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Jean-Paul Sartre's first published novel Nausea is both an extended essay on existentialist ideals & a profound fictional exploration of a man struggling to restore a sense of meaning to his life This Penguin Modern Classics edition is translated from the French by Robert Baldick with an introduction by James Wood Nausea is both the story of the troubled life of an introspective historian Antoine Roquentin & an exposition of one of the most influential & significant philosophical attitudes of modern times
- existentialism The book chronicles his struggle with the realisation that he is an entirely free agent in a world devoid of meaning; a world in which he must find his own purpose & then take total responsibility for his choices A seminal work of contemporary literary philosophy Nausea evokes & examines the dizzying angst that can come from simply trying to live Jean-Paul Sartre (1905-1980) was an iconoclastic French philosopher novelist playwright & widely regarded as the central figure in post-war European culture & political thinking Sartre famously refused the Nobel Prize for literature in 1964 on the grounds that 'a writer should not allow himself to be turned into an institution' His most well-known works all of which are published by Penguin include The Age of Reason Nausea & Iron in the Soul If you enjoyed Nausea you might like Albert Camus' The Outsider also available in Penguin Modern Classics' One of the very few successful members of the genre Philosophical Novel a young man's tour de force' Iris Murdoch
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£15.49
Please note this is a region B Blu-ray & will require a region B or region free Blu-ray player in order to play Hayao Miyazaki&s epic environmentally conscious anime takes viewers on a voyage through time & space to the magical & dreamlike Valley of the Wind where good battles evil for the future of the human race Faced with almost certain destruction of her planet&s natural resources the warrior Princess Nausicaa must rally her people against an evil queen&s brutal army to bring a new life to her homeland Actors Uma Thurman Alison Lohman Edward James Olmos & Patrick Stewart Director Hayao Miyazaki Certificate PGYear 1984 Screen Widescreen 1851 Languages Japanese
- LPCM (20) Additional Languages English Subtitles English Duration 1 hour & 57 minutes (approx)
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£5.49
A monk warns Nausicaa that omens of an apocalypse Daikaisho will appear soon & the forest will boil over to cover the land His predictions appear to be coming true when she arrives in the Forest in the South & discovers Lord Miralupa has developed mutant spores for biological warfare but the mould begins growing uncontrollably & there's no antidote ...
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Hayao Miyazaki&s epic environmentally conscious anime takes viewers on a voyage through time & space to the magical & dreamlike Valley of the Wind where good battles evil for the future of the human race Faced with almost certain destruction of her planet&s natural resources the warrior Princess Nausicaa must rally her people against an evil queen&s brutal army to bring a new life to her homeland Reminiscent of works by JRR Tolkien this story of responsibility coming of age peace & redemption has proven to be one of the legendary Miyazaki&s most enduring works As opposed to the earlier release of this film titled & Warriors Of The Wind& this release stays true to Miyazaki&s original work ...
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Decorative Pair Of Tug Boats From The Heaven Sends Range This lovely set of 2 tug boats are finished in a lovely rustic white with red & blue stripes With cute fabric sails this lovely duo will lovely in a bathroom or in a nautical room ...
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The players are building a research station at the bottom of the sea trying to find Atlantis recover sunken treasures & extract raw materials The board shows the sea floor as a grid with shades indicating the levels of depth Each round consists of three phases -expanding the station extra research stations will be added these give advantages depending on their type cost to build depends on the underwater landscape on which they are placed More stations in use of the same type give better advantages They must be occupied by a scientist before any advantage can be enjoyed -deploying scientists players must pay to bring them into the game They can be moved around to start using the research stations Once deployed they remain at this station When using a station built by another player there is a cost -exploration Up to 3 submarines can be launched when certain requirements are met These explore outside the base searching for scientific & financial treasures as well as trying to find remains of Atlantis The amount of built research stations & deployment of scientists greatly aid in the performance of the submarines All players have special goals consisting of sea discoveries that provide more points when recovered The game ends when certain tiles or all of the Atlantis tiles are found when nobody buysbuilds anything to expand the base & when not a single sea discovery was recovered Points are scored for recovered Atlantis chips & sea discoveries Discoveries corresponding to the player&s special goals score more points The total of the discoveries is multiplied by the points gained from the stations Extra points are given for left over money ...
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" Navajo Wars" is a solitaire card driven game which places the player into the role of the Dine (Navajo) from the time of the Spanish incursion in 1595 through the time of their subjugation at the hands of an American Army led by Kit Carson in 1864 “ Dine” (pronounced &dih-nay&) is the word the Navajo use to refer to their tribe It means “the people” The term “ Navajo” comes from a Spanish rendering of a Tewa (one of the Pueblo tribes) word for “planted fields” The Dine were & are still known for their planting of corn in the high desert of New Mexico & Arizona The objective for the Navajo player hereinafter referred to as "player" is to avoid being subjugated by either the Spanish Mexicans or the Americans hereinafter referred to as "enemy" The player will be taking actions during the course of the game to try & increase both culture & military tracks If both of those reach zero at any time during the game you will be subjugated by the enemy & immediately lose the game There are also cultural developments in the form of a tech tree that the player will have to develop to increase his chances of winning The developments are; weaving horsemanship religion masters of the Mesas & sharp trades each having three levels of development Navajo Wars also has historical event cards for each period These cards have their own rules & effects that really add a historical feel to the game As the player you will be trying to get your family units "counter" on the map Your family units could consist of a man woman & child With those counters you will be conducting individual actions with your families that are on the map These actions could include raids on New Mexico Raids on an outpost Tribal warfare & Tribal diplomacy both conducted against the Comanche or the Ute Create trade goods husbandry & travel During the enemy portion of the turn the enemy will be conducting operations against the Navajo tribe These operations could include to subvert the natives (player) build outpost build & subvert raids (the enemy will try to send raids deep into the Navajo territory) & many other actions The enemy receives their orders by a unique order matrix As the player you are never sure what will be coming next Navajo Wars can be played as individual scenarios for the Spanish Mexican & American periods You can play all three periods as a campaign game ...
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Man lives on land but the seas of the world are crucial to his lot Focusing on navies as instruments of power & analysing what they indicate about the nature of state systems & cultures all over the world Black provides an overview of the most significant debates within the field Organised into key historical periods & accessibly framed this wide-ranging account emphasises the links between past & present throughout the history of naval power ...
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£52.49
In the 15th century the Portuguese Prince Henry the Navigator (Henrique o Navegador) summoned the best cartographers & navigators of his time & instructed them to explore the shores of the African coastline They thereby won expertise in navigation & shipbuilding heralding the Age of Exploration & enabling Portugal to later to find a sea trade route to India & China In the height of its power Portugal controlled the sea trade from Brazil to Japan & attained overwhelming wealth with the trade monopoly on spices The players represent wealthy trade dynasties that help to build up the Portuguese colonial empire Tracing the routes of famous explorers they advance all the way to Nagasaki--but sailing into unknown waters is a dangerous venture Founding colonies & building factories helps them to build up an economic base But the prices for sugar gold & spices fluctuate all the time & only the trade dynasty that adapts to the market will be able to finance its lofty plans Competing for new discoveries colonies shipyards & churches it is very important to observe the actions of the other players ...
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£7.99
Universal case for navigation systems (eg Navman N20 Viamichelin X950 Becker Traffic High Speed 2 etc) To protect against scratches dirt & moisture Colour black Material leather Belt loop Detachable hand loop Two zips Inside pocket eg for memory cards Inside

Dimensions size 2 W 130 x D 25 x H 80 cm Feature Product Features Inside

Dimensions Width 13 For Navigation System (Brand) Universal Colour Black Material Leather Line Navi Bag Inside Dimension Depth 8 Weight 1055 Inside

Dimensions Height 25





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Nautilion Board Game

Nautilion is a dice game in the Oniverse series!Take the helm of a Nautilion submarine and recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way Each turn you roll three dice and give one to each of these figures the Nautilion the Phantom Submarine and the Darkhouse The dice of the Nautilion and the Phantom Submarine move those figures along a path formed by Crew tokens the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction The crew token
on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost!Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need and which you can leave to your enemies (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value) To win you need to reach the Abyss with a full crew of nine different tokens Five expansions are included with the game adding new crew members powers treacheries and challenges Players 1-2Playing time 15-30 minsAges 10
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£19.27

Product Description

Nautilion is a dice game in the Oniverse series! Take the helm of a Nautilion submarine & recruit a heroic crew to vanquish the treacherous Darkhouse that lurks in the oceanic depths You must get to the Abyss lair of the Darkhouse before the Phantom Submarine (his henchman) reaches your homeland the Happy Isles but to defeat the Darkhouse not only must you be faster than the Phantom Submarine you must also assemble the submarine's crew along the way Each turn you roll three dice & give one to each of these figures the Nautilion the Phantom Submarine & the Darkhouse The dice of the Nautilion & the Phantom Submarine move those figures along a path formed by Crew tokens the Nautilion from the Happy Isles towards the Abyss; the Phantom Submarine in the opposite direction The crew token on which your Nautilion ends its move joins your submarine the one the Phantom Submarine reaches is lost! Only four copies exist of each of the nine different tokens so you have to decide carefully which die you need & which you can leave to your enemies (The Darkhouse doesn't move but inflicts damage to you each time he gets a die with a high value) To win you need to reach the Abyss with a full crew of nine different tokens Five expansions are included with the game adding new crew members powers treacheries & challenges Players 1-2 Playing time 15-30 mins Ages 10

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Page Updated: 2022-04-14 12:22:47

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