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Along with the crew of the Dream-chaser several of Middle-earth&s greatest heroes must once more sail the wild seas south of the Grey Havens Their journey will take them through jagged reefs & raging squalls They will confront corsairs & risk falling overboard & all in a desperate effort to reclaim a stolen relic… Set after the events of The Grey Havens deluxe expansion Flight of the Stormcaller introduces a new scenario that means that you can embark upon a dramatic high-stakes chase across the stormy seas Your heroes join the crew of the Dream-chaser & the other ships in her fleet & they must battle through treacherous waters foul weather & Corsair ships to close upon the Stormcaller the powerful vessel commanded by the ferocious Captain Sahír Time is of the essence & if your heroes can&t catch the Stormcaller they&ll forfeit their only link to the forsaken realm of Númenor Along with this unique scenario which features quests decks for the players & for the Corsairs Flight of the Stormcaller introduces a new Leadership hero & three copies each of ten different player cards Altogether its sixty new cards carry us far across uncharted waters support decks designed to run with fewer than three heroes reinforce the enduring strengths of the Gondor trait & boast a handful of unique allies & events that plunge us deep into the cycle&s new themes & mechanics Suggested ages 13 Playing time 30-90 minutes Players 1-4 ...
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Heirs of Númenor is the second deluxe expansion for The Lord of the Rings The Card Game transporting your games to the realm of Gondor with 165 new cards (including three copies of each player card) Two new heroes & a host of new allies arrive to join an escalating war against the forces of evil & three new scenarios lead you from the relative safety of the streets of Pelargir to the heat of an epic battle with an army of Orcs & Southrons Card Game Expansion for Base game The Lord Of The Rings Card Game ...
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Race Across Harad is the second Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game Freshly seated atop the oliphaunts they captured & tamed a small band of Middle-earth&s greatest heroes begin their journey through the deserts & dangers of Harad However they don&t get far before they hear the distant howling of wargs & where the warg howls there also the orc prowls The new scenario in Race Across Harad pits the heroes against these wargs & their riders all within the treacherous wilds of Harad Their towering oliphaunts may give the heroes an advantage however even their oliphaunts cannot keep the heroes safe for long from the warg-riders & their barbed arrows Instead their only choice is to quicken their pace & race toward the Ford of Harnen There the heroes& massive oliphaunts might be able to crash through waters too deep for the wargs to cross… Featuring scenario-specific rules that allow the Orcs & wargs to pursue the heroes from their own staging area Race Across Harad brings this frantic chase to life in dramatic fashion as you & your friends need to progress through your quest stages more quickly than the Orcs progress through their own Simultaneously the Adventure Pack introduces a new Dúnedain hero in the Lore sphere as well as three copies each of nine different player cards that enhance a wide range of the game&s existing keywords Traits & mechanics You&ll find support for everything from Mounts to side quests & from the Doomed keyword to the cycle&s new focus on events that offer powerful rewards when you can target specific pairs of Traits Players 1-4 Playing time 60 minutes Ages 13 ...
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Temple of the Deceived is the third Adventure Pack in the Dream-chaser cycle for The Lord of the Rings The Card Game After a treacherous journey at sea several of Middle-earth&s greatest heroes arrive at a remote island covered in mountains jungles & the ruins of a fallen civilization Somewhere amid those ruins a chest has lain locked & half-forgotten for untold ages Now with the key to that chest in their possession your heroes must scour the island to find it but their every step carries them deeper into the middle of uncharted natural dangers… & closer to the hordes of cursed dead that haunt the isle! With its sixty cards & innovative mechanics Temple of the Deceived introduces a new Leadership hero twenty-seven new player cards (three copies each of nine different cards) & a thrilling new scenario that carries the fantastic explorations of The Lord of the Rings The Card Game to all new heights! Ages 13 Playing time 30-60 minutes Players 1-4 ...
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The Black Serpent is the fourth Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game Its sixty cards (which include a new hero & three copies of each new player card) introduce a new scenario that leads several of Middle-earth’s greatest heroes along a detour from their homeward path when they come across an opportunity to strike against a caravan carrying tributes to Mordor in addition you’ll find a new Spirit hero new support for the game’s side quests & a number of player cards that support a variety of traits ...
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The Drowned Ruins is the fourth Adventure Pack in the Dream-chaser cycle for The Lord of the Rings The Card Game! After sailing over treacherous seas surviving battles with Corsairs & a ferocious sea monster & trudging across a jungle island infested with evil Undead several of Middle-earth&s heroes have finally arrived at the Temple of the Deceived wherein they expect to find the locked chest that they can unlock with the mysterious key they hold However before they can get to the chest they must find their way through the Temple of the Deceived & its treacherous Underwater passages… In its new scenario The Drowned Ruins introduces these deadly Underwater locations & the monsters that live within them in addition the Adventure Pack&s sixty cards also introduce a new Silvan Lore hero & three copies each of nine different player cards that reinforce the Dream-chaser cycle&s focus on cards that exist within one sphere of influence but offer bonus effects if you can pay for them with another sphere Moreover the pack & its cards offer a healthy dose of new Silvan-themed cards including new Scout & Warrior allies Finally you&ll find new cards for your favorite Hobbit Dúnedain & Trap decks as well as a new Title attachment to support any Secrecy deck built around playing with two or fewer heroes ...
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£25.99
" Time is short See! The beacons of Gondor are alight calling for aid War is kindled See there is the fire on Amon Dîn & flame on Eilenach; & there they go speeding west" – Gandalf The Return of the King Brave the Paths of the Dead battle the Corsairs at Pelargir & stand fast against the Witch-king & the armies of Mordor during the Battle of the Pelennor Fields! The fifth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game The Flame of the West draws directly from the key events of the first half of The Return of the King as it returns our attention to Aragorn the Grey Company & the plight of Gondor even while the fates of Frodo Baggins & the One Ring remain uncertain With its 165 new cards The Flame of the West introduces three new scenarios with a decidedly epic bent War is kindled & your actions will determine whether or not Gondor stands Fortunately you will not ride alone The Flame of the West introduces a new version of Aragorn to lead you as well as two new heroes two boons & thirty player cards (three copies each of ten different cards) that represent the strength of the bonds that run between the Men of Gondor the Riders of Rohan & the Elves & Dúnedain of the Grey Company ...
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£26.99
" It’s my doom I think to go to that Shadow yonder so that a way will be found But will good or evil show it to me? What hope we had was in speed Delay plays into the Enemy’s hands-and here I am delayed Is it the will of the Dark Tower that steers us?" – Frodo The Two Towers The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game The Land of Shadow means that you can continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers Join Frodo Baggins as he draws near to the land of Mordor on his quest for Mount Doom Wrestle with Gollum at the edge of the Dead Marshes join the Rangers of Gondor as they ambush the Haradrim in Ithilien & brave the deadly dark of Shelob’s lair While these scenarios each provide exciting & memorable challenges when played on their own they can be combined with your other The Lord of the Rings Saga scenarios in Campaign Mode where the consequences of your decisions continue to haunt you throughout your ongoing adventures In addition to its new quest & encounter cards The Land of Shadow also gives weight to your adventures with new boons & burdens Finally three new heroes & player cards for each sphere of influence permit new strategies & further increase your deck-building options Players 1-2 Playing time 60 minutes Suggested ages 12 ...
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The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game After surviving their first adventures amid The Sands of Harad several of Middle-earth&s greatest heroes find themselves surrounded by enemies & stranded far from home Now with The Mûmakil & the Haradrim cycle these heroes embark upon the harrowing homeward journey No roads guide their way yet they must travel more than five-hundred miles from Far Harad back to the safety of Gondor along a route that will lead them straight through some of the world&s strangest & most dangerous lands What will come of their travels? As it leads us into the Haradrim cycle The Mûmakil establishes our heroes& plight & their ambitions With hundreds of miles of hostile territory between them & their destination the heroes must be cautious & alert & they must think carefully about how best to prepare themselves for their journey So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts Meanwhile in addition to the many dangers & surprises of its scenario The Mûmakil introduces a new hero & three copies each of nine different player cards that develop the cycle&s focus on new partnerships You&ll find powerful events that require you to build your fellowship around paired Traits as well as the opportunity to make allies with some of the Haradrim themselves ...
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£14.49
At first they made fair progress but as they went on their passage became slower & more dangerous The marshes were bewildering & treacherous & there was no permanent trail even for Rangers to find through their shifting quagmires–JRR Tolkien The Fellowship of the Ring The Nîn-in-Eilph is the fourth Adventure Pack in " The Ring-maker" cycle for The Lord of the Rings The Card Game Its sixty cards introduce a new scenario in which Middle-earth&s heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient secrets You&ll also find a new hero & three copies of each new player card several of which permit new interactions with the first player token representing the leadership & assistance that other companions can offer ...
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The Lord Of The Rings The Card Game The City Of Corsairs

"Looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind dromunds and ships of great draught with many oars and with black sails bellying in the breeze" –JRR Tolkien The Return of the King The City of Corsairs is the thrilling conclusion to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings The Card Game! Its new scenario grants your heroes the opportunity to board the Dream-chaser one last time set sail for the lands of Umbar and conclude your business with the Corsairs once and for all But will you truly be ready for the dangers that await you? Featuring not one but two new encounter sets The City of Corsairs challenges you to navigate Umbar&s coastal waters and battle past Corsair Ships
before you set foot on land to pursue the Númenorean artifact that was stolen from you Don&t expect this task to be easy though! In their lands the Corsairs you&ll face are deadlier than ever and the Númenorean artifact grants them a strange and corrupting power Fortunately you don&t have to undertake this journey alone Not only does The Lord of the Rings The Card Game allow you to adventure with up to as many as three of your friends but it allows you to fill your deck with numerous allies and as many as three heroes And you find new options for both within The City of Corsairs including a host of Gondor allies and one of the noblest and most notable names in The Lord of the Rings Prince Imrahil who arrives as a Tactics hero ready for battle
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£13.99

Product Description

" Looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind dromunds & ships of great draught with many oars & with black sails bellying in the breeze" –JRR Tolkien The Return of the King The City of Corsairs is the thrilling conclusion to the Dream-chaser cycle of Adventure Packs for The Lord of the Rings The Card Game! Its new scenario grants your heroes the opportunity to board the Dream-chaser one last time set sail for the lands of Umbar & conclude your business with the Corsairs once & for all But will you truly be ready for the dangers that await you? Featuring not one but two new encounter sets The City of Corsairs challenges you to navigate Umbar&s coastal waters & battle past Corsair Ships before you set foot on land to pursue the Númenorean artifact that was stolen from you Don&t expect this task to be easy though! In their lands the Corsairs you&ll face are deadlier than ever & the Númenorean artifact grants them a strange & corrupting power Fortunately you don&t have to undertake this journey alone Not only does The Lord of the Rings The Card Game allow you to adventure with up to as many as three of your friends but it means that you can fill your deck with numerous allies & as many as three heroes & you find new options for both within The City of Corsairs including a host of Gondor allies & one of the noblest & most notable names in The Lord of the Rings Prince Imrahil who arrives as a Tactics hero ready for battle

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Jargon Buster

Black - A colour which does not emit any colour of the spectrum. Black absorbs all frequencies of the spectrum.
Foot - A part of the body at the bottom end of the leg
Foot - or Feet - a measurement equivilent to 30cm
Friends - A close associate or a popular US based sitcom about a group of friends
King - The figure head of a monarch
Set - a group of items usually related to one another. Some objects cannot function without the complete set of items.
Adventure - an undertaking of an exciting challenge or experience.

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Page Updated: 2022-04-14 12:22:47

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