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We All Float Down here After learning that a powerful & ancient enemy is planning to steal a doomsday weapon & use it against humanity the adventurers visit a ruined undersea tower belonging to an undead survivor of the cataclysm that destroyed ancient Azlant In pursuit of the veiled master they believe has infiltrated the tower the heroes make their way through the submerged ruin fighting against the tower&s magical defenses & undead occupants Can the heroes learn the location of the facility & escape alive to confront the veiled master or will they end up entombed in the drowned tower? This volume of Pathfinder Adventure Path continues the Ruins of Azlant Adventure Path &
Includes:“ Tower of the Drowned Dead” a Pathfinder adventure for 13th-level characters by Ron Lundeen The secrets of seven ruined sites on the shattered continent of Azlant by Erik Mona An exploration of four Azlanti ruins in the Inner Sea region by Isabelle Lee A bestiary of new aquatic monsters by Nathan King Ron Lundeen Kalervo Oikarinen & David Schwartz
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The insidious veiled masters who sunk Old Azlant beneath the treacherous ocean in ancient times mobilize their forces against the heroes’ allies even as the adventurers themselves close on their enemies for a final confrontation After preparing their allies for the impending assault the heroes must fight their way through the submerged ruins of an ancient weapons facility packed with dangerous guardians & unstable magic to stop their monstrous foes before the veiled masters unleash a devastating eldritch attack to exterminate humanity & plunge the world into darkness just as they did when they brought Azlant to ruin so long ago “ Beyond the Veiled Past” is a Pathfinder Roleplaying Game adventure for 15th-level characters The adventure concludes the Ruins of Azlant Adventure Path a search for lost lore & ancient treasures in the ruins of a shattered empire A selection of new monsters suggestions on how to expand your Ruins of Azlant campaign a look into the sinister plots of the veiled masters & guidance on how to play a campaign in historical Azlant round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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The Worst in Others Dark shadows haunt the trade city of Yanmass spreading chaos even as the city&s leaders debate which royal heir to support in the growing civil war Their soldiers are vanishing bandits attack without fear & a mysterious plague of nightmares rattles the populace-are these troubles random or part of a larger conspiracy? & what role do the mysterious Twilight Child & the cultlike following he has attracted play in the chaos? This volume of Pathfinder Adventure Path continue the War for the Crown Adventure Path &
Includes:“ The Twilight Child” a Pathfinder adventure for 7th-level characters by Ron Lundeen A gazetteer of the city of Yanmass the caravan hub of northern Taldor catering to travelers from across two continents by Ron Lundeen An ecology of the mysterious & bureaucratic servants of death known as psychopomps by F Wesley Schneider A thoughtful exploration of resurrection the strange role it plays in the world of Golarion & how the various gods react to this violation of the natural order by Patchen Mortimer A collection of strange beasts that roam the Whistling Plains from the thieving grassling to the explosive bloodplate burster by Ron Lundeen Andrew Mullen Richard Pett & David Schwartz
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The War for the Crown has mutated into a war of mutually assured destruction that may tear all of Taldor down To save the nation—and perhaps their own conscience—the heroes must slip their mortal bonds & find the First Emperor of Taldor in the infinite planar city of Axis But things are not as they should be in the First Emperor’s resplendent halls Can the heroes save not just Taldor but the legend who founded it or will they discover the hard way that even a city of light casts long shadows?“ The Reaper’s Right Hand” is a Pathfinder Roleplaying Game adventure for 13th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking & screaming into the modern day becoming legendary politicians spymasters & nobles in their own right A selection of new monsters the faith of Thamir Gixx & a gazetteer of the infinite city of Axis round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien city of Carcosa the adventurers must ...
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With an army of their own the heroes finally wage war against the Ironfang Legion in the climactic conclusion of the Ironfang Invasion Adventure Path! To end the hobgoblin threat once & for all they must assault the Onyx Citadel—an ancient fortress on the Plane of Earth constructed eons ago by the mysterious Vault Builders—explore its alien landscape & undermine the inhuman forces Can the heroes fight their way past the Ironfang Legion’s greatest leaders & confront General Azaersi before she activates her ultimate weapon A doomsday device that will wipe out not only Nirmathas but the surrounding nations as well?“ Vault of the Iron Citadel” is a Pathfinder Roleplaying Game adventure for 16th-level characters Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign an examination of the secrets & legacies of the mythic Vault Builders & a selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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Princess Eutropia’s rival for the throne of Taldor plans to plunge the nation into war to rally the people behind him threatening to kill untold thousands in a battle not for ideals or security but pure vanity From the fortress-city of Zimar General Pythareus commands the overwhelming army of Taldor & one of the most ruthless spymasters the world has ever known Even with the resources of the legendary Lion Blades beside them can the PCs hope to outmaneuver a faceless conspiracy & end the War for the Crown once & for all or will Taldor descend once more into a thous&-year orgy of violence?“ City in the Lion’s Eye” is a Pathfinder Roleplaying Game adventure for 10th-level characters The adventure continues the War for the Crown Adventure Path as players drag a once-grand nation kicking & screaming into the modern day becoming legendary politicians spymasters & nobles in their own right A selection of new monsters an overview of Taldor’s famed spies the Lion Blades & a gazetteer of the military city of Zimar round out this volume of the Pathfinder Adventure Path Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG ...
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The Giantslayer Adventure Path begins! In the human town of Trunau a beleaguered settlement surrounded by the brutal orcs of the Hold of Belkzen the heroes must investigate a mysterious death Before they uncover the truth however Trunau comes under attack by an orc army & the heroes must help defend it only to discover the real reasons behind both the murder & the orc raid
- both were just distractions from a wider conspiracy involving a giant chieftain who seeks the treasures of the forgotten tomb of an ancient giant hero beneath the town A Pathfinder Roleplaying Game adventure for 1st-level characters Battle of Bloodmarch Hill kicks off the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills A selection of new monsters a primer on the various giants of Golarion a toolbox of new mechanics for use with giant foes & the first installment of a new Pathfinder&s Journal written by Richard Pett round out this volume of the Pathfinder Adventure Path
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The heroes explore the tomb of a legendary giantslayer before venturing into the Mindspin Mountains in search of the valley where the Storm Tyrant is recruiting giants for his army The adventurers must confront the numerous giants inhabiting the winding valley before making their way to the giant headquarters an ancient temple to the giant god Minderhal which contains a powerful artifact But the valley of the giants is just a recruiting station & the Storm Tyrant&s stone giant representative has been sending the most promising recruits to a training camp deeper in the mountains A Pathfinder Roleplaying Game adventure for 7th-level characters Forge of the Giant God continues the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills Several new monsters details of the faith of the giant god Minderhal a gazetteer of the Mindspin Mountains & the next installment of the Pathfinder&s Journal written by Greg A Vaughan round out this volume of the Pathfinder Adventure Path ...
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Tracking down the Storm Tyrant&s fire giant allies the heroes head for the elite military academy where the Storm Tyrant is training officers for his giant army a subterranean dungeon complex beneath the caldera of a dormant volcano in the Mindspin Mountains Facing off against the fire giant king Tytarian & his family the heroes learn about the Storm Tyrant&s plans to invade Belkzen & lead an army of giants & orcs to conquer the nations of Avistan & gain valuable intelligence about the Storm Tyrant&s flying cloud castle & his top generals A Pathfinder Roleplaying Game adventure for 13th-level characters Anvil of Fire continues the Giantslayer Adventure Path an epic campaign of classic sword & sorcery thrills ...
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Pathfinder Adventure Path 118 Siege Of Stone (Ironfang Invasion 4 Of
6)

The Ironfang Legion’s secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time completely unseen Whatever secrets—and vulnerabilities—the Stone Road may have lie sealed within the dwarven Sky Citadel of Kraggodan To enter the besieged fortress-city the heroes must brave the dangers of the Darklands including morlock fanatics and their slithering god and duergar slavers only to find what they need in long-abandoned corners of the ancient city now dominated by horrors from deep below!“Siege of Stone” is a Pathfinder Roleplaying Game adventure for 11th-level characters The adventure continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy
adventure in which the heroes defend their homeland from a savage invading army An ecology of the enigmatic naga a gazetteer examining the dwarven Sky Citadel of Kraggodan and selection of new monsters round out this volume of the Pathfinder Adventure Path!Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters and support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG
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The Ironfang Legion’s secret weapon has been revealed! An ancient dwarven artifact known as the Stone Road allows the hobgoblins to move their forces hundreds of miles at a time completely unseen Whatever secrets—and vulnerabilities—the Stone Road may have lie sealed within the dwarven Sky Citadel of Kraggodan To enter the besieged fortress-city the heroes must brave the dangers of the Darklands including morlock fanatics & their slithering god & duergar slavers only to find what they need in long-abandoned corners of the ancient city now dominated by horrors from deep below!“ Siege of Stone” is a Pathfinder Roleplaying Game adventure for 11th-level characters The adventure continues the Ironfang Invasion Adventure Path a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army An ecology of the enigmatic naga a gazetteer examining the dwarven Sky Citadel of Kraggodan & selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario stats for several new monsters & support articles meant to give Game Masters additional material to expand their campaign Pathfinder Adventure Path volumes use the Open Game License & work with both the Pathfinder RPG & the world’s oldest fantasy RPG

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Weapon - Any object that is used for malicious intent
World - A physical grouping, commonly used to describe earth and everything associated with ti
Stone - Or Rock is a naturally occuring mineral categorised into three types, Igneous, Sedimentary and Metamorphic
Adventure - an undertaking of an exciting challenge or experience.
Road - a manmade lane or a path that is used to speed up travel.
Classic - Something that is still like it was originally a high quality standard.

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