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With their colony of survivors safe for the moment the heroes must scour the wilderness of the Fangwood for resources & make contact with anyone who can help them strike back against the invading Ironfang Legion But as they push into the wilds all signs point to the legendary Chernasardo Rangers being wiped out or imprisoned by the merciless black dragon Ibzairiak! The heroes must face hostile fey & mythical beasts now claiming the ruined fortresses left in the dragon’s wake in order to save what remains of these legendary freedom fighters & begin the foundation of their own army!“ Fangs of War” is a Pathfinder Roleplaying Game adventure for 5th-level characters A detailed guide to noteworthy hobgoblin armies & mercenaries an extra-large examination of the Chernasardo Rangers & selection of new monsters that haunt the Fangwood Forest round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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With the secrets of the Stone Road & its focus the Onyx Citadel finally revealed the PCs only need an army of their own to push back against the Ironfang Legion But with Nirmathas’s ragtag forces occupied with Molthune & the Legion tearing at the nation’s underbelly the heroes require unconventional allies to build that army Legends tell of an ancient fey nation that once controlled the Fangwood Forest & now lies imprisoned by the corrupted dryad Arlantia & her otherworldly Darkblight Can the heroes survive this twisted fey wonderland & defeat its mistress or will they succumb to the same sentient plants terrifying dragon & legendary beasts that have claimed so many before them?“ Prisoners of the Blight” is a Pathfinder Roleplaying Game adventure for 14th-level characters It continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An array of new boons & banes powerful fey can bestow upon mortals a selection of blighted & First World monsters & a review of the faith of Cyth V’sug demon lord of filth & pollution round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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Island Intrigue After working to secure their settlement on a surviving fragment of the lost continent of Azlant the adventurers aid the colony by exploring the rest of the island to search for resources & look for potential dangers Soon they learn of a sea hag whose attempts to revive the powerful oracular powers of the Azlanti threaten the island&s inhabitants But an even greater peril confronts them as they begin to notice that some people in the settlement are acting strangely—a haunting echo of the clues left behind after the original settlers vanished Sinister forces are at work in the colony & the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &

Includes::
" Into the Shattered Continent" a Pathfinder RPG adventure for 4th-level characters by Robert Brookes A gazetteer providing a look at some of the history interesting denizens & points of interest in the region where this story unfolds by Adam Daigle A collection of rare magical treasures from ancient Azlant by Ron Lundeen A bestiary full of monsters that inhabit the islands by Ayla Arthur Robert Brookes Lucas JW Johnson Robin Loutzenhiser & Mark Moreland

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Death in the Depths On the trail of an ancient enemy the heroes seek more information in a merfolk city teeming with intrigue just beneath the waves They arrive to find a group of deep merfolk claiming that the city is in the path of a destructive sea monster But this warning is nothing more than a ruse for the campaign&s villain to uncover the location to a secret Azlanti military laboratory The adventurers must carefully maneuver the social currents of the underwater city & unravel dangerous intrigue to get to the bottom of the merfolk&s plot & discover where the ancient enemy is headed so they can stop it This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &
Includes: City in the Deep” a Pathfinder RPG adventure for 10th-level characters by Amber E Scott A gazetteer of Talasantri an underwater city populated by aquatic elves merfolk & other aquatic humanoids on the floor of the Arcadian Ocean by Amber E Scott An ecology of the graceful & mysterious merfolk by Amber E Scott An investigation into the reclusive elves of the Mordant Spire & a look at some of the tools they use when patrolling lost Azlant by Mikko Kallio A collection of dangerous monsters by Alex Greenshields Mark Moreland Tim Nightengale & Amber E Scott the world’s oldest fantasy RPG
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We All Float Down here After learning that a powerful & ancient enemy is planning to steal a doomsday weapon & use it against humanity the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant In pursuit of the veiled master they believe has infiltrated the tower the heroes make their way through the submerged ruin fighting against the tower&s magical defenses & undead occupants Can the heroes learn the location of the facility & escape alive to confront the veiled master or will they end up entombed in the drowned tower? This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &
Includes:“ Tower of the Drowned Dead” a Pathfinder adventure for 13th-level characters by Ron Lundeen The secrets of seven ruined sites on the shattered continent of Azlant by Erik Mona An exploration of four Azlanti ruins in the Inner Sea region by Isabelle Lee A bestiary of new aquatic monsters by Nathan King Ron Lundeen Kalervo Oikarinen & David Schwartz
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The Worst in Others Dark shadows haunt the trade city of Yanmass spreading chaos even as the city&s leaders debate which royal heir to support in the growing civil war Their soldiers are vanishing bandits attack without fear & a mysterious plague of nightmares rattles the populace-are these troubles random or part of a larger conspiracy? & what role do the mysterious Twilight Child & the cultlike following he has attracted play in the chaos? This volume of Pathfinder Adventure Path continue the War for the Crown Adventure Path &
Includes:“ The Twilight Child” a Pathfinder adventure for 7th-level characters by Ron Lundeen A gazetteer of the city of Yanmass the caravan hub of northern Taldor catering to travelers from across two continents by Ron Lundeen An ecology of the mysterious & bureaucratic servants of death known as psychopomps by F Wesley Schneider A thoughtful exploration of resurrection the strange role it plays in the world of Golarion & how the various gods react to this violation of the natural order by Patchen Mortimer A collection of strange beasts that roam the Whistling Plains from the thieving grassling to the explosive bloodplate burster by Ron Lundeen Andrew Mullen Richard Pett & David Schwartz
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The War for the Crown has mutated into a war of mutually assured destruction that may tear all of Taldor down To save the nation—and perhaps their own conscience—the heroes must slip their mortal bonds & find the First Emperor of Taldor in the infinite planar city of Axis But things are not as they should be in the First Emperor’s resplendent halls Can the heroes save not just Taldor but the legend who founded it or will they discover the hard way that even a city of light casts long shadows?“ The Reaper’s Right Hand” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking & screaming into the modern day becoming legendary politicians spymasters & nobles in their own right A selection of new monsters the faith of Thamir Gixx & a gazetteer of the infinite city of Axis round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien city of Carcosa the adventurers must ...
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The Ironfang Legion’s secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time completely unseen Whatever secrets—and vulnerabilities—the Stone Road may have lie sealed within the dwarven Sky Citadel of Kraggodan To enter the besieged fortress-city the heroes must brave the dangers of the Darklands including morlock fanatics & their slithering god & duergar slavers only to find what they need in long-abandoned corners of the ancient city now dominated by horrors from deep below!“ Siege of Stone” is a Pathfinder Roleplaying Game adventure for 11th-level characters The adventure continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An ecology of the enigmatic naga a gazetteer examining the dwarven Sky Citadel of Kraggodan & selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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With an army of their own the heroes finally wage war against the Ironfang Legion in the climactic conclusion of the Ironfang Invasion Adventure Path! To end the hobgoblin threat once & for all they must assault the Onyx Citadel—an ancient fortress on the Plane of Earth constructed eons ago by the mysterious Vault Builders—explore its alien landscape & undermine the inhuman forces Can the heroes fight their way past the Ironfang Legion’s greatest leaders & confront General Azaersi before she activates her ultimate weapon A doomsday device that will wipe out not only Nirmathas but the surrounding nations as well?“ Vault of the Iron Citadel” is a Pathfinder Roleplaying Game adventure for 16th-level characters Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign an examination of the secrets & legacies of the mythic Vault Builders & a selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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Pathfinder Adventure Path 126: Beyond The Veiled Past (Ruins Of Azlant
6 Of 6)

The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies even as the adventurers themselves close on their enemies for a final confrontation After preparing their allies for the impending assault the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians and unstable magic to stop their monstrous foes before the veiled masters unleash a devastating eldritch attack to exterminate humanity and plunge the world into darkness just as they did when they brought Azlant to ruin so long ago “Beyond the Veiled Past” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure concludes the Ruins of Azlant
Adventure Path a search for lost lore and ancient treasures in the ruins of a shattered empire A selection of new monsters suggestions on how to expand your Ruins of Azlant campaign a look into the sinister plots of the veiled masters and guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG
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The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies even as the adventurers themselves close on their enemies for a final confrontation After preparing their allies for the impending assault the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians & unstable magic to stop their monstrous foes before the veiled masters unleash a devastating eldritch attack to exterminate humanity & plunge the world into darkness just as they did when they brought Azlant to ruin so long ago “ Beyond the Veiled Past” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure concludes the Ruins of Azlant Adventure Path a search for lost lore & ancient treasures in the ruins of a shattered empire A selection of new monsters suggestions on how to expand your Ruins of Azlant campaign a look into the sinister plots of the veiled masters & guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG

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