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NOW A MAJOR TV SERIES ON NETFLIXNemesis Games is the fifth book in the New York Times bestselling Expanse series A thousand worlds have opened & the greatest l&-rush in human history has begun As wave after wave of colonists leave the power structures of the old solar system begin to buckle Ships are disappearing without a trace Private armies are being secretly formed The sole remaining protomolecule sample is stolen Terrorist attacks previously considered impossible bring the inner planets to their knees The sins of the past are returning to exact a terrible price & as a new human order is struggling to be born in blood & fire James Holden & the crew of the Rocinante must struggle to survive & get back to the only home they have left The Expanse series has sold over two million copies worldwide & is now a major television series The Expanse series Leviathan Wakes Caliban's War Abaddon's Gate Cibola Burn Nemesis Games Babylon's Ashes Persepolis Rising Praise for the Expanse ' The science fictional equivalent of A Song of Ice & Fire' NPR Books' As close as you'll get to a Hollywood blockbuster in book form' io 9com' Great characters excellent dialogue memorable fights' wiredcom' High adventure equalling the best space opera has to offer cutting-edge technology & a group of unforgettable characters Perhaps one of the best tales the genre has yet to produce' Library Journal' This is the future the way it's supposed to be' Wall Street Journal' Tense & thrilling' Sci Fi Now ...
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Skeletal Realm This figurine is unlike any other A chrome orb rests atop a dragon skull crown held in place by the dragons horns Impressed on the orb is a violet neon skull reflecting upon the face of the person who dares look upon the strange sphere If you choose to look over the orb a variety of neon colours are emitted seemingly out of nowhere The base of the figurine is set on obsidian the dragon skull itself appears cushioned by a bed of human skulls presumably victims of the fabled beast Cast in the finest resin before being carefully h&-painted this peculiar figurine will make the perfect addition to any gothic collection Requires 2 x AA Batteries This Dragon skull becomes the plinth for this large silver orb When switched on the ord shine multi-coloured skulls Cast in the finest resin Lovingly h&-painted 20 x 15 x 27cm ...
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Let visitors to your home know exactly how you feel about wolves with this enchanting doormat designed by our own in-house team exclusively for Nemesis Now The mat features a close up of a Grey Wolfs face Its piercing blue eyes acting as the main focal point This durable & stylish doormat is a brilliant way to make your house stand out to visitors before the door is even opened ...
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This is a fantastic variant figure of the Punisher dressed in his cammo fatigues The shirt has an alternate design for the skull symbol & the pants have a cammo effect The Punisher&s face is in cammo paint & bears the very striking skull make-up This is a great figure & likely only to be available once
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An American Gothic thriller of deception & obsession slicked in sweat & set in the swamps of Louisiana It's a psychological mystery where the female protagonist stumbles into a deserted shack with no memory but a gun in her hand There she meets an apparent stranger Red & the two find themselves isolated & under attack from unseen assailants Barricaded inside for a sweltering night cabin fever sets in & brings her flashes of insight which might be memory or vision as the swamp sighs & moans around her Exploring in the dark she finds hidden keys that seem to reveal her identity & that of her mysterious host but which are the more dangerous
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Jules Verne&s classic tale is reimagined in this graphic adaptation which offers a subtle new interpretation of one of literature&s most famous captains A graphic novel re-telling of the classic 20000 Leagues Under The Sea NEMO offers an uncompromising look at life under the sea where men are free of society & beasts roam the deep Bruno delivers a nuanced adaptation of this literary masterpiece About the Author Bruno Thielleux who signs with his first name is a French illustrator & writer Born in 1975 he attended the Ecole Estienne in Paris for a year before moving to Rennes where he received a degree in plastic arts His first published stories appeared in 1995 in the magazines Kalemia Troo & Pili-Pili He&s worked with numerous publishers including Treize etrange Vents d& Ouest & Dargaud Among his published works are In Articulo Mortis; Doctor Niet a book in the science fiction series Voltige et Ratatouille (2000); the detective book Cold Train (2000); the Jules Verne adaptation Nemo (2001-2004); the series Inner City Blues with Fatima Ammari-B (2001-2005); two books of the series Junk with Nicola Pothier (2008 & 2010); science fiction books Biotope (2007) & Lorna (2012); & the Commando Colonial series from 2008 to 2010 In 2011 he collaborated with Fabien Nury on a comic adaptation of Eugène Sue&s novel Atar Gull The two worked together again on the Tyler Cross detective series in 2013 He lives & works in Paris ...
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Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo & his astounding ship the Nautilus The second edition of Nemo's War Victory Point Games' popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing & amazing Ian O' Toole art & graphics throughout Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role & motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism & War! With this supercharged second edition of Nemo's War prepare yourself for the adventure of a lifetime! ...
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Jules Verne&s classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo & his astounding ship the Nautilus The second edition of Nemo&s War Victory Point Games& popular solitaire offering from designer Chris Taylor is a greatly enhanced offering featuring mass-production printing & amazing Ian O& Toole art & graphics throughout Set in year 1870 you set sail in this amazing electric-powered submarine assuming the role & motive of Captain Nemo as you travel across the seas on missions of science exploration anti-Imperialism & War! With this supercharged second edition of Nemo&s War prepare yourself for the adventure of a lifetime! Complexity 3 on a 9 scale Solitaire Suitability 9 on a 9 scale Scale Time is measured in Action Points which represent Approx. 1 week of real time; each encounter is with 1 major ship (its crew & contents) & each area is 1 Ocean 1–4 Players 60–120 Min Playing Time Age 13 ...
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Go on an exciting hidden object adventure & find the Nautilus Captain Nemo&s legendary submarine! Follow clues & hints left by Captain Nemo himself as you track down his vessel & become a part of the legend Discover the Nautilus & work your way through its miraculous interior solving puzzles along the way as you go in search of treasures beyond your wildest dreams Game Attributes Studio Developer Black Lime Games Platform PCGenre Adventure Age Rating
- PEGI 3 System Requirements Minimum Processor Requirements 2 Pentium 600 M Hz or equivalent Minimum Memory Requirements 128 MBMedia Requirement CD-ROMMinimum Storage Requirements 277 MBOperating System Requirements Windows XP Vista Windows 7 Windows 8 Minimum Graphics Requirements Direct X Version 60 or later
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Due to popular demand this diorama playset for Nendoroids is being rereleased! This classroom set is a perfect fit for almost any Nendoroid characters & has been separated into two sets
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- Set Contents
- 2 Walls (window & blackboard) floor piece desk & chair set notebook PC (opened) yakisoba bread milk carton chalk a blackboard eraser & a clutch pencil


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Nemeton Board Game

Under a vile curse the forest is slowly dying A few druids last guardians of this green and endangered kingdom answer the call of the helpless animals Save the forest and become its protector! In Nemeton you have ten moons (ten turns) to explore the forest create new potions and summon the spirit of animals to earn as many reputation points as possible A player&s turn has four phases — night dawn day and dusk — then the next player takes their turn At night the druid summons the power of the moon to grow sacred plant essences in the forest The player adds a “Forest” tile to the existing forest on the “Moon” side Once the tile is placed the player checks if he can link it in a straight line with another “Forest” tile of the same type (river
clearing rock or earth) in any direction The player then places the resources of a certain type on the activated tiles At dawn the player turns over the "Forest" tile he just placed on the "Day" side He can now discover a path leading to a sacred place an Oak a spring or a Nemeton If it’s the case the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added By day the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animalsu2028Exploring the forest isn’t easy When moving
forward a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line However the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points If he wishes the druid can use a sacred plant the archangel plant to turn into a crow and to fly to any "Oak" tile on the board He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource find a shortcut etc) At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so
Once his turn is over it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles Then the players must count their reputation pointsEach potion gives the points indicated on the cardThe goals show the number of points givenThe animals give points depending on the different streaksEach triskel gives two points The player with the most reputation points wins the game Players 2-4Playing time 75 minsAges 12
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Product Description

Under a vile curse the forest is slowly dying A few druids last guardians of this green & endangered kingdom answer the call of the helpless animals Save the forest & become its protector! In Nemeton you have ten moons (ten turns) to explore the forest create new potions & summon the spirit of animals to earn as many reputation points as possible A player&s turn has four phases — night dawn day & dusk — then the next player takes their turn At night the druid summons the power of the moon to grow sacred plant essences in the forest The player adds a “ Forest” tile to the existing forest on the “ Moon” side Once the tile is placed the player checks if he can link it in a straight line with another “ Forest” tile of the same type (river clearing rock or earth) in any direction The player then places the resources of a certain type on the activated tiles At dawn the player turns over the " Forest" tile he just placed on the " Day" side He can now discover a path leading to a sacred place an Oak a spring or a Nemeton If it’s the case the player picks the corresponding " Sacred place" tile in the reserve & adds it to the forest by connecting it to the tile he just added By day the player will move the druid to take the proper course of action depending on the " Forest" tiles on which he is walking gathering all the resources on a simple tile creating potions with those resources near a Nemeton or earning the trust of animalsu 2028 Exploring the forest isn’t easy When moving forward a druid can use a power to take winding paths & change directions or enjoy a boost in movements that go in a straight line However the player will have to choose between resting & getting back the power to move forward or getting a triskel to earn more points If he wishes the druid can use a sacred plant the archangel plant to turn into a crow & to fly to any " Oak" tile on the board He can summon the spirit of an animal to obtain its special powers & then use them during a special move (swap a resource find a shortcut etc) At dusk if the druid helped to heal the forest by successfully doing virtuous deeds he puts his token on the accomplished goal giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so Once his turn is over it‘s the turn of the next player until all players have laid down their 10 " Forest" tiles Then the players must count their reputation points Each potion gives the points indicated on the card The goals show the number of points given The animals give points depending on the different streaks Each triskel gives two points The player with the most reputation points wins the game Players 2-4 Playing time 75 mins Ages 12

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Forest - A area with a high density of trees
Earth - A planet third from the sun. Similar size to Venus but rich in water and complex life.
Day - The time it takes a planet or other space objects to complete one rotation.
Simple - Basic, easy no difficulty in understanding.
Oak - A member of the beech tree family that has acorns growing on it.

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Page Updated: 2022-04-14 12:22:47

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