
Mage Wars Druid vs Necromancer is a two-mage expansion set for Mage Wars focusing on two schools of magic not emphasized in the core set The Druid is schooled in Nature magic & is the undisputed master of plants She also favors the Water school using it to heal restore & grow her plants as well as fight her enemies with geyser like blasts of water or downpours of acid rain She does not use traditional spawnpoints; instead her plants can spontaneously grow quickly across the arena She has a theme of slow steady growth that accelerates her power quickly She is the perfect Mage to use against a turtler because you cannot leave her alone to grow unchecked for too long The Necromancer is a dark sinister Mage who dabbles in the darkest of the black arts His primary strengths lie in the summoning of the undead His Graveyard spawnpoint summons armies of skeletons zombies & ghouls to do his bidding His theme is a relentless assault His skeletons are fragile but keep reassembling themselves from a pile of bones to attack again! Zombies are slow but very difficult to "kill" Both of these creatures just keep coming! in addition the Necromancer summons & controls evil spirits ghosts & wraiths He has an affinity with death & disease & can quickly spread plagues across the arena