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£26.99
Plot scheme & deceive as you build fantastical cities in Citadels Bruno Faidutti’s classic game of card drafting intrigue & cunning characters In Citadels two to eight players must shrewdly draft characters & use their abilities to create the best city possible This edition

Includes::
all the content from the previous editions by Fantasy Flight Games along with nine new characters & twelve new districts developed by the original designer Updated graphic design & all-new art brings to life a vast kingdom rich in diversity & filled with possibilities Players 2-8 Ages 10 Playtime 30-60 min Complexity 2 5

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£12.99
In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold & erect buildings The game ends at the close of a round in which a player erects hisher eighth building Players then tally their points & the player with the highest score wins Players start with a number of building cards in their hand; buildings come in five colors with the violet buildings typically having a special ability & the other colored buildings providing a benefit when you play particular characters At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc until each player has secretly chosen a character Each character has a special ability & the usefulness of any character depends upon your situation & that of your opponents The characters then carry out their actions in numerical order the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play & so on On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round) Buildings cost gold equal to the number of symbols on them & each building is worth a certain number of points In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors The expansion Citadels The Dark City was initially released as a separate item but the second edition of the game from Hans im Gluck (packaged in a tin box) & the third edition from Fantasy Flight Games included this expansion With Dark City Citadels supports a maximum of eight players Players 2-8 Playing time 20-60 minutes Ages 10 ...
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£13.49
This is the leading guide to referencing & avoiding plagiarism covering everything from understanding plagiarism & identifying sources to setting out"ations & creating a reference list Comprehensive & accessible it provides readers with detailed examples of print & electronic sources business government technical & legal publications works of art images & much more Packed with practical tips & example sources in both citations & reference lists it makes referencing manageable & easy to follow for everyone The tenth edition of this bestselling book is an essential resource for anyone doing original research for written assignments including students teachers authors librarians & non-academic researchers Cite Them Right is also available as an institutional subscription product Cite Them Right Online httpswwwcitethemrightonlinecom ...
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£34.49
For more than forty years Jan Gehl has helped to transform urban environments around the world based on his research into the ways people actually use
- or could use
- the spaces where they live & work In this revolutionary book Gehl presents his latest work creating (or recreating) cityscapes on a human scale He clearly explains the methods & tools he uses to reconfigure unworkable cityscapes into the landscapes he believes they should be cities for people Taking into account changing demographics & changing lifestyles Gehl emphasizes four human issues that he sees as essential to successful city planning He explains how to develop cities that are lively safe sustainable & healthy Focusing on these issues leads Gehl to think of even the largest city on a very small scale For Gehl the urban landscape must be considered through the five human senses & experienced at the speed of walking rather than at the speed of riding in a car or bus or train This small-scale view he argues is too frequently neglected in contemporary projects In a final chapter Gehl makes a plea for city planning on a human scale in the fast-growing cities of developing countries A ' Toolbox' presenting key principles overviews of methods & keyword lists concludes the book The book is extensively illustrated with over 700 photos & drawings of examples from Gehl's work around the globe

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£7.49
In Cities in Motion explore several large European cities where you can operate your own transportation company Build a public network with a variety of over 30 vehicle types based on real-life models including buses trams & subway trains By meeting the needs of city residents you can make as much profit as possible Observing the changing & growing city as well as the different types of people in it is key to building a successful & efficient network Play throughout 4 eras spanning from 1920 to 2020 Explore 4 different cities Vienna Helsinki Berlin & Amsterdam Advance map editor for creating your own cities Engage in a campaign with 12 scenarios as well as a sandbox mode where all campaign cities are playable Experience a real-time city & traffic simulator
Includes: Metro Station DLC
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£7.49
Volume Three of the Border Trilogy In Cormac Mc Carthy's Cities of the Plain two men marked by the boyhood adventures of All the Pretty Horses & The Crossing now stand together between their vivid pasts & uncertain futures to confront a country changing beyond recognition In the fall of 1952 John Grady Cole & Billy Parham are cowboys on a New Mexico ranch encroached upon from the north by the military On the southern horizon are the mountains of Mexico where one of the men is drawn again & again in this story of friendships & passion to a love as dangerous as it is inevitable ...
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£29.49
Peter Hall s seminal Cities of Tomorrow remains an unrivalled account of the history of planning in theory & practice as well as of the social & economic problems & opportunities that gave rise to it Now comprehensively revised the fourth edition offers a perceptive critical & global history of urban planning & design throughout the twentieth-century & beyond A revised & updated edition of this classic text from one of the most notable figures in the field of urban planning & design Offers an incisive insightful & unrivalled critical history of planning in theory & practice as well as of the underlying socio-economic challenges & opportunities Comprehensively revised to take account of abundant new research published over the last decade Reviews the development of the modern planning movement over the entire span of the twentieth-century & beyond Draws on global examples throughout & weaves the author s own fascinating experiences into the text to illustrate this authoritative story of urban growth ...
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£34.99
Cities Skylines – The Board Game is a co-operative game based on the popular computer game of the same name by Paradox Interactive Gameplay starts with four land boards being visible the exact number varying depending on the scenario The goal is to finish a number of milestones & to make the inhabitants of your city happy At the start of each milestone one additional board is bought flipped over from its nature side to its developed side Players have personal cards that show what they can build & ideally they discuss & plan with the other players how to best develop the city The cards show what effects the building will have on the city for example increasing the need for garbage collection decreasing crime or giving a bonus if placed next to a park Cardboard tiles represent residential commercial industrial & other buildings & they have varied base shapes that are placed on the developed boards on the grid When the players have developed the city to the next milestone they choose which new board to buy to expand the city score their current happiness & start a new milestone When the last milestone is finished the game ends then the total happiness score is summed There is only one city treasury & all players add to it when they make money for the city & take money from it for building a hospital or buying a new board Making sure you have enough money is an important aspect of the game for if you run out of money you go bankrupt & lose A series of scenarios teach the game in steps with each new step introducing new parts of the game Each step is easily varied such as for example switching out which unique buildings are used during a playing session Players 1-4 Playing time 70 mins Ages 10 ...
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£17.49
Cities Skylines is a modern take on the classic city simulation The game introduces new game play elements to realize the thrill & hardships of creating & maintaining a real city whilst expanding on some well-established tropes of the city building experience From the makers of the Cities in Motion franchise the game boasts a fully realized transport system It also

Includes::
the ability to mod the game to suit your play style as a fine counter balance to the layered & challenging simulation You're only limited by your imagination so take control & reach for the sky!
Includes:
- Cities Skylines After Dark DLCSnowfall DLC Extra items pack (dog park bouncy castle basketball court carousel botanical garden)



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£34.99
Cities Skylines is a modern take on a classic city builder With original gameplay to realise the thrill & hardships of creating & maintaining a real city Boasting fully realised transport & economy systems Cities Skylines is designed to suit any play style – & now anytime anywhere More portable than ever the new Nintendo Switch Edition of this best-selling city builder comes complete with reworked UI designed especially for Nintendo Switch along with two of Cities Skylines’ most popular expansions
- After Dark & Snowfall Multi-tiered & challenging simulation Constructing your city from the ground up is easy to learn but hard to master Playing as the mayor you’ll be faced with balancing essential requirements like education healthcare & much more along with your city’s real economy system Citizens in your city react fluidly with gravitas & an air of authenticity to a multitude of gameplay scenarios Nintendo Switch TM Edition exclusive Using HD rumble a rumble effect helps find the most efficient area to place service buildings in your city Pro Controllers are also supported & additional tutorials help guide your first playthrough for a better learning experience Extensive local traffic simulation Colossal Order’s extensive experience developing the Cities in Motion series is put to work in fully fleshed out well-crafted transport systems Districts & Policies Be more than just an administrator from city hall Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city After Dark Expansion Focused on leisure & tourist specialisation this expansion’s central feature is to utilise the day & night cycle & alter the approach to managing your city Will you construct a bustling city that lives & breathes at night or succumb to the perils & misadventures of the dark hourssnowfall Expansion The difficulty heats up when the city cools down thanks to this expansion’s added challenges & assets like snow maps streetcars & heating systems There are in-game temperature readings cosmetic weather enhancements extra parks & infrastructural demands to keep your citizens warm & safe from freezing conditions
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Cities Of The Global South Reader By Taylor & Francis Ltd
(Paperback, 2014)

The Cities of the Global South Reader adopts a fresh and critical approach to the fi eld of urbanization in the developing world The Reader incorporates both early and emerging debates about the diverse trajectories of urbanization processes in the context of the restructured global alignments in the last three decades Emphasizing the historical legacies of colonialism the Reader recognizes the entanglement of conditions and concepts often understood in binary relations firstthird worlds wealthpoverty developmentunderdevelopment and inclusionexclusionBy asking "whose city? whose development?" the Reader rigorously highlights the fractures along lines of class race gender and other socially and spatially constructed hierarchies in global South cities The Reader&s thematic
structure where editorial introductions accompany selected texts examines the issues and concerns that urban dwellers planners and policy makers face in the contemporary world These include the urban economy housing basic services infrastructure the role of non-state civil society-based actors planned interventions and contestations the role of diaspora capital the looming problem of adapting to climate change and the increasing spectre of violence in a post 911 transnational worldThe Cities of the Global South Reader pulls together a diverse set of readings from scholars across the world some of which have been written specially for the volume to provide an essential resource for a broad interdisciplinary readership at undergraduate and postgraduate levels in urban geography urban
sociology and urban planning as well as disciplines related to international and development studies Editorial commentaries that introduce the central issues for each theme summarize the state of the field and outline an associated bibliography They will be of particular value for lecturers students and researchers making the Cities of the Global South Reader a key text for those interested in understanding contemporary urbanization processes
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The Cities of the Global South Reader adopts a fresh & critical approach to the fi eld of urbanization in the developing world The Reader incorporates both early & emerging debates about the diverse trajectories of urbanization processes in the context of the restructured global alignments in the last three decades Emphasizing the historical legacies of colonialism the Reader recognizes the entanglement of conditions & concepts often understood in binary relations firstthird worlds wealthpoverty developmentunderdevelopment & inclusionexclusion By asking "whose city? whose development?" the Reader rigorously highlights the fractures along lines of class race gender & other socially & spatially constructed hierarchies in global South cities The Reader&s thematic structure where editorial introductions accompany selected texts examines the issues & concerns that urban dwellers planners & policy makers face in the contemporary world These include the urban economy housing basic services infrastructure the role of non-state civil society-based actors planned interventions & contestations the role of diaspora capital the looming problem of adapting to climate change & the increasing spectre of violence in a post 911 transnational world The Cities of the Global South Reader pulls together a diverse set of readings from scholars across the world some of which have been written specially for the volume to provide an essential resource for a broad interdisciplinary readership at undergraduate & postgraduate levels in urban geography urban sociology & urban planning as well as disciplines related to international & development studies Editorial commentaries that introduce the central issues for each theme summarize the state of the field & outline an associated bibliography They will be of particular value for lecturers students & researchers making the Cities of the Global South Reader a key text for those interested in understanding contemporary urbanization processes

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Contemporary - Modern era design
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Page Updated: 2022-04-14 12:22:47

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