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Who can come up with the most words for the different categories that start with the chosen letter before the sand in the timer runs out? For each suitable word you receive one point & an extra point if no one else has the same word – try to think of some more unusual words & names to get more points! Ages 8 Players 2 Playing time 15 mins ...
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£43.49
Ship Construction Seventh Edition offers guidance for ship design & shipbuilding from start to finish It provides an overview of current shipyard techniques safety in shipyard practice materials & strengths welding & cutting & ship structure along with computer-aided design & manufacture international regulations for ship types new materials & fabrication technologies Comprised of seven sections divided into 32 chapters the book introduces the reader to shipbuilding including the basic design of a ship ship

Dimensions & category & development of ship types It then turns to a discussion of rules & regulations governing ship strength & structural integrity testing of materials used in ship construction & welding practices & weld testing Developments in the layout of a shipyard are also considered along with development of the initial structural & arrangement design into information usable by production; the processes involved in the preparation & machining of a plate or section; & how a ship structure is assembled A number of websites containing further information drawings & photographs as well as regulations that apply to ships & their construction are listed at the end of most chapters This text is an invaluable resource for students of marine sciences & technology practicing marine engineers & naval architects & professionals from other disciplines ranging from law to insurance accounting & logistics

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£29.49
This book is about the art of displaying waterline models By their very nature ship models that do not show the full hull & are not mounted on an artificial stand cry out for a realistic setting At its most basic this can be just a representation of the sea itself but to give the model a context
- even to tell some sort of story
- is far more challenging This is the province of the diorama which at its most effective is a depiction of a scene or an event in which the ship model takes centre stage As with a painting the composition is a vital element & this book devotes much of its space to what works & what does not & illustrates with photographic examples why the best maritime dioramas have visual power & how to achieve that impact Individual chapters explore themes like having small craft in attendance on the main subject multiple-model scenarios dockyards & naval bases & the difficulties of replicating naval combat realistically It also looks at both extremes of modelmaking ambition the small single-ship exposition & the largest most ambitions projects of the kind meant for museum display The book concludes with some of the most advanced concepts
- how to create drama & the illusion of movement & how to manipulate perspective Illustrated throughout with colour photos the more abstract discussion is backed with practical 'how to' sections so anyone who builds waterline ship model will benefit from reading this book


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£8.99
Even better than the Farseer books I didn't think that was possible' GEORGE RR MARTIN The triumphant conclusion to the magnificent Liveship Traders series The dragon Tintaglia released from her wizardwood coffin flies high over the Rain Wild River Below her Reyn & Selden have been left to drown while Malta & the Satrap attempt to navigate the acid flow of the river in a decomposing boat Althea & Brashen are sailing the liveship Paragon into pirate waters in a last-ditch attempt to rescue the Vestrit family liveship Vivacia who was stolen by the pirate king Kennit; but there is mutiny brewing amongst their ragtag crew & in the mind of the mad ship itself & all the while the waters around the Vivacia are seething with giant serpents following the liveship as she sails to her destiny ...
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£8.49
As addictive as morphine' THE TIMES From the author of the classic Farseer trilogy SHIP OF MAGIC is the first part of the Liveship Traders Set in a land bordering the Six Duchies Robin Hobb begins her epic tale of pirates talking ships magic sea serpents slave revolts dashing heroes & bloody battles Wizardwood the most precious commodity in the world comes only from the Rain Wilds But only a liveship can negotiate the perilous waters of the Rain Wild River & liveships are hard to come by They quicken only when three family members from successive generations have died upon their deck The liveship Vivacia is about to undergo her quickening Althea Vestrit waits for the ship that she loves more than anything in the world to awaken But her dream of taking her father's place at Vivacia's helm is not to be for her family have other plans & the dark charming pirate Kennit also lusts after such a ship he well knows the power of wizardwood & has plans of his own ...
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£49.99
Ship Stability for Masters & Mates explores all aspects of ship stability & ship strength squat & interaction & trim as well as materials stresses & forces Organized into 56 chapters the book looks at the relationship between ship stability & ship motion with emphasis on group weights in a ship It also explains how TPCs are calculated for a range of drafts extending beyond the light & loaded drafts along with form coefficients including the coefficient of fineness of the waterplane area The book explains how to perform KB BM & KM calculations & make graphics on metacentric diagrams It considers large-angle stability the effect of beam & freeboard on stability & hydrostatic curves & values for vessels that are initially on even keel The reader is also introduced to free-surface effects of slack tanks with divisional bulkheads how side winds affect ship stability & the correlation between freeboard & stability curves Other chapters focus on timber ship freeboard marks procedures & calculations for drydocking & stability & ship squat in open water & in confined channels The book also

Includes::
extracts from the 1998 Merchant Shipping (Load Line) Regulations Number MSN 1752 (M) This book is intended for students seeking to obtain Transport Certificates of Competency for Deck Officers & Engineering Officers & STCW equivalent International qualifications as well as Chief Mates & Officers on Watch (Officers in Charge) on board merchant ships & other maritime personnel port authorities marine consultants nautical study lecturers & marine superintendents

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£12.49
The ' Ship Craft' series provides in-depth information about building & modifying model kits of famous warship types Lavishly illustrated each book takes the modeller through a brief history of the subject class highlighting differences between sister-ships & changes in their appearance over their careers This

Includes::
paint schemes & camouflage featuring colour profiles & highly-detailed line drawings & scale plans The modelling section reviews the strengths & weaknesses of available kits lists commercial accessory sets for super-detailing of the ships & provides hints on modifying & improving the basic kit This is followed by an extensive photographic gallery of selected high-quality models in a variety of scales & the book concludes with a section on research references
- books monographs large-scale plans & relevant websites This volume

Includes::
all the features of the regular series but the extent has been doubled to include far more detailed drawings of a class of ship that was built in huge numbers & in many variations Mainstay of the Atlantic battle against the U-boats Flower class corvettes were used by the British Canadian French & US Navies




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£30.49
Ships deals with the history of shipping from the time of the Phoenicians to the modern era The game is divided into three ages marked with different ship types The first age is that of the galley followed by the age of the galleon then finally the steamship age The board combines a track showing the development of ships similar to that in Automobile with a map of Europe & an area representing the rest of the world Your turn is divided into two phases In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions In the second phase you choose whether to place a ship move a ship or retrieve shipsmerchants When you place a ship you do so in either the merchant box or the warship box in one of eleven levels A merchant means that you can place a merchant cube on the board giving you one or two goods counters to place in your warehouse A warship lets you take control of a location at the cost of one food goods counter Once all of your ships are on the board you can either move them (paying money to advance its level & take the associated action) or retrieve it from the board so that you can place it elsewhere later As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points & possible additional income) When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant During the galleon & steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options & means that you can use your fleet more efficiently When placing ships you can initially place only in "1" locations which are grouped around the eastern Mediterranean Sea Once someone pays to move to a "2" location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) & the Pacific (6) As soon as a new area opens players score points for merchants & control discs in the present area with the points earned being the same as the number of the area Ships

Includes::
six types of goods food oil metal wine cloth & spices Each has a monetary value as well as a special power Food can be used to take control of locations thus building an empire Oil can be used to gain extra actions Metal helps to advance your ships along the outer track Wine can be converted to goods of a lower value Cloth can be converted to victory points while spices have the highest monetary value You have to decide whether to cash your goods in for money or use their power

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£15.99
Not all adventures take place on land Take your heroics to the high seas with this guide to ships from across the Pathfinder world! The perfect companion to the Skull & Shackles Adventure Path & Pathfinder Module Plunder & Peril Ships of the Inner Sea presents seven unique sailing vessels complete with adventure-packed histories maps & statistics for each captain & crew Whether it&s a pirate-hunting man-of-war a ghost ship a slave galley or a Viking longship the boats in Ships of the Inner Sea make an indispensible addition to any nautical Pathfinder RPG campaign ...
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£7.49
Please note this is a region 2 DVD & will require a region 2 (Europe) or region Free DVD Player in order to play Morale-rousing World War 2 drama starring John Clements as Lieutenant Dick Stacey a pilot who is dismissed from the Fleet Air Arm after his reckless actions cause the death of a fellow airman He then rediscovers his patriotic inclinations & joins the aircraft carrier HMS Ark Royal (& The Ship with Wings&) & redeems himself with his heroic actions when the ship goes into battle in the Mediterranean Actors John Clements Leslie Banks Jane Baxter Ann Todd Basil Sydney Directors Sergei Nolbandov Writers Sergei Nolbandov Austin Melford Diana Morgan Patrick Kirwan Producers Michael Balcon SC Balcon Language English Number of discs 1 ...
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Ship Simulator Extremes Game

Ever wonder how it feels to sail on a half-million-ton supertanker through the perfect storm? To take on illegal whale hunters in the Antarctic? Or feel the rush of being part of the Coast Guard as you evacuate a cruise liner in distress? Pilot an impressive array of vessels and live the stories of real ship captains With exciting missions based on actual events in realistic environments at locations all over the world this next instalment in the best-selling Ship Simulator series will take you to extremes! From very hot to very cold explore the Antarctic or admire beautiful Bora Bora Captain a range of vessels including tankers tugboats cruise liners luxury yachts and more Play authentic missions and storyline campaigns based on real events Realistic water and weather system Sail calm
waters or extreme weather all stunningly recreated Save the environment in famous Greenpeace ships and ecological missions Online multiplayer mode allows you to sail online with your friends
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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£5.99

Product Description

Ever wonder how it feels to sail on a half-million-ton supertanker through the perfect storm? To take on illegal whale hunters in the Antarctic? Or feel the rush of being part of the Coast Guard as you evacuate a cruise liner in distress? Pilot an impressive array of vessels & live the stories of real ship captains With exciting missions based on actual events in realistic environments at locations all over the world this next instalment in the best-selling Ship Simulator series will take you to extremes! From very hot to very cold explore the Antarctic or admire beautiful Bora Bora Captain a range of vessels including tankers tugboats cruise liners luxury yachts & more Play authentic missions & storyline campaigns based on real events Realistic water & weather system Sail calm waters or extreme weather all stunningly recreated Save the environment in famous Greenpeace ships & ecological missions Online multiplayer mode means that you can sail online with your friends

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Jargon Buster

water - A chemical substance. Chemical formula H2O.
hot - An indication of the temperature being high and a sensation of heat to the tough
Friends - A close associate or a popular US based sitcom about a group of friends
World - A physical grouping, commonly used to describe earth and everything associated with ti
Weather - is the change of an atmospheres conditions.
Luxury - An exquisite way of living, an sometimes come at a higher price.
Pilot - Someone who is qualified to fly a plane.
Environment - The conditions and surrounding area.

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