use of the Vitesse bonnet-pressing with single instead of twin headlights In this form the saloon remained in production until replaced by the Toledo in 1970 However the last convertible 1360s as modelled here were built in September 1971 Dimensions 315 x 284 x 9 Scale 143 Limited Edition Yes Limited Edition Size 1000 Length 89mm Age Suitability 14 ...
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£7.49
Understanding the modern city & the powerful forces within it is the life's work of Harvard urban economist Edward Glaeser who at forty is hailed as one of the world's most exciting urban thinkers Travelling from city to city speaking to planners & politicians across the world he uncovers questions large & small whose answers are both counterintuitive & deeply significant Should New Orleans be rebuilt? Why can't my nephew afford an apartment in New York? Is London the new financial capital of the world? Is my job headed to Bangalore? In Triumph of the City Glaeser takes us around the world & into the mind of the modern city
- from Mumbai to Paris to Rio to Detroit to Shanghai & to any number of points in between
- to reveal how cities think why they behave in the manners that they do & what wisdom they share with the people who inhabit them 'A masterpiece' Steven D Levitt co-author of Freakonomics 'A brilliant read persuasive & provocative' Time Out ' Replete with lightly borne learning this is a tremendous book' Bryan Appleyard Literary Review ' Fascinating' Sunday Telegraph ' Comprehensive compelling & strongly recommended Tim Harford author of The Undercover Economist & Adapt 'A hymn to the city' Metro

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£17.49
In this matching game that sends you back in time you&8217;ve discovered an ancient pyramid in the shifting sands of Egypt With strategy & a little luck piece the broken Egyptian artifacts back together to win jewels in return Only the explorer with the most jewels at the end of the game will truly triumph over the temple! The eye-catching addictive family game Piece broken Egyptian artifacts back together to win jewels in return Only the explorer with the most jewels at the end will truly triumph over the temple! Players practice basic strategic thinking spatial skills & matching skills Suitable for 2-4 players aged 8 ...
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£15.99
The Triumph Stag was a two-door four-seat luxury touring car designed to be Triumph's flagship model for the 1970s This book ...
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£8.49
Chris Boardman is the 2017 winner of the Cross Sports Cycling Book of the Year for his autobiography Triumphs & Turbulence The true inspiration was that Olympic gold won by Chris Boardman in Barcelona I was so in awe of Chris Boardman' Sir Bradley Wiggins You may know him as the much-loved co-presenter of ITV's Tour de France coverage or enjoyed his BBC Olympic coverage but beyond the easy charm Chris Boardman is one of our greatest most inspiring cyclists Boardman's lone achievements in the 80s & 90s
- Olympic track gold the world hour record repeatedly claiming the yellow jersey in the Tour de France
- were the spark that started the modern era for British cycling His endeavours both on & off the bike have made him the founding father of current golden generation
- without him there would simply be no Hoy Wiggins or Cavendish It is a story full of intrigue from Olympic success to the famous duels with Graeme Obree & the insanity of the Tour de France Chris became a legend for his combination of physical ability & technical preparation almost single-handedly taking British cycling from wool shirts & cloth caps into the era of marginal gains Indeed after his career on the bike ended a new chapter began as the backroom genius behind GB cycling As head of the R&D team known as The Secret Squirrel Club Chris has been responsible for the technical innovations that made the difference in 2012 & developed Boardman Bikes which has become the country's bestselling premium bike range


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£26.49
The Classic Edition of this Trivial Pursuit Game is the same gameplay you know & love only with a 1980&s retro appearance! Featuring classic gameplay & gameboard this game contains 2400 questions in 6 categories Geography Entertainment History Art & Literature Science & Nature & Sports & Leisure Features classic trivial pursuit gameplay 2400 trivia questions from traditional game categories

Includes::
retro looking gameboard

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£11.49
It&s time to get out of your comfort zone & move into a different way to play Trivial Pursuit The Trivial Pursuit X game was created for adults & features edgy trivia that leaves its mark literally Because now the wrong answers have consequences The game comes with an inked "X" stamp for players to stamp on opponents& foreheads when they answer a question incorrectly It&s hilarious fun as players compete to answer the questions correctly so they don&t get stamped Players continue to play until a player has 5 "X" stamps on their head They are not only the loser they also look rather ridiculous Hasbro Gaming & all related terms are trademarks of Hasbro ...
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£15.49
Love the 2000s? Prove it with the Trivial Pursuit 2000s Edition game This fun game features 300 trivia cards with 1800 questions from 6 categories including Places Entertainment Events The Arts Science & Tech & Sports & Hobbies With updated gameplay this edition is not the Trivial Pursuit game from the past Now players can choose to answer a question or stump their opponents based on the topic at the top of each card The first player to collect each colour wedge & answer a final question wins The Trivial Pursuit 2000s edition game sure makes for a great game night with family & friends! Players prove their knowledge of the 2000s Updated way to play the Trivial Pursuit game

Includes::
1800 questions from 6 categories -- something for everyone

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£11.49
Test your knowledge of Dinosaurs with the new Trivial Pursuit Dinosaurs Show your expertise on the prehistoric creatures with your family & friends With over 600 questions you will be a Dino professor in no time Trivial Pursuit require no gameboard All can be carried in the bit sized special case for easy travel & storage Box Contains 600 x Questions 1 x Wedge Case 1 x Dice 1 x Rule Card ...
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Triumph TR6: The Complete Story

This book tells the life story of the much-loved Triumph TR6 in unprecedented detail bringing to life the genesis and magnificent history of one of the most-loved British sports cars of its era Covering the design development and manufacture of the car as well as its motorsport history it shows how this last bastion of traditional British sports car motoring went against the grain of troubled automotive times outstripping its predecessors in sales and popularity
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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Availability: In Stock
£30.49

Product Description

This book tells the life story of the much-loved Triumph TR6 in unprecedented detail bringing to life the genesis & magnificent history of one of the most-loved British sports cars of its era Covering the design development & manufacture of the car as well as its motorsport history it shows how this last bastion of traditional British sports car motoring went against the grain of troubled automotive times outstripping its predecessors in sales & popularity

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Jargon Buster

History - Anything that happens in the past. An acedemic subject.
Car - A machine used for transport which runs on roads
Traditional - Something that has become the same through a period of time and thus repeated.
Traditional - Something that has been around for a while and is repeated regularly.
Design - A drawing or styles that shows the look and functionality of something before its made.

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Page Updated: 2022-04-14 12:22:47

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