Cheesonomics is a cheesy original card game for 2-5 players ages 8 & up that takes about 20-30 minutes to play It is a strategic set collecting memory-based hand management card game based on controlling & manipulating the supply & demand of various types of cheese from cheese markets throughout North America or Europe The European edition of Cheesonomics features cheese from France Germany Italy The Netherlands & Scandinavia The North American edition of Cheesonomics features cheese from Wisconsin California New York Oregon & Canada The overall goal of Cheesonomics is to manage your cheese supply churn the right colors or animal types from your opponents& hands produce the market&s most demanded colors of cheese to milk the most profit & earn the most curd cash by selling different colors of cheese at high market prices Cheesonomics can be played at three different skill levels
- mild sharp & extra sharp
- allowing gamers to adjust the game according to their own playing palate Each game starts with three market wheels made up of 5 market wedges & each player receives five cheese wedges & a cheese knife marked with either cheddar edam feta gouda or parmesan On each turn the active player begins by retrieving his cheese knife from the serving tray
- if it was placed there on a previous turn
- & then chooses one of three different culinary actions Churn Cheese Produce Cheese or Sell Cheese Churning cheese allows a player to collect cheese wedges from opponents When churning the active player asks for one color or animal type The colors are red orange yellow green or blue & animals are cow sheep goat yak & reindeer If an opponent has that type of cheese card he must give the active player one card of that type If he does not have that card type the opponent must show his hand & give the active player one wedge of the active player&s choice The active player then protects his product by placing his cheese knife over that color or animal type on the provided serving tray No other player can churn for that type of cheese until the knife is removed on that player&s next turn Instead of Churning a player could Produce cheese To do this the active player simply plays all cheese wedges of one color or animal type from his hand face up onto the table into a cheese wheel These wedges will be available for sale in future turns The player then draws cheese wedges until he has five total wedges in his hand Instead of Churning or Producing cheese the active player could Sell Cheese To sell a player chooses up to three wedges of one color or animal type from previously-formed cheese & gains curd cash depending on the market which is the sum of face-up matching color market wedges After selling cheese the active player now " Mooves" the market choosing one market wedge representing the color of the cheese sold in the transaction & flipping that wedge to the opposite side The game ends when the cheese wedge draw pile is exhausted during a player&s turn The cheesemonger who has the most curd cash is the cheesy champion! Cheesonomics has even more to offer players who wish to try out the Sharp & Extra Sharp flavors of the game In the Sharp game players can now further manipulate the market Whenever a Sell Cheese action is taken that player now also chooses a wedge in the market to completely replace with one from his personal supply of market wedges There are also certain cheese wedges with market symbols that may be activated during a Sell Cheese action that can allow a player to discard one of their market wedges & gain another or give a market wedge to one of the other players & take one of theirs The Extra Sharp game is for the truly adventurous Cheeseheads! As an expansion to Cheesonomics players can add in the Extra Sharp cheese wedge cards that introduce growth hormone organic & smelly cheese wedges Each of these new cheese wedge types have special rules that affect a Sell Cheese action allowing players the choice to boost their production with growth hormones earn more curds at game end with quality organic cheeses or use pungent aromas to prevent players from flipping or removing market wedges Players 2-5 Suggested ages 8 Playing time 20 minutes