More From Contributor

£12.99
Race Across Harad is the second Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game Freshly seated atop the oliphaunts they captured & tamed a small band of Middle-earth&s greatest heroes begin their journey through the deserts & dangers of Harad However they don&t get far before they hear the distant howling of wargs & where the warg howls there also the orc prowls The new scenario in Race Across Harad pits the heroes against these wargs & their riders all within the treacherous wilds of Harad Their towering oliphaunts may give the heroes an advantage however even their oliphaunts cannot keep the heroes safe for long from the warg-riders & their barbed arrows Instead their only choice is to quicken their pace & race toward the Ford of Harnen There the heroes& massive oliphaunts might be able to crash through waters too deep for the wargs to cross… Featuring scenario-specific rules that allow the Orcs & wargs to pursue the heroes from their own staging area Race Across Harad brings this frantic chase to life in dramatic fashion as you & your friends need to progress through your quest stages more quickly than the Orcs progress through their own Simultaneously the Adventure Pack introduces a new Dúnedain hero in the Lore sphere as well as three copies each of nine different player cards that enhance a wide range of the game&s existing keywords Traits & mechanics You&ll find support for everything from Mounts to side quests & from the Doomed keyword to the cycle&s new focus on events that offer powerful rewards when you can target specific pairs of Traits Players 1-4 Playing time 60 minutes Ages 13 ...
Archived Product
£13.99
Temple of the Deceived is the third Adventure Pack in the Dream-chaser cycle for The Lord of the Rings The Card Game After a treacherous journey at sea several of Middle-earth&s greatest heroes arrive at a remote island covered in mountains jungles & the ruins of a fallen civilization Somewhere amid those ruins a chest has lain locked & half-forgotten for untold ages Now with the key to that chest in their possession your heroes must scour the island to find it but their every step carries them deeper into the middle of uncharted natural dangers… & closer to the hordes of cursed dead that haunt the isle! With its sixty cards & innovative mechanics Temple of the Deceived introduces a new Leadership hero twenty-seven new player cards (three copies each of nine different cards) & a thrilling new scenario that carries the fantastic explorations of The Lord of the Rings The Card Game to all new heights! Ages 13 Playing time 30-60 minutes Players 1-4 ...
Archived Product
£14.99
The Black Serpent is the fourth Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game Its sixty cards (which include a new hero & three copies of each new player card) introduce a new scenario that leads several of Middle-earth’s greatest heroes along a detour from their homeward path when they come across an opportunity to strike against a caravan carrying tributes to Mordor in addition you’ll find a new Spirit hero new support for the game’s side quests & a number of player cards that support a variety of traits ...
Archived Product
£13.99
" Looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind dromunds & ships of great draught with many oars & with black sails bellying in the breeze" –JRR Tolkien The Return of the King The City of Corsairs is the thrilling conclusion to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings The Card Game! Its new scenario grants your heroes the opportunity to board the Dream-chaser one last time set sail for the lands of Umbar & conclude your business with the Corsairs once & for all But will you truly be ready for the dangers that await you? Featuring not one but two new encounter sets The City of Corsairs challenges you to navigate Umbar&s coastal waters & battle past Corsair Ships before you set foot on land to pursue the Númenorean artifact that was stolen from you Don&t expect this task to be easy though! In their lands the Corsairs you&ll face are deadlier than ever & the Númenorean artifact grants them a strange & corrupting power Fortunately you don&t have to undertake this journey alone Not only does The Lord of the Rings The Card Game allow you to adventure with up to as many as three of your friends but it means that you can fill your deck with numerous allies & as many as three heroes & you find new options for both within The City of Corsairs including a host of Gondor allies & one of the noblest & most notable names in The Lord of the Rings Prince Imrahil who arrives as a Tactics hero ready for battle ...
Archived Product
£12.99
The Drowned Ruins is the fourth Adventure Pack in the Dream-chaser cycle for The Lord of the Rings The Card Game! After sailing over treacherous seas surviving battles with Corsairs & a ferocious sea monster & trudging across a jungle island infested with evil Undead several of Middle-earth&s heroes have finally arrived at the Temple of the Deceived wherein they expect to find the locked chest that they can unlock with the mysterious key they hold However before they can get to the chest they must find their way through the Temple of the Deceived & its treacherous Underwater passages… In its new scenario The Drowned Ruins introduces these deadly Underwater locations & the monsters that live within them in addition the Adventure Pack&s sixty cards also introduce a new Silvan Lore hero & three copies each of nine different player cards that reinforce the Dream-chaser cycle&s focus on cards that exist within one sphere of influence but offer bonus effects if you can pay for them with another sphere Moreover the pack & its cards offer a healthy dose of new Silvan-themed cards including new Scout & Warrior allies Finally you&ll find new cards for your favorite Hobbit Dúnedain & Trap decks as well as a new Title attachment to support any Secrecy deck built around playing with two or fewer heroes ...
Archived Product
£26.99
" It’s my doom I think to go to that Shadow yonder so that a way will be found But will good or evil show it to me? What hope we had was in speed Delay plays into the Enemy’s hands-and here I am delayed Is it the will of the Dark Tower that steers us?" – Frodo The Two Towers The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game The Land of Shadow means that you can continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers Join Frodo Baggins as he draws near to the land of Mordor on his quest for Mount Doom Wrestle with Gollum at the edge of the Dead Marshes join the Rangers of Gondor as they ambush the Haradrim in Ithilien & brave the deadly dark of Shelob’s lair While these scenarios each provide exciting & memorable challenges when played on their own they can be combined with your other The Lord of the Rings Saga scenarios in Campaign Mode where the consequences of your decisions continue to haunt you throughout your ongoing adventures In addition to its new quest & encounter cards The Land of Shadow also gives weight to your adventures with new boons & burdens Finally three new heroes & player cards for each sphere of influence permit new strategies & further increase your deck-building options Players 1-2 Playing time 60 minutes Suggested ages 12 ...
Archived Product
£11.55
The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game After surviving their first adventures amid The Sands of Harad several of Middle-earth&s greatest heroes find themselves surrounded by enemies & stranded far from home Now with The Mûmakil & the Haradrim cycle these heroes embark upon the harrowing homeward journey No roads guide their way yet they must travel more than five-hundred miles from Far Harad back to the safety of Gondor along a route that will lead them straight through some of the world&s strangest & most dangerous lands What will come of their travels? As it leads us into the Haradrim cycle The Mûmakil establishes our heroes& plight & their ambitions With hundreds of miles of hostile territory between them & their destination the heroes must be cautious & alert & they must think carefully about how best to prepare themselves for their journey So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts Meanwhile in addition to the many dangers & surprises of its scenario The Mûmakil introduces a new hero & three copies each of nine different player cards that develop the cycle&s focus on new partnerships You&ll find powerful events that require you to build your fellowship around paired Traits as well as the opportunity to make allies with some of the Haradrim themselves ...
Archived Product
£14.49
At first they made fair progress but as they went on their passage became slower & more dangerous The marshes were bewildering & treacherous & there was no permanent trail even for Rangers to find through their shifting quagmires–JRR Tolkien The Fellowship of the Ring The Nîn-in-Eilph is the fourth Adventure Pack in " The Ring-maker" cycle for The Lord of the Rings The Card Game Its sixty cards introduce a new scenario in which Middle-earth&s heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient secrets You&ll also find a new hero & three copies of each new player card several of which permit new interactions with the first player token representing the leadership & assistance that other companions can offer ...
Archived Product
£26.99
The Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Its 165 cards introduce three new scenarios to the game along with two heroes twenty-seven player cards (three copies each of nine different player cards) eight boons & seven burdens Together these cards allow you to immerse yourself in some of the most pivotal moments of Middle-earth&s Third Age as you join Frodo Baggins & his companions on their all-important quest! Expansion requires Lord of the Rings the card game Core Set to play The second Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Three new scenarios allow you to relive Frodo&s journey through the second half of The Fellowship of the Ring Two new heroes & twenty-seven player cards encourage the exploration of all-new strategies Features eight new boons & seven new burdens that give weight to your decisions ...
Archived Product
£17.99
Middle-earth & The Lord of the Rings The Card Game are full of adventures & your road goes ever ever on Sometimes when the mood strikes you—or when your heroes take a wrong turn—you may see that road darken… & then darken again Nightmare Decks allow you to revisit your favorite scenarios recast within the darker & deadlier shadows of Nightmare Mode Each Nightmare Deck introduces new encounter cards that you exchange with specified cards from the adventure&s standard encounter deck The result is a more challenging adventure that comes full of novel & thematic new twists Bundled as one sixty-card product The Road Darkens Nightmare Decks modify each of the three scenarios from The Road Darkens Saga Expansion Because each Saga Expansion endeavors to stay as faithful to the books as possible it may sound like a daunting task to create sixty new cards to reshape the Fellowship&s travels through the second half of The Fellowship of the Ring but lead developer Caleb Grace assures us that the Nightmare Deck afforded him a welcome opportunity to include many of the story elements he was pained to cut from the scenarios in Standard Mode I&m always excited to design Nightmare Decks for our Saga Expansions because there are always things that I had wanted to include but we simply didn’t have the room While working on The Road Darkens I found myself saying things like “ This will have to go in the Nightmare version” whenever I had to cut something that I liked For example serious fans of The Lord of the Rings may have lamented the exclusion of the Watcher in the Water’s many tentacles or the absence of the Balrog’s fiery whip & flaming sword Nightmare Decks give us the opportunity not only to increase the difficulty of the scenarios but to appeal to our fans by introducing more of these memorable parts of the story ...
Archived Product

The Lord Of The Rings The Card Game The Flame Of The West

"Time is short See! The beacons of Gondor are alight calling for aid War is kindled See there is the fire on Amon Dîn and flame on Eilenach; and there they go speeding west" –Gandalf The Return of the King Brave the Paths of the Dead battle the Corsairs at Pelargir and stand fast against the Witch-king and the armies of Mordor during the Battle of the Pelennor Fields! The fifth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game The Flame of the West draws directly from the key events of the first half of The Return of the King as it returns our attention to Aragorn the Grey Company and the plight of Gondor even while the fates of Frodo Baggins and the One Ring remain uncertain With its 165 new cards The Flame of the West introduces three new
scenarios with a decidedly epic bent War is kindled and your actions will determine whether or not Gondor stands Fortunately you will not ride alone The Flame of the West introduces a new version of Aragorn to lead you as well as two new heroes two boons and thirty player cards (three copies each of ten different cards) that represent the strength of the bonds that run between the Men of Gondor the Riders of Rohan and the Elves and Dúnedain of the Grey Company
RIP - This product is no longer available on our network. It was last seen on 05.06.2021

This page now acts as a permanent archive for this product. Add more information using the comments box below to ensure it can still be found by future generations.

Use our search facility to see if it is available from an alternative contributor.
Availability: In Stock
£25.99

Product Description

" Time is short See! The beacons of Gondor are alight calling for aid War is kindled See there is the fire on Amon Dîn & flame on Eilenach; & there they go speeding west" – Gandalf The Return of the King Brave the Paths of the Dead battle the Corsairs at Pelargir & stand fast against the Witch-king & the armies of Mordor during the Battle of the Pelennor Fields! The fifth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game The Flame of the West draws directly from the key events of the first half of The Return of the King as it returns our attention to Aragorn the Grey Company & the plight of Gondor even while the fates of Frodo Baggins & the One Ring remain uncertain With its 165 new cards The Flame of the West introduces three new scenarios with a decidedly epic bent War is kindled & your actions will determine whether or not Gondor stands Fortunately you will not ride alone The Flame of the West introduces a new version of Aragorn to lead you as well as two new heroes two boons & thirty player cards (three copies each of ten different cards) that represent the strength of the bonds that run between the Men of Gondor the Riders of Rohan & the Elves & Dúnedain of the Grey Company

Reviews/Comments

Add New

Price History

Vouchers

No voucher codes found.
Do you know a voucher code for this product or supplier? Add it to Insights for others to use.

Facebook

Jargon Buster

Grey - A colour often associated with old age (going grey)
Key - A physical or virtual device or code used for opening something
King - The figure head of a monarch
Fire - the release of energy through heat and light.

Supplier Information

Shop4world com
Page Updated: 2022-04-14 12:22:47

Community Generated Product Tags

Oh No! The productWIKI community hasn't generated any tags for this product yet!
Menu