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Grifters

Grifters is a hand-building game that has all the fun of deck-building games without the deck Set in the Dystopian Universe players take on the role of powerful crime bosses building their criminal organizations by carefully recruiting new operatives with specialized skills and directing their team’s nefarious deeds All of your specialists are either in play or in your hand ready to be used as you command This unique hand-building mechanism gives you total control of your strategy Grifters is all about stealing as much money as you can from the corrupt government malicious corporations and your rival players Each player starts the game with a hand of six Specialist cards each with unique abilities Your objective is to use this team of six Specialists to recruit more criminals
complete jobs steal from the government coffers and swindle your opponents Each specialist has a special ability and skill On your turn you can play a single specialist to perform their ability or you can play a team of specialists to use their combined skills to complete a job This means every specialist is a valuable asset to your criminal enterprise earning immediate benefit through abilities and valuable end-game bonuses by completing jobs against the same target And because all the cards in your deck are always available you decide how to maximize your play Grifters uses a unique card "cooldown" system to control the use of your cards On your turn you play one or more specialist cards into the first "Night" of your hideout If you already have a specialist card or a
team of specialist cards in night one those cards advance to night two and push other cards through your hideout When a card is pushed out of the third night of your hideout it enters the refresh area Any cards in your refresh area will return to your hand at the end of your turn The game ends when the coffers run out of money there are no more jobs left to complete or if there are no more specialists cards left for recruiting End game bonuses are calculated for completing multiple jobs against the same target The player with the most money wins Players 2-4 Playingt ime 30 minutes Ages 14
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Product Description

Grifters is a h&-building game that has all the fun of deck-building games without the deck Set in the Dystopian Universe players take on the role of powerful crime bosses building their criminal organizations by carefully recruiting new operatives with specialized skills & directing their team’s nefarious deeds All of your specialists are either in play or in your hand ready to be used as you command This unique h&-building mechanism gives you total control of your strategy Grifters is all about stealing as much money as you can from the corrupt government malicious corporations & your rival players Each player starts the game with a hand of six Specialist cards each with unique abilities Your objective is to use this team of six Specialists to recruit more criminals complete jobs steal from the government coffers & swindle your opponents Each specialist has a special ability & skill On your turn you can play a single specialist to perform their ability or you can play a team of specialists to use their combined skills to complete a job This means every specialist is a valuable asset to your criminal enterprise earning immediate benefit through abilities & valuable end-game bonuses by completing jobs against the same target & because all the cards in your deck are always available you decide how to maximize your play Grifters uses a unique card "cooldown" system to control the use of your cards On your turn you play one or more specialist cards into the first " Night" of your hideout If you already have a specialist card or a team of specialist cards in night one those cards advance to night two & push other cards through your hideout When a card is pushed out of the third night of your hideout it enters the refresh area Any cards in your refresh area will return to your hand at the end of your turn The game ends when the coffers run out of money there are no more jobs left to complete or if there are no more specialists cards left for recruiting End game bonuses are calculated for completing multiple jobs against the same target The player with the most money wins Players 2-4 Playingt ime 30 minutes Ages 14

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Jargon Buster

Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
team - A group of people or animals linked by a common purpose.
Fun - Something that provides amusement or enterainment
Set - a group of items usually related to one another. Some objects cannot function without the complete set of items.
Universe - Every matter and space, thought to be around 10 billion years old.

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Page Updated: 2022-04-14 12:22:47

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