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£17.49
Citadel Forged With Fire is a massive online sandbox RPG with elements of magic spellcasting & inter-kingdom conflict As a newly minted apprentice of the magic arts you will set off to investigate the dangerous world of Ignus Your goal create a name for yourself & achieve notoriety & power among the land's ruling Houses You have complete freedom to pursue your own destiny; hatch plots of trickery & deceit to ascend the ranks among allies & enemies become an infamous hunter of other players build massive & unique castles tame mighty beasts to do your bidding & visit uncharted territories to unravel their rich & intriguing history The path to ultimate power & influence is yours to choose KEY FEATURESEXPLORE A MASSIVE FANTASY WORLD
- Welcome to the magical world of Ignus a 36 square kilometer landmass of sweeping plains dense forests craggy mountains festering swamps & frozen tundra Leave no stone unturned as you explore dangerous caves & ancient ruins to recover powerful artifacts & uncover a rich history spanning thousands of years Embark on a journey across the land to find the perfect place for you & your allies to call home STUDY THE ARCANE ARTS
- Master a diverse range of powerful spells Discover your conduit of choice among a huge selection of mystic wands & staves magically imbued axes swords maces & hammers & enchanted gauntlets CREATE ALLIANCES & FORGE AN EMPIRE
- Align your efforts with fellow Warlocks to create a mighty House Create an internal hierarchy of power design & plant your own House flag share your resources to build huge castles & team up to hunt legendary creatures Wage war with opposing Houses or hatch plans of deceit & trickery to cause internal chaos & ascend the ranks within your own FIGHT TAME & RIDE LEGENDARY BEASTS
- Use the Pacify spell to tame ferocious creatures & amass an army of minions Tamed companions will gain experience & grow with you as you travel the world & triumph in battle Siege an enemy fortress with a horde of savage Orcs ride Horses & Direwolves to quickly traverse the vast landscape or rain fiery death upon your enemies from the back of a Dragon!BUILD & FORTIFY EPIC CASTLES
- Construct your Dream Castle using hundreds of structural pieces found within a flexible & easy-to-use building editor or take advantage of the dynamic destruction engine & crush someone else's Enhance your fortress with magical structures like defensive shields attack towers mana pools & respawn stones Unlock new fortification materials & building features as you level up with so many materials & pieces to work with the only limit is your imagination FIND A NEAR LIMITLESS VARIETY OF LOOT
- Are you an old bearded & wise Warlock or are you a young ambitious & strong-willed Mage? Create your own style with a huge variety of clothing & weapon options Discover a near limitless variety among these items' stats with Citadel's rich & deep loot generation system; every loot pull is different & ensures that fighting monsters & exploring dungeons is a constantly rewarding & memorable experience ACHIEVE THE POWER OF FLIGHT
- Why walk when you can fly? Use your Wizardly prowess to take to the skies Enjoy the convenience of a custom-crafted broomstick tame & mount airborne companions like dragons & giant eagles or use alchemy to concoct potent elixirs allowing flight without the aid of beast or broom






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Between the Solar Array Pumped Laser & Troy the two trillion ton nickel-iron battlestation created by eccentric billionaire Tyler Vernon Earth has managed to recapture the Sol system from their Horvath conquerors & begin entering the galactic millieu But when the Rangora Empire rapidly crushes humanity&s only ally it becomes clear the war is just beginning At the heart of nickel iron & starlight are the people Marines Navy & civilians who make Troy a living breathing engine of war Survivors of apocalypse they know the cost of failure If this Troy falls no one will be left to write the epic Citadel continues the saga begun in Live Free or Die following the paths of several characters during the first years of The Spiral Arm Wars culminating in the First Battle of E Eridani ...
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Nemesis Now are the masters of gothic fantasy art & modelling They've worked with the world's leading fantasy artists & designers to produce premium quality collectables & traditional giftware for over 15 years You'll fall in love with their stunning attention to detail & craftsmanship across a huge range of products ...
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An inspiring & gritty real life adventure similar to Soldier Spy & A Captain&s Duty by Captain Phillips Jordan Wylie a young man from a tough area of Blackpool where kids like him often went off the rails chose a life in the army He saw service in Iraq & learned to cope with the horrors he&d witnessed then suffered an injury that blocked any chance of climbing up the military ladder But an old army colleague suggested he join a security team on a tanker in Yemen Ex-servicemen were offered dazzling salaries & James Bond& lifestyles between jobs protecting the super-tankers carrying consumer goods to Europe & the US However for the men tempted to go the price they paid was the claustrophobia & isolation of life on board & the ever-present possibility of death skimming towards them across the vast lonely blue sea Jordan was one of these men In Citadel he writes the first account of these dangerous years from someone &at the front& A young soldier from the backstreets of Blackpool he was determined to make the most of his life but unsure of the way forward To his surprise he found his answers in the perilous waters of & Pirate Alley& ...
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Plot scheme & deceive as you build fantastical cities in Citadels Bruno Faidutti’s classic game of card drafting intrigue & cunning characters In Citadels two to eight players must shrewdly draft characters & use their abilities to create the best city possible This edition

Includes::
all the content from the previous editions by Fantasy Flight Games along with nine new characters & twelve new districts developed by the original designer Updated graphic design & all-new art brings to life a vast kingdom rich in diversity & filled with possibilities Players 2-8 Ages 10 Playtime 30-60 min Complexity 2 5

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This is the leading guide to referencing & avoiding plagiarism covering everything from understanding plagiarism & identifying sources to setting out"ations & creating a reference list Comprehensive & accessible it provides readers with detailed examples of print & electronic sources business government technical & legal publications works of art images & much more Packed with practical tips & example sources in both citations & reference lists it makes referencing manageable & easy to follow for everyone The tenth edition of this bestselling book is an essential resource for anyone doing original research for written assignments including students teachers authors librarians & non-academic researchers Cite Them Right is also available as an institutional subscription product Cite Them Right Online httpswwwcitethemrightonlinecom ...
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For more than forty years Jan Gehl has helped to transform urban environments around the world based on his research into the ways people actually use
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- the spaces where they live & work In this revolutionary book Gehl presents his latest work creating (or recreating) cityscapes on a human scale He clearly explains the methods & tools he uses to reconfigure unworkable cityscapes into the landscapes he believes they should be cities for people Taking into account changing demographics & changing lifestyles Gehl emphasizes four human issues that he sees as essential to successful city planning He explains how to develop cities that are lively safe sustainable & healthy Focusing on these issues leads Gehl to think of even the largest city on a very small scale For Gehl the urban landscape must be considered through the five human senses & experienced at the speed of walking rather than at the speed of riding in a car or bus or train This small-scale view he argues is too frequently neglected in contemporary projects In a final chapter Gehl makes a plea for city planning on a human scale in the fast-growing cities of developing countries A ' Toolbox' presenting key principles overviews of methods & keyword lists concludes the book The book is extensively illustrated with over 700 photos & drawings of examples from Gehl's work around the globe

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In Cities in Motion explore several large European cities where you can operate your own transportation company Build a public network with a variety of over 30 vehicle types based on real-life models including buses trams & subway trains By meeting the needs of city residents you can make as much profit as possible Observing the changing & growing city as well as the different types of people in it is key to building a successful & efficient network Play throughout 4 eras spanning from 1920 to 2020 Explore 4 different cities Vienna Helsinki Berlin & Amsterdam Advance map editor for creating your own cities Engage in a campaign with 12 scenarios as well as a sandbox mode where all campaign cities are playable Experience a real-time city & traffic simulator
Includes: Metro Station DLC
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The Cities of the Global South Reader adopts a fresh & critical approach to the fi eld of urbanization in the developing world The Reader incorporates both early & emerging debates about the diverse trajectories of urbanization processes in the context of the restructured global alignments in the last three decades Emphasizing the historical legacies of colonialism the Reader recognizes the entanglement of conditions & concepts often understood in binary relations firstthird worlds wealthpoverty developmentunderdevelopment & inclusionexclusion By asking "whose city? whose development?" the Reader rigorously highlights the fractures along lines of class race gender & other socially & spatially constructed hierarchies in global South cities The Reader&s thematic structure where editorial introductions accompany selected texts examines the issues & concerns that urban dwellers planners & policy makers face in the contemporary world These include the urban economy housing basic services infrastructure the role of non-state civil society-based actors planned interventions & contestations the role of diaspora capital the looming problem of adapting to climate change & the increasing spectre of violence in a post 911 transnational world The Cities of the Global South Reader pulls together a diverse set of readings from scholars across the world some of which have been written specially for the volume to provide an essential resource for a broad interdisciplinary readership at undergraduate & postgraduate levels in urban geography urban sociology & urban planning as well as disciplines related to international & development studies Editorial commentaries that introduce the central issues for each theme summarize the state of the field & outline an associated bibliography They will be of particular value for lecturers students & researchers making the Cities of the Global South Reader a key text for those interested in understanding contemporary urbanization processes ...
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Volume Three of the Border Trilogy In Cormac Mc Carthy's Cities of the Plain two men marked by the boyhood adventures of All the Pretty Horses & The Crossing now stand together between their vivid pasts & uncertain futures to confront a country changing beyond recognition In the fall of 1952 John Grady Cole & Billy Parham are cowboys on a New Mexico ranch encroached upon from the north by the military On the southern horizon are the mountains of Mexico where one of the men is drawn again & again in this story of friendships & passion to a love as dangerous as it is inevitable ...
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Citadels Classic

In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings The game ends at the close of a round in which a player erects hisher eighth building Players then tally their points and the player with the highest score wins Players start with a number of building cards in their hand; buildings come in five colors with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc until each player has secretly chosen a character Each character has a special
ability and the usefulness of any character depends upon your situation and that of your opponents The characters then carry out their actions in numerical order the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play and so on On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round) Buildings cost gold equal to the number of symbols on them and each building is worth a certain number of points In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or
buildings of all five colors The expansion Citadels The Dark City was initially released as a separate item but the second edition of the game from Hans im Gluck (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion With Dark City Citadels supports a maximum of eight players Players 2-8 Playing time 20-60 minutes Ages 10
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£12.99

Product Description

In Citadels players take on new roles each round to represent characters they hire in order to help them acquire gold & erect buildings The game ends at the close of a round in which a player erects hisher eighth building Players then tally their points & the player with the highest score wins Players start with a number of building cards in their hand; buildings come in five colors with the violet buildings typically having a special ability & the other colored buildings providing a benefit when you play particular characters At the start of each round the player who was king the previous round discards one of the eight character cards at random chooses one then passes the cards to the next player etc until each player has secretly chosen a character Each character has a special ability & the usefulness of any character depends upon your situation & that of your opponents The characters then carry out their actions in numerical order the assassin eliminating another character for the round the thief stealing all gold from another character the wizard swapping building cards with another player the warlord optionally destroys a building in play & so on On a turn a player earns two or more gold (or draws two building cards then discards one) then optionally constructs one building (or up to three if playing the architect this round) Buildings cost gold equal to the number of symbols on them & each building is worth a certain number of points In addition to points from buildings at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors The expansion Citadels The Dark City was initially released as a separate item but the second edition of the game from Hans im Gluck (packaged in a tin box) & the third edition from Fantasy Flight Games included this expansion With Dark City Citadels supports a maximum of eight players Players 2-8 Playing time 20-60 minutes Ages 10

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Jargon Buster

Gold - A precious highly conductive metal
Flight - The process of of an object moving through the air
Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
Purple - A colour between red and blue. Commonly associated with Cadburys
Dark - A colour which absorbs visable ligt so apears less light than objects that reflect light
King - The figure head of a monarch
Gold - A colour, a type of rich metal. Chemical symbol AU.
Classic - Something that is still like it was originally a high quality standard.
Random - Something that appear out of the ordinary, chosen without method.

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