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£13.99
Built for the Xbox One console&s multiplayer online environments TRITTON&s officially licensed Kama Stereo Headset delivers unbeatable performance comfort & value Directly connecting to the Xbox One wireless controller
- & nearly any device with a 35mm jack
- you&re free to play in full stereo no matter where the game takes you A handy in-line audio module features easy-to-use volume control for quick sound adjustments & for those occasions when privacy matters mute the microphone by simply sliding a switch Fixed microphones may not always properly align with your mouth resulting in decreased sound quality when communicating over Xbox Live Problem solved with the Kama&s flexible solution
- it provides the freedom to bend the mic into a position that&s optimal for picking up your voice Headset comfort is of utmost importance during extended gaming sessions The Kama keeps your ears comfy with its padded adjustable headrail which extends an extra 125 inches on either side to accommodate a wide range of head sizes When it&s time for a break from the action the soft earcups swivel to provide a comfortable around-the-neck resting position At home work or on the move your video games music & other media can travel everywhere with you Not limited to the Xbox One console the Kama is also compatible with portable gaming systems nearly all tablets & smartphones plus most laptops & notebooks Key Features A handy in-line audio controller features an easy-to-use volume control for quick sound adjustments & for those occasions when privacy matters mute the microphone by simply sliding a switch Headset comfort is of utmost importance during extended gaming sessions The Kama keeps your ears comfy with its padded adjustable headrail which extends an extra 125 inches on either side to accommodate a wide range of head sizes When it&s time for a break from the action the soft earcups swivel to provide a comfortable around-the-neck resting position At home work or on-the-go your music videos & games can travel everywhere with you Not limited to use with gaming consoles the Kama is also compatible with most phones tablets & MP3 players Headphones Speaker Driver Diameter 40 mm Over Head Support Yes Speaker Frequency Response 20 Hz to 20 k Hz Speaker Impedance 16 ohms Speaker Magnet Type Neodymium Headphone Distortion (THD) 1 Corded Cordless Corded Earpiece Dual Earpiece Audio Format Stereo Microphone Microphone Type Flexible Interfaces Ports Connector Type 1 x 35mm Physical Form Factor Gaming Headset Case Colour Black Cable Colour Black Cable Length 1 m Pack Quantity 1 In The Box Kama Stereo Headset with Flexible Microphone


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Available
£38.99
PLEASE NOTE This headset is compatible with PS4 TRITTON&s Kunai Stereo Headset delivers a comfortable high-quality stereo experience for home console & handheld gaming The Kunai outputs game & chat audio through a pair of precision-tuned amplified 40mm speakers employing Neodymium magnets Providing the ability to adjust your chat volume & voice volume separately & on-the-fly the Kunai is the ideal headset for all your Sony gaming needs 71 Surround Gaming Headset IMMERSIVE 3D DIRECTIONAL AUDIO POWERED BY DOLBY DIGITAL TECHNOLOGY IMPROVED INDEPENDENT GAME & VOICE VOLUME CONTROL Newly Designed for Extreme Comfor Headphones Speaker Driver Diameter 50 mm Over Head Support Yes Speaker Magnet Type Neodymium Volume Control Yes Corded Cordless Corded Earpiece Dual Earpiece Microphone Microphone Type Built-in Interfaces Ports Connector Type 1 x 35mm Physical Form Factor Gaming Headset Case Colour Black Cable Length 36 m Pack Quantity 1 ...
Archived Product
£14.99
TRITTON&s officially licensed Kunai Stereo Headset delivers a comfortable stereo gaming experience on the Xbox One console The Kunai outputs game & chat audio through a pair of precision-tuned 40mm speakers employing neodymium magnets Boasting simple & intuitive plug-&-play connectivity the Kunai is an ideal headset for the Xbox One console If the chatter from your online rivals gets distracting & starts to hinder your gameplay experience just turn a dial on the headset&s in-line audio controller to quickly tune them out Game volume can also be adjusted on-the-fly so you can drown out your foe&s voice but still hear the game&s soundtrack A versatile 35mm cable permits connection to any device employing 35mm audio output Not limited to the Xbox One console the Kunai is also compatible with portable gaming systems nearly all tablets smartphones & laptops When not communicating over Xbox Live & just listening to music to watching a movie a headset microphone can become a hindrance Connect & disconnect the Kunai&s detachable mic to meet your needs The Kunai keeps both ears comfortable with its padded adjustable headrail which extends an extra 12 inches on either side to fit a wide range of head sizes When it&s time to pause the action padded earcups swivel to support a comfortable around-the-neck resting position Key Features Xbox One Headset 35mm Jack for new Xbox One Controller Will work with older controllers (Headset Adapter required) Independent Game & Voice Volume Control Designed for Extended Gaming Sessions Headphones Speaker Driver Diameter 40 mm Over Head Support Yes Speaker Frequency Response 20 Hz to 20 k Hz Speaker Impedance 16 ohms Speaker Magnet Type Neodymium Headphone Distortion (THD) 1 Corded Cordless Corded Earpiece Dual Earpiece Audio Format Stereo Microphone Microphone Type Flexible & Removable Interfaces Ports Connector Type 1 x 35mm Physical Form Factor Gaming Headset Case Colour Black Cable Colour Black Cable Length 1 m Pack Quantity 1 In The Box Kunai Stereo Headset • Xbox One Stereo Headset Adaptor • Removable Flexible Microphone ...
Archived Product
£42.99
TRITTON&s officially licensed Kunai Stereo Headset delivers a comfortable stereo gaming experience on the Xbox One console The Kunai outputs game & chat audio through a pair of precision-tuned 40mm speakers employing neodymium magnets Boasting simple & intuitive plug-&-play connectivity the Kunai is an ideal headset for the Xbox One console Prepping the Kunai for stereo audio is very straightforward Simply plug the 35mm cable into your controller via the included Xbox One Stereo Headset Adapter & the connection process is complete Whether your game of choice is Titanfall Forza Motorsport or Killer Instinct the Kunai opens the lines of communication with remote gamers & courtesy of Party Chat for Xbox One you can use the Kunai to converse with up to seven other players A versatile 35mm cable permits connection to any device employing 35mm audio output Not limited to the Xbox One console the Kunai is also compatible with portable gaming systems nearly all tablets & smartphones plus most laptops & notebooks The Kunai keeps both ears comfortable with its padded adjustable headrail which extends an extra 125 inches on either side to fit a wide range of head sizes When it&s time to pause the action padded earcups swivel to support a comfortable around-the-neck resting position When not communicating over Xbox Live & just listening to music or watching a movie a headset&s microphone can become a hindrance Connect & disconnect the Kunai&s detachable mic to meet your needs Optimized for Xbox One Gaming Consoles Simplified Audio Control Designed for Extreme Comfort Headphones Speaker Driver Diameter 40 mm Over Head Support Yes Speaker Frequency Response 20 Hz to 20 k Hz Speaker Impedance 16 ohms Speaker Magnet Type Neodymium Headphone Distortion (THD) 1 Corded Cordless Corded Earpiece Dual Earpiece Audio Format Stereo Microphone Microphone Type Flexible & Removable Interfaces Ports Connector Type 1 x 35mm Physical Form Factor Gaming Headset Case Colour Black Cable Colour Black Cable Length 1 m Pack Quantity 1 In The Box Kunai Stereo Headset • Xbox One Stereo Headset Adaptor • Removable Flexible Microphone ...
Archived Product
£28.49
This is the definitive story of Triumph told through 130 years of its magnificent motorcycles Created with support from Triumph & with a foreword from CEO Nick Bloor The Art of the Motorcycle is a celebration of Triumph's most beautiful bikes & an essential companion for any fan With unprecedented access behind the scenes the book tells the story of Triumph's motorcycles through the years from the earliest models & much-loved classics to the most recent bikes Features include Entries on each of the greatest Triumph models stunning photography throughout
- including never-before-seen images Detailed technical information Early design sketches First-hand reports from the people who were there Other treasures from the Triumph archives With insightful thoroughly-researched text Triumph
- The Art of the Motorcycle is the ultimate history of an enduring icon told through its greatest machines

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Archived Product
£23.99
Most initially expected the Herald to be phased out after Triumph's new front-wheel-drive 1300 saloon was launched in 1965 but it continued to sell well partly because it was cheaper & partly because it had built up a loyal following Thus Triumph gave it a facelift in 1967 & created the 1360 (1300cc engine 60bhp) using an over-bored version of the previous 1147cc 1250 engine Its styling was also substantially but very economically updated by use of the Vitesse bonnet-pressing with single instead of twin headlights In this form the saloon remained in production until replaced by the Toledo in 1970 However the last convertible 1360s as modelled here were built in September 1971 Dimensions 315 x 284 x 9 Scale 143 Limited Edition Yes Limited Edition Size 1000 Length 89mm Age Suitability 14 ...
Archived Product
£7.49
Understanding the modern city & the powerful forces within it is the life's work of Harvard urban economist Edward Glaeser who at forty is hailed as one of the world's most exciting urban thinkers Travelling from city to city speaking to planners & politicians across the world he uncovers questions large & small whose answers are both counterintuitive & deeply significant Should New Orleans be rebuilt? Why can't my nephew afford an apartment in New York? Is London the new financial capital of the world? Is my job headed to Bangalore? In Triumph of the City Glaeser takes us around the world & into the mind of the modern city
- from Mumbai to Paris to Rio to Detroit to Shanghai & to any number of points in between
- to reveal how cities think why they behave in the manners that they do & what wisdom they share with the people who inhabit them 'A masterpiece' Steven D Levitt co-author of Freakonomics 'A brilliant read persuasive & provocative' Time Out ' Replete with lightly borne learning this is a tremendous book' Bryan Appleyard Literary Review ' Fascinating' Sunday Telegraph ' Comprehensive compelling & strongly recommended Tim Harford author of The Undercover Economist & Adapt 'A hymn to the city' Metro

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£17.49
In this matching game that sends you back in time you&8217;ve discovered an ancient pyramid in the shifting sands of Egypt With strategy & a little luck piece the broken Egyptian artifacts back together to win jewels in return Only the explorer with the most jewels at the end of the game will truly triumph over the temple! The eye-catching addictive family game Piece broken Egyptian artifacts back together to win jewels in return Only the explorer with the most jewels at the end will truly triumph over the temple! Players practice basic strategic thinking spatial skills & matching skills Suitable for 2-4 players aged 8 ...
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The Triumph Stag was a two-door four-seat luxury touring car designed to be Triumph's flagship model for the 1970s This book ...
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£30.49
This book tells the life story of the much-loved Triumph TR6 in unprecedented detail bringing to life the genesis & magnificent history of one of the most-loved British sports cars of its era Covering the design development & manufacture of the car as well as its motorsport history it shows how this last bastion of traditional British sports car motoring went against the grain of troubled automotive times outstripping its predecessors in sales & popularity ...
Archived Product

Triumph And Tragedy

Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West) Communism (the Soviet Union) and Fascism (the Axis) It has diplomatic economic technological and military components and can be won by gaining economic hegemony or technological supremacy (A-bomb) or by vanquishing a rival militarily The 22 x 34 area map covers Eurasia to India and the Urals plus the Americas Military units are 58" blocks of 7 types (InfantryTankFortressAirForceCarrierFleetSubmarine) in 7 different colors (GermanyItalyRussiaBritainFranceUSANeutral) The mix of over 200 blocks allows great flexibility of force composition There is a 55-card Action deck and a 55-card Investment
deck plus 30 Peace Dividend chits and 110 markers of various types The game starts in 1936 with all 3 Great Powers virtually disarmed Germany has repudiated the Versailles Peace Treaty initiating an arms race in Europe With blocks the nature of military buildups remain unknown to rivals unlessuntil military conflict breaks out The game may end peacefully or there may be war There are game sanctions for attacking neutral minors or declaring war on an opponent and rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace) You can win peacefully by • Economic Hegemony (total of Production secret Peace Dividend values is the greatest in 1945 or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4
stages) If there is war you can still win by either of the above methods or by • Military Victory (capture of TWO enemy capitals each Great Power has 2) Economic production underlies all forms of power in the game Production is the LEAST of controlled Population (cities) controlled Resources and Industry (which starts low and can be built up with Investment cards) except that Resources can be ignored if at Peace Powers can spend their current economic Production on either • Military units (new 1-step units or additional steps on existing units) OR • Action cards which have Diplomatic values (to gain Population and Resources without conflict) and a Command value (to move military units) OR • Investment cards which have Technological values (to enhance unit abilities) and
a Factory value (the only way to increase Industry levels) Building a unit step or buying a card costs 1 Production Simple You can’t inspect cards bought until after you have spent all Production Initially the Axis economy is PopulationResource limited but ahead in war Industry while the West and Russia are Industry-limited with adequate empires of Population and Resources Throttlinglimiting rival economies by denial of PopulationResources is a key form of competition In peacetime this is primarily done via Diplomacy committing Action cards to gain control minor nations and their PopulationResources or to deny or reduce Rival control of them At war this can be done more directly by military conquest on land by NavalSubmarine blockade of trade routes at sea and by Strategic Bombing of
enemy Industry by air forces The early phase of the game tends to revolve around • Diplomatic infighting (using Action cards) to gain minor nations (Czech Rumania etc) for their Population and Resources and • Industrial buildup (via Investment cards) with • Military buildups (with the nature of forces being built being unknown to opponents) • Technology advancement (also via Investment cards) and some • Military operations (using Action cards for Command) which can include Violating (attacking) neutral minors to gain PopulationResources when Diplomacy fails If the game continues peacefully due to imposing defenses or player inclination pressure builds as players approach a Production of 20 as secret Peace Dividend chits may take someone over the 25 Victory
threshold Or players may succeed in developing the Atomic Bomb and steal a victory that way At some point however one Power (seeing opportunity or necessity) may Declare War on another The victim gets immediate economic benefits in reaction but military reality comes to the forefront from this point onward The third party may well continue its economic development in peace Or not Unit movement is by Command card which specifies a Command Priority letter that determines order of movementcombat and a Command Value number that determines the maximum number of units that can be moved Command cards are only valid during one specified Season (SpringSummerFall) so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season But HandSizes are limited
so each player must balance competing demands for card resources with military security Combat occurs when rival units occupy the same area and is executed by units firing in order by Type (defenders firing first amongst equal types) rolling dice for hits Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground naval air sub) Land combat is one round per Season while sea battles are fought to a conclusion Ground units without a Supply line lose 1 step per Season and cannot build (except Fortress units which are immune to both effects but cannot move) Triumph & Tragedy is a true three-sided game there is no requirement that the West and Russia be on the same side (and in fact there are valid reasons to attack each each other) and only ONE
player can win the game Table talk is allowed (and encouraged) but agreements are not enforceable Alliances are shifting and cooperation is undependable The game can continue as an economic battle of attrition or a sudden military explosion can change everything There is immense replayability as players can pursue dominance in Europe via land sea or air military superiority technological supremacy or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive tense fast-moving game with little downtime between player turns covering THE crucial geopolitical decade of the 20th century in 4-6 hours
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£82.49

Product Description

Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West) Communism (the Soviet Union) & Fascism (the Axis) It has diplomatic economic technological & military components & can be won by gaining economic hegemony or technological supremacy (A-bomb) or by vanquishing a rival militarily The 22 x 34 area map covers Eurasia to India & the Urals plus the Americas Military units are 58" blocks of 7 types (Infantry Tank Fortress Air Force Carrier Fleet Submarine) in 7 different colors (Germany Italy Russia Britain France USANeutral) The mix of over 200 blocks allows great flexibility of force composition There is a 55-card Action deck & a 55-card Investment deck plus 30 Peace Dividend chits & 110 markers of various types The game starts in 1936 with all 3 Great Powers virtually disarmed Germany has repudiated the Versailles Peace Treaty initiating an arms race in Europe With blocks the nature of military buildups remain unknown to rivals unlessuntil military conflict breaks out The game may end peacefully or there may be war There are game sanctions for attacking neutral minors or declaring war on an opponent & rewards for remaining peaceful (you get a Peace Dividend chit of value 0-2 for every year you remain at Peace) You can win peacefully by • Economic Hegemony (total of Production secret Peace Dividend values is the greatest in 1945 or reaches 25 at any time) OR • Technological Supremacy (build the A-bomb which takes 4 stages) If there is war you can still win by either of the above methods or by • Military Victory (capture of TWO enemy capitals each Great Power has 2) Economic production underlies all forms of power in the game Production is the LEAST of controlled Population (cities) controlled Resources & Industry (which starts low & can be built up with Investment cards) except that Resources can be ignored if at Peace Powers can spend their current economic Production on either • Military units (new 1-step units or additional steps on existing units) OR • Action cards which have Diplomatic values (to gain Population & Resources without conflict) & a Command value (to move military units) OR • Investment cards which have Technological values (to enhance unit abilities) & a Factory value (the only way to increase Industry levels) Building a unit step or buying a card costs 1 Production Simple You can’t inspect cards bought until after you have spent all Production Initially the Axis economy is Population Resource limited but ahead in war Industry while the West & Russia are Industry-limited with adequate empires of Population & Resources Throttlinglimiting rival economies by denial of Population Resources is a key form of competition In peacetime this is primarily done via Diplomacy committing Action cards to gain control minor nations & their Population Resources or to deny or reduce Rival control of them At war this can be done more directly by military conquest on land by Naval Submarine blockade of trade routes at sea & by Strategic Bombing of enemy Industry by air forces The early phase of the game tends to revolve around • Diplomatic infighting (using Action cards) to gain minor nations (Czech Rumania etc) for their Population & Resources & • Industrial buildup (via Investment cards) with • Military buildups (with the nature of forces being built being unknown to opponents) • Technology advancement (also via Investment cards) & some • Military operations (using Action cards for Command) which can include Violating (attacking) neutral minors to gain Population Resources when Diplomacy fails If the game continues peacefully due to imposing defenses or player inclination pressure builds as players approach a Production of 20 as secret Peace Dividend chits may take someone over the 25 Victory threshold Or players may succeed in developing the Atomic Bomb & steal a victory that way At some point however one Power (seeing opportunity or necessity) may Declare War on another The victim gets immediate economic benefits in reaction but military reality comes to the forefront from this point onward The third party may well continue its economic development in peace Or not Unit movement is by Command card which specifies a Command Priority letter that determines order of movementcombat & a Command value number that determines the maximum number of units that can be moved Command cards are only valid during one specified Season (Spring Summer Fall) so a variety of Command cards in one’s hand is necessary for a Power to be able to move in every Season But Hand Sizes are limited so each player must balance competing demands for card resources with military security Combat occurs when rival units occupy the same area & is executed by units firing in order by Type (defenders firing first amongst equal types) rolling dice for hits Units have different Firepowers (hit values) depending on the Class of unit they are targeting (ground naval air sub) Land combat is one round per Season while sea battles are fought to a conclusion Ground units without a Supply line lose 1 step per Season & cannot build (except Fortress units which are immune to both effects but cannot move) Triumph & Tragedy is a true three-sided game there is no requirement that the West & Russia be on the same side (and in fact there are valid reasons to attack each each other) & only ONE player can win the game Table talk is allowed (and encouraged) but agreements are not enforceable Alliances are shifting & cooperation is undependable The game can continue as an economic battle of attrition or a sudden military explosion can change everything There is immense replayability as players can pursue dominance in Europe via land sea or air military superiority technological supremacy or economic hegemony without rivals realizing their strategy until it is TOO LATE! It is a highly interactive tense fast-moving game with little downtime between player turns covering THE crucial geopolitical decade of the 20th century in 4-6 hours

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Jargon Buster

India - A subcontinent in Asia
Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
Germany - A country in Central Europe.
Key - A physical or virtual device or code used for opening something
Interactive - Interaction can take place between a person and a device
Year - The time it takes the planet earth to orbit the sun. This takes around 365.25 days.
Components - Multiple items used to complete the product.
Season - The separation of four parts of the year into Spring, Summer, Autumn, Winter.
Balance - Something that is evenly weighted to keep something upright.
Simple - Basic, easy no difficulty in understanding.
Composition - A way in which something is made up.
Year - 365 days (366 days in a leap year), the time taken for planet earth to make one full revolution around the sun.

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Page Updated: 2022-04-14 12:22:47

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