A team of infiltrators from the triad penetrated the police force However the police also has sent a team of undercover agents to infiltrate the triad Ten years later they are still undercover but their minds have been twisted by the temptation of power authority & money — & nobody is certain about their original roles anymore Both groups learn that they have been infiltrated & want to ferret out the moles Each mole has a secret code to lock their identity file & once the code is cracked their identity is fully revealed The battle of wits starts now Either exposing the enemy or taking the chance to change the identity for good can save their lives as long as nobody knows who is who! Internal Affairs is an intense elimination game between infiltrators from both the Triad & the Police Force Infiltrator Each player has a set of secret ID cards which determine that player&s allegiance Each player also has a secret code which when cracked reveals the player&s real ID At the beginning of the game each player has five code cards & chooses three of them to be the secret code that locks the identity file During their turn players try to crack other players& codes to find out who is who & get their team to victory Due to action cards though ID cards may be passed from player to player & this may change each player&s allegiance Players must be quick to win as otherwise they may end up in the losing team when they least expect it Internal Affairs is designed for 5-8 players but alternative rules have been included to allow for play with 2-4 Players 2-8 Playing time 20-35 minutes Ages 8