Players of the deck-building card game Gateway Uprising take on the roles of insurgent wizards determined to reclaim the Great City of Gateway Each player begins with the game with the same starter resources of basic insurgent wizards merchants & a magical Runestone
- but from there the similarities end Players will draft new wizards heroes & magical creatures into their ranks building up an army to defeat & defend the different districts of Gateway After successfully liberating a district the player gains access to its unusual power such as cheaper resources additional defenses or even the ability to magically damage foes from afar Be warned Not only will other rebel insurgents attempt to steal your districts away from you but you&ll also have to battle against the forces of Chancellor Gideon & an invading onslaught of terrible monsters called the Drueggar To aid you in this are Runestones
- powerful one-time-use spells that can turn the tide of battle instantly or provide the player with a temporary boost to his coffers However once used Runestones become empty shells & are discarded for the remainder of the game To win the game players must collect victory points by defeating the city guard & Drueggar Horde controlling important districts or through special insurgent abilities they draft into their ranks Don&t delay & play the waiting game -- if the Drueggar manage to take all the city districts it’s game over for both the insurgents & the innocent citizens of Gateway! Players 2-4 Playing time 45-60 minutes Ages 13