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From the earliest dugout canoes & the boats of the Ancient Egyptians to the most technologically advanced modern battleships & cruise-liners this is the ultimate guide to every aspect of the ship & those who have sailed them Embark on an epic voyage to find out all about the endeavours of the great explorers as they mapped the globe & see the impact ships have had on trade & industry across the years Learn about the dramatic historical conflicts in which ships played a vital role & take a look at seafaring for pleasure & trace fishing through the ages This new compact edition is produced in association with the National Maritime Museum & features every conceivable type of sea-going vessel from caravels & galleons warships & yachts to clippers & cruise-liners Previous edition ISBN 9781405353366 ...
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Who can come up with the most words for the different categories that start with the chosen letter before the sand in the timer runs out? For each suitable word you receive one point & an extra point if no one else has the same word – try to think of some more unusual words & names to get more points! Ages 8 Players 2 Playing time 15 mins ...
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Ship Construction Seventh Edition offers guidance for ship design & shipbuilding from start to finish It provides an overview of current shipyard techniques safety in shipyard practice materials & strengths welding & cutting & ship structure along with computer-aided design & manufacture international regulations for ship types new materials & fabrication technologies Comprised of seven sections divided into 32 chapters the book introduces the reader to shipbuilding including the basic design of a ship ship

Dimensions & category & development of ship types It then turns to a discussion of rules & regulations governing ship strength & structural integrity testing of materials used in ship construction & welding practices & weld testing Developments in the layout of a shipyard are also considered along with development of the initial structural & arrangement design into information usable by production; the processes involved in the preparation & machining of a plate or section; & how a ship structure is assembled A number of websites containing further information drawings & photographs as well as regulations that apply to ships & their construction are listed at the end of most chapters This text is an invaluable resource for students of marine sciences & technology practicing marine engineers & naval architects & professionals from other disciplines ranging from law to insurance accounting & logistics

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This book is about the art of displaying waterline models By their very nature ship models that do not show the full hull & are not mounted on an artificial stand cry out for a realistic setting At its most basic this can be just a representation of the sea itself but to give the model a context
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As addictive as morphine' THE TIMES From the author of the classic Farseer trilogy SHIP OF MAGIC is the first part of the Liveship Traders Set in a land bordering the Six Duchies Robin Hobb begins her epic tale of pirates talking ships magic sea serpents slave revolts dashing heroes & bloody battles Wizardwood the most precious commodity in the world comes only from the Rain Wilds But only a liveship can negotiate the perilous waters of the Rain Wild River & liveships are hard to come by They quicken only when three family members from successive generations have died upon their deck The liveship Vivacia is about to undergo her quickening Althea Vestrit waits for the ship that she loves more than anything in the world to awaken But her dream of taking her father's place at Vivacia's helm is not to be for her family have other plans & the dark charming pirate Kennit also lusts after such a ship he well knows the power of wizardwood & has plans of his own ...
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Ever wonder how it feels to sail on a half-million-ton supertanker through the perfect storm? To take on illegal whale hunters in the Antarctic? Or feel the rush of being part of the Coast Guard as you evacuate a cruise liner in distress? Pilot an impressive array of vessels & live the stories of real ship captains With exciting missions based on actual events in realistic environments at locations all over the world this next instalment in the best-selling Ship Simulator series will take you to extremes! From very hot to very cold explore the Antarctic or admire beautiful Bora Bora Captain a range of vessels including tankers tugboats cruise liners luxury yachts & more Play authentic missions & storyline campaigns based on real events Realistic water & weather system Sail calm waters or extreme weather all stunningly recreated Save the environment in famous Greenpeace ships & ecological missions Online multiplayer mode means that you can sail online with your friends ...
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Ship Stability for Masters & Mates explores all aspects of ship stability & ship strength squat & interaction & trim as well as materials stresses & forces Organized into 56 chapters the book looks at the relationship between ship stability & ship motion with emphasis on group weights in a ship It also explains how TPCs are calculated for a range of drafts extending beyond the light & loaded drafts along with form coefficients including the coefficient of fineness of the waterplane area The book explains how to perform KB BM & KM calculations & make graphics on metacentric diagrams It considers large-angle stability the effect of beam & freeboard on stability & hydrostatic curves & values for vessels that are initially on even keel The reader is also introduced to free-surface effects of slack tanks with divisional bulkheads how side winds affect ship stability & the correlation between freeboard & stability curves Other chapters focus on timber ship freeboard marks procedures & calculations for drydocking & stability & ship squat in open water & in confined channels The book also

Includes::
extracts from the 1998 Merchant Shipping (Load Line) Regulations Number MSN 1752 (M) This book is intended for students seeking to obtain Transport Certificates of Competency for Deck Officers & Engineering Officers & STCW equivalent International qualifications as well as Chief Mates & Officers on Watch (Officers in Charge) on board merchant ships & other maritime personnel port authorities marine consultants nautical study lecturers & marine superintendents

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The ' Ship Craft' series provides in-depth information about building & modifying model kits of famous warship types Lavishly illustrated each book takes the modeller through a brief history of the subject class highlighting differences between sister-ships & changes in their appearance over their careers This

Includes::
paint schemes & camouflage featuring colour profiles & highly-detailed line drawings & scale plans The modelling section reviews the strengths & weaknesses of available kits lists commercial accessory sets for super-detailing of the ships & provides hints on modifying & improving the basic kit This is followed by an extensive photographic gallery of selected high-quality models in a variety of scales & the book concludes with a section on research references
- books monographs large-scale plans & relevant websites This volume

Includes::
all the features of the regular series but the extent has been doubled to include far more detailed drawings of a class of ship that was built in huge numbers & in many variations Mainstay of the Atlantic battle against the U-boats Flower class corvettes were used by the British Canadian French & US Navies




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Ships deals with the history of shipping from the time of the Phoenicians to the modern era The game is divided into three ages marked with different ship types The first age is that of the galley followed by the age of the galleon then finally the steamship age The board combines a track showing the development of ships similar to that in Automobile with a map of Europe & an area representing the rest of the world Your turn is divided into two phases In the first phase you choose to either conduct commerce (such as selling goods taxing locations or improving your warehouse) or take a card selecting one from seven on display; the cards vary in their effects granting money victory points or special actions In the second phase you choose whether to place a ship move a ship or retrieve shipsmerchants When you place a ship you do so in either the merchant box or the warship box in one of eleven levels A merchant means that you can place a merchant cube on the board giving you one or two goods counters to place in your warehouse A warship lets you take control of a location at the cost of one food goods counter Once all of your ships are on the board you can either move them (paying money to advance its level & take the associated action) or retrieve it from the board so that you can place it elsewhere later As ships are placed in a level the cost of placing in the next level reduces — until finally somebody is willing to pay the cost to place in that level (which earns bonus points & possible additional income) When a ship is placed in the first galleon level galleys become redundant; similarly someone placing in the first steamship level makes galleons redundant During the galleon & steamship ages you can pay extra to move more ships so having money in hand gives you a greater range of options & means that you can use your fleet more efficiently When placing ships you can initially place only in "1" locations which are grouped around the eastern Mediterranean Sea Once someone pays to move to a "2" location which are grouped around the western Mediterranean that area opens to others with the other areas being Northern Europe (3) the Americas (4) East Indies (5) & the Pacific (6) As soon as a new area opens players score points for merchants & control discs in the present area with the points earned being the same as the number of the area Ships

Includes::
six types of goods food oil metal wine cloth & spices Each has a monetary value as well as a special power Food can be used to take control of locations thus building an empire Oil can be used to gain extra actions Metal helps to advance your ships along the outer track Wine can be converted to goods of a lower value Cloth can be converted to victory points while spices have the highest monetary value You have to decide whether to cash your goods in for money or use their power

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Ship Of Destiny: 3

Even better than the Farseer books I didn't think that was possible' GEORGE RR MARTIN The triumphant conclusion to the magnificent Liveship Traders series The dragon Tintaglia released from her wizardwood coffin flies high over the Rain Wild River Below her Reyn and Selden have been left to drown while Malta and the Satrap attempt to navigate the acid flow of the river in a decomposing boat Althea and Brashen are sailing the liveship Paragon into pirate waters in a last-ditch attempt to rescue the Vestrit family liveship Vivacia who was stolen by the pirate king Kennit; but there is mutiny brewing amongst their ragtag crew and in the mind of the mad ship itself And all the while the waters around the Vivacia are seething with giant serpents following the liveship as she sails to her
destiny
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Even better than the Farseer books I didn't think that was possible' GEORGE RR MARTIN The triumphant conclusion to the magnificent Liveship Traders series The dragon Tintaglia released from her wizardwood coffin flies high over the Rain Wild River Below her Reyn & Selden have been left to drown while Malta & the Satrap attempt to navigate the acid flow of the river in a decomposing boat Althea & Brashen are sailing the liveship Paragon into pirate waters in a last-ditch attempt to rescue the Vestrit family liveship Vivacia who was stolen by the pirate king Kennit; but there is mutiny brewing amongst their ragtag crew & in the mind of the mad ship itself & all the while the waters around the Vivacia are seething with giant serpents following the liveship as she sails to her destiny

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King - The figure head of a monarch
Family - A group of people that live together made up from parents and children.

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Page Updated: 2022-04-14 12:22:47

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