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The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror The Card Game " Between the phantasms of nightmare & the realities of the objective world a monstrous & unthinkable relationship was crystallizing & only stupendous vigilance could avert still more direful developments" –HP Lovecraft “ The Dreams in the Witch House” You are not safe in this city any more Your journey first began with a dark prophecy from a soothsayer & it has led you to the dangerous shining halls of Josef Meiger&s estate & the dilapidated Witch House of French Hill in search of buried histories best left forgotten Tangled up with all of it is a long-dead sorceress from Arkham&s past so perhaps the best place to start is where so many witches like her met their end hundreds of years ago ...
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£26.24
We think we know the history of the Earth but there are secrets that lie beyond our reckoning & truths that could undo our entire understanding of the universe When renowned historian Alejandro Vela discovers one of these secrets the ruins of an ancient & forgotten Aztec city it sets into motion a plot that could unravel the very fabric of time The Forgotten Age is the third deluxe expansion for Arkham Horror The Card Game Here your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team This expansion introduces five new investigators to Arkham Horror The Card Game along with sixty-four player cards & eighty-seven encounter cards including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age This is not a standalone product A copy of the Arkham Horror The Card Game Core Set is required to play ...
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£15.99
The Secret Name is the first Mythos Pack in The Circle Undone cycle Following the events of The Circle Undone you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham Such knowledge is difficult to come by even in a place like Arkham but you do know of one witch whose story has been passed down for nearly two hundred years Keziah who escaped from the Salem Gaol back in the late 1600’s & whose ghost still supposedly haunts the condemned Witch House in French Hill With many questions & few leads you have no choice but to chase the ghosts of Arkham’s past As a new cycle begins you will need new tools to help you battle these unholy forces To help you with this task some of the new player cards in The Secret Name belong to more than one class These cards which can be identified by their golden hue & dual class icons in the upper right corner of the card can be added to your investigator’s deck if you have access to either of the classes detailed on the card If however an investigator has limited access to one of the classes on a multiclass card that card will occupy one of the investigator’s limited slots even if they have unlimited access to the other class detailed on the card But with diverse uses & powerful effects they make a worthy addition to any investigator’s arsenal ...
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£12.99
The first series of figures from the Arkham games did fantastically well reaching both gaming & comics fans Now there is a second wave based on the just released Arkham Knight game Each Arkham Knight POP! vinyl figure stands around 9cm tall & comes packed in an illustrated window box ...
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£54.99
The Arkham Knight is a fictional supervillain who appears in American comic books published by DC Comics & is the titular villain in Rocksteady Studios' video game Batman Arkham Knight The character was created by Rocksteady in collaboration with DC Comics CCO & writer Geoff Johns & officially first appeared in Batman Arkham Knight 1 The Arkham Knight harbors a seemingly deep-rooted grudge against Batman & fully intends to kill the Dark Knight only after making him suffer To achieve his goal he has aligned himself with Scarecrow & provides a military presence in the evacuated city of Gotham during the events of Batman Arkham Knight Kotobukiya returns to the popular Batman Arkham series of video games by Rocksteady Studios & Warner Bros Interactive for the Arkham Knight ARTFX Statue The Arkham Knight is caught mid-action as he rushes in to take on his sworn enemy Special modular base can be configured multiple ways to enhance your display The Arkham Knight stands 25 cm (nearly 10 inches) tall in 110 scale Display the Arkham Knight on his own or create your own battle scene with the Batman Arkham Knight ver ARTFX Statue from Kotobukiya!A first for the ARTFX series the Arkham Knight comes with a new modular base system that lets you customize your display with a wide range of options; you can have the villain rushing over rooftops breaking through a wall or tackling the hero! With multiple square & rectangular pieces to build up your display plus unique architectural elements & joint parts to hold them all together this set is all about building your own diorama base Even better you can really craft your own unique display by combining the Arkham Knight’s modular elements with those of his arch-rival Batman (sold separately) & show off the two fighting in a rich & complex Gotham City environment! Lastly as a special bonus every bullet hole in the walls of the diorama is Approx. 4mm in diameter so it can also display Frame Arms model kits or Modeling Support Goods along with making it the perfect environmental display for other figures or ARTFX statues in your collection ...
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£14.99
Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham There are bad doings & a child or two frequently goes missing This year Miskatonic University students engaged in occult studies have been turning up dead Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter Time is of the essence because after Walpurgis Night the trail will grow cold & the culprits will retreat to the shadows until the next Witches& Sabbat when the next cycle of deaths will begin As private investigator Howard Lovecraft you will investigate events based on the stories " The Dreams in the Witch House" (1933) " The Thing on the Doorstep" (1933) & " The Unnamable" (1923) Arkham Noir is a solitaire card game inspired by the interconnected stories of H P Lovecraft & other authors re-imagined as noir detective stories Each case stands alone Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players ...
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£8.49
You are a freelance journalist working in the city of Arkham One day you hear about a mysterious ritual taking place in the underground cellar of the city’s prestigious Miskatonic University You & your team decide to infiltrate & investigate the ritual anonymously in the hope of securing the next exclusive Without much thought you step into the cellar but it doesn’t take long before you come to regret your decisions The cellar is a shrine to ancient god & the horrifying ritual is tearing apart the minds of those who participate causing them to go insane! In the dark & musty cellar worshipers are passing around artifacts The light is dim so you can’t quite make out the artifacts you are passing around However further away in the distance you get a glimpse of what others are holding You can see the effect these magical artifacts are having on their bearers You will need to deduce what you’re holding by studying the other worshipers Preserve your sanity & escape from the ritual alive! Game Play Overview In Arkham Ritual you don’t see the card you are holding Instead you see the cards other players are holding You must guess the card you are holding by looking at other players’ cards & the cards that have already been played The game is played over multiple rounds where each round consists of multiple turns During each turn one player draws the top card of the deck looks at it & passes it to another player The player who receives the card has a choice either to a) discard the card he she is holding face up & take the new card without looking at it or b) pass the card to another player without looking at it After a player takes a turn another player takes his her turn The round continues until one of the round end conditions is met at which point all players reveal their cards At this time if you are holding a cursed (red) card then the card corrupts your mind & you lose your sanity If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color) the artifacts create an unpleasant resonance corrupts your mind & you will lose your sanity You successfully survive the ritual only if you are holding a unique sane (blue) card Players lose their sanity by discarding sanity markers New rounds continue until one or more players have lost all their sanity markers All players who still have sanity markers survive the ritual Will you successfully investigate the ritual & come out alive!? Components 28 cards 30 sanity tokens 7 player aids 1 play sheet ...
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£62.49
In Arkwright players run up to four factories in England during the late 18th Century Your goal is to have the most valuable block of own shares Thus you must increase your share value & buy shares from the bank To run the factories you need workers When hiring Workers demand is automatically created But of course you want to replace your expensive workers (wage 2-5) by machines (1) To have more output from your factories you may employ new Workers or improve your factory to the next technical level You fix the price for your goods during an action round To enhance your chances of selling goods you improve your factories to higher levels increase the quality & make some sales promotion The higher these factors the better are your chances of success
- the higher the price the lower Each player has an own set of "action tokens" like "build & modernize factories" "employ new workers" "improve quality" etc On your turn you place one of those tokens on one of the free spaces in your line of the " Administration board" & pay the according administration costs ranging from 2 to 10 (odd numbers) Some actions depend on how much you paid ie you may buy more machines with one single action when you pay more (use a higher space which is then blocked for the rest of the round) During the game your actions become more & more effective by new tokens ie allow you to buy 3 machines in a single turn instead of 2 increase quality 2 levels instead of only 1) After each round of actions one kind of factories is active & you have to pay for all your workers & machines there then sell the manufactured products The value of your shares increases for sold products & best quality Goods may also be traded to the colonies by ship
- provided you have a contract with the monopoly of the East Indian Company After four turns each of the factories has produced & the round ends Players remove the action tokens from the administration board & reveal an event token After 5 rounds the player with the most valuable block of shares wins Neither being to be the one with the most shares nor being the one with the highest share value guarantees victory Arkwright means that you can act in different ways Run all four factories with most possible output set the focus on only two factories & improve them more than the others can; use shipping to colony or focus on the home market In any way you have to react to the opponents & their strategy Enter markets with deficit in supply or give up business where the other players start to push you out Buy shares when they are cheap & increase the value or first make money & buy shares later To get familiar with the market mechanics you may start with a 120 minutes version " Spinning Jenny" but for those who like full strategy in economic themed games the 240 minute " Waterframe"-Rules come with more options to improve your factory & use ships 2-4 Players 120-240 Min Playing Time Age 12

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£15.99
Tracklist A1 Mon Homme 313 A2 J'en Ai Marre 200 A3 La Java 217 A4 En douce 236 A5 La Belotte 223 A6 Deux Sous d'violettes 247 A7 Y'a Des Manires 249 B1 Si Vous Etiez Un Coquin 232 B2 Pourquoi (m')as-tu Fait a Chri 308 B3 La Femme est faite pour l' Homme 310 B4 La Villette 253 B5 Coeur de Parisienne 239 B6 Le Baba 253 B7 Ah! le joli Jeu 237 C1 Mort Crdit
- Les Vacances en Famille 616 C2 Mort Crdit
- Le Certificat d' Etudes 747 C3 Comme de Bien Entendu 321 D1 Mort Crdit
- Le Dpart pour l' Angleterre 1611 D2 Une Gueule d' Athmosphre 125 D3 Viens Viens Madeleine 210


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£6.99
Please note this is a region 2 DVD & will require a region 2 (Europe) or region Free DVD Player in order to play Michael Faraday (Jeff Bridges) & his 10 year old son Grant (Spencer Treat Clark) are both trying to come to terms with the loss two years earlier of Michael&s wife Grant&s mother When they befriend a family from across the road things seem to get a little better for them However as the families become closer Michael starts having misgivings about Oliver & Cheryl Lang (Tim Robbins Joan Cusack) & begins investigating them He soon realises that the Langs are definitely not who they claim to be The film is a tense political psychological thriller with Michael uncovering more & more about the seemingly innocent family living opposite him on Arlington Road Actors Tim Robbins Jeff Bridges Joan Cusack Hope Davis Robert Gossett Auden Thornton Darryl Cox & Spencer Treat Clark Director Mark Pellington Certificate 15 years & over Year 1999 Screen Widescreen 2351 Anamorphic Languages German English
- Dolby Digital (51) Subtitles English For The Hard Of Hearing ; English ; Dutch ; German Duration 1 hour & 53 minutes (approx) Region Region 2
- Will only play on European Region 2 or multi-region DVD players

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Archived Product

Arkham Noir 2- Called Forth By Thunder

Randolph Carter i&115; &115;itting acro&115;&115; from your de&115;k &8220;The &115;tate police have &115;trongly advi&115;ed me to &115;tay out of the area” One dead companion and two other&115; mi&115;&115;ing pre&115;umed dead; Carter wa&115; old money which went a long way toward&115; explaining why he wa&115;n&8217;t in jail &8220;Uh huh” i&115; all the enthu&115;ia&115;m you can mu&115;ter He continue&115; &8220;We were looking into the creeping death &115;talking the local&115; Poor &115;quatter type&115; de&115;cendant&115; of the Dutch coloni&115;t&115; that once claimed the land Typer put me on to it and now he&8217;&115; nowhere to be found of cour&115;e Thing&115; got out of hand and I wonder if youd fini&115;h looking into it for me?” Old money trump&115; no
money when the rent i&115; due &115;o you tell him you&8217;ll motor out to the Cat&115;kill&115; and poke around &8220;Bring an umbrella There are an awful lot of &115;torm&115; in the area”Arkham Noir i&115; a &115;olitaire card game in&115;pired by the interconnected &115;torie&115; of H P Lovecraft and other author&115; re-imagined a&115; noir detective &115;torie&115; Each ca&115;e &115;tand&115; alone In Ca&115;e 2 Called Forth By Thunder a&115; private inve&115;tigator Howard Lovecraft you will inve&115;tigate event&115; ba&115;ed on the &115;torie&115; &8220;The Lurking Fear” (1923) and &8220;The Diary of Alonzo Typer” (1938) New element&115; &115;uch a&115; &115;torm card&115; and formula card&115; are introduced which will force player&115; to face the new
challenge in a different way
RIP - This product is no longer available on our network. It was last seen on 05.06.2021

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Availability: In Stock
£15.49

Product Description

Randolph Carter i&115; &115;itting acro&115;&115; from your de&115;k &8220; The &115;tate police have &115;trongly advi&115;ed me to &115;tay out of the area” One dead companion & two other&115; mi&115;&115;ing pre&115;umed dead; Carter wa&115; old money which went a long way toward&115; explaining why he wa&115;n&8217;t in jail &8220; Uh huh” i&115; all the enthu&115;ia&115;m you can mu&115;ter He continue&115; &8220; We were looking into the creeping death &115;talking the local&115; Poor &115;quatter type&115; de&115;cendant&115; of the Dutch coloni&115;t&115; that once claimed the land Typer put me on to it & now he&8217;&115; nowhere to be found of cour&115;e Thing&115; got out of hand & I wonder if youd fini&115;h looking into it for me?” Old money trump&115; no money when the rent i&115; due &115;o you tell him you&8217;ll motor out to the Cat&115;kill&115; & poke around &8220; Bring an umbrella There are an awful lot of &115;torm&115; in the area” Arkham Noir i&115; a &115;olitaire card game in&115;pired by the interconnected &115;torie&115; of H P Lovecraft & other author&115; re-imagined a&115; noir detective &115;torie&115; Each ca&115;e &115;tand&115; alone In Ca&115;e 2 Called Forth By Thunder a&115; private inve&115;tigator Howard Lovecraft you will inve&115;tigate event&115; ba&115;ed on the &115;torie&115; &8220; The Lurking Fear” (1923) & &8220; The Diary of Alonzo Typer” (1938) New element&115; &115;uch a&115; &115;torm card&115; & formula card&115; are introduced which will force player&115; to face the new challenge in a different way

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Jargon Buster

Motor - A evice that converts electricity into motion
Hand - A part of the body at the end of the arm
Hand - A pointer which indicates time on a clock face
police - Persons empowered to reduce civil disorder and enforce the law.
Diary - A day to day book record of events and experiences.

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Page Updated: 2022-04-14 12:22:47

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