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£15.99
For The Greater Good is the third Mythos Pack in The Circle Undone cycle for Arkham Horror The Card Game Following the events of The Wages of Sin you are disturbed to learn that there have been even more strange sightings in Arkham & worse several more people have disappeared You need help Your relationship with the Order of the Silver Twilight cannot continue to balance on the edge of a knife You must decide whether you will place your trust in them or count them among your enemies & this decision will shape your adventure moving forward determining your ties to the Lodge & which areas of the manor you will have access to At first glance several of the player cards featured in For the Greater Good may look familiar In The Secret Name the Arkham Horror LCG broke the boundary between player factions by introducing player cards like that belonged to multiple classes Now as your investigators continue to gain experience from their research into Arkham’s secret history you will have the chance to upgrade these cards into more powerful versions that fit into classic single-class categories Each version of these upgraded cards feature distinct art pieces & abilities that play into the core focuses of their classes growing with your investigators as their search for answers continue Players 1-2 Playing time 60-120 mins Ages 14 ...
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In the Clutches of Chaos is the fifth Mythos Pack in The Circle Undone cycle for Arkham Horror The Card Game After your fateful investigation in Union & Disillusion the state of the city continues to decay Breaches in reality begin to rip through the fabric of the Earth & a faint melody of discordant pipes can be heard throughout the streets of Arkham Frightened citizens have sealed themselves in their homes yet you continue to patrol the streets desperate for some solution to end the chaos In In the Clutches of Chaos doom does not accrue at the usual rate Instead breaches are made at various locations marked by resource tokens When enough breaches have been made a single location an incursion occurs An incursion adds doom to its location & causes the breaches to spread opening rifts in reality at connecting locations Your goal is to prevent incursions by removing the breaches that cause them but this can only be done by activating the action abilities on each location If you do not maintain control over the breaches you may soon find yourself overwhelmed with Arkham falling into madness You cannot allow that to happen! Players 1-2 Playing time 60-120 mins Ages 14 ...
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£23.99
You thought the cases were closed relegated to a past that was best left forgotten Beginning with a search for two missing Miskatonic University professors your inquiries in The Dunwich Legacy launched you on a campaign that led from the decrepit streets of Dunwich to the infamous Clover Club & realms beyond But questions from these strange investigations still linger compelling you to board the train to Dunwich once more Return to the Dunwich Legacy invites you to re-open your old cases & experience the first full-length campaign for Arkham Horror The Card Game with fresh eyes as you encounter new challenges & new surprises Across this expansion’s 81 new scenario cards & 23 new player cards you’ll explore new locations face more ghastly treacheries & enhance your investigator’s abilities as you face even more unspeakable terrors Finally Return to the Dunwich Legacy also features a premium box & thirty-two divider cards to conveniently store your complete campaign in one place Players 1-2 Playing time 60-120 minutes Ages 14 ...
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The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror The Card Game " Between the phantasms of nightmare & the realities of the objective world a monstrous & unthinkable relationship was crystallizing & only stupendous vigilance could avert still more direful developments" –HP Lovecraft “ The Dreams in the Witch House” You are not safe in this city any more Your journey first began with a dark prophecy from a soothsayer & it has led you to the dangerous shining halls of Josef Meiger&s estate & the dilapidated Witch House of French Hill in search of buried histories best left forgotten Tangled up with all of it is a long-dead sorceress from Arkham&s past so perhaps the best place to start is where so many witches like her met their end hundreds of years ago ...
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£26.24
We think we know the history of the Earth but there are secrets that lie beyond our reckoning & truths that could undo our entire understanding of the universe When renowned historian Alejandro Vela discovers one of these secrets the ruins of an ancient & forgotten Aztec city it sets into motion a plot that could unravel the very fabric of time The Forgotten Age is the third deluxe expansion for Arkham Horror The Card Game Here your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team This expansion introduces five new investigators to Arkham Horror The Card Game along with sixty-four player cards & eighty-seven encounter cards including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age This is not a standalone product A copy of the Arkham Horror The Card Game Core Set is required to play ...
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£12.99
The first series of figures from the Arkham games did fantastically well reaching both gaming & comics fans Now there is a second wave based on the just released Arkham Knight game Each Arkham Knight POP! vinyl figure stands around 9cm tall & comes packed in an illustrated window box ...
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£54.99
The Arkham Knight is a fictional supervillain who appears in American comic books published by DC Comics & is the titular villain in Rocksteady Studios' video game Batman Arkham Knight The character was created by Rocksteady in collaboration with DC Comics CCO & writer Geoff Johns & officially first appeared in Batman Arkham Knight 1 The Arkham Knight harbors a seemingly deep-rooted grudge against Batman & fully intends to kill the Dark Knight only after making him suffer To achieve his goal he has aligned himself with Scarecrow & provides a military presence in the evacuated city of Gotham during the events of Batman Arkham Knight Kotobukiya returns to the popular Batman Arkham series of video games by Rocksteady Studios & Warner Bros Interactive for the Arkham Knight ARTFX Statue The Arkham Knight is caught mid-action as he rushes in to take on his sworn enemy Special modular base can be configured multiple ways to enhance your display The Arkham Knight stands 25 cm (nearly 10 inches) tall in 110 scale Display the Arkham Knight on his own or create your own battle scene with the Batman Arkham Knight ver ARTFX Statue from Kotobukiya!A first for the ARTFX series the Arkham Knight comes with a new modular base system that lets you customize your display with a wide range of options; you can have the villain rushing over rooftops breaking through a wall or tackling the hero! With multiple square & rectangular pieces to build up your display plus unique architectural elements & joint parts to hold them all together this set is all about building your own diorama base Even better you can really craft your own unique display by combining the Arkham Knight’s modular elements with those of his arch-rival Batman (sold separately) & show off the two fighting in a rich & complex Gotham City environment! Lastly as a special bonus every bullet hole in the walls of the diorama is Approx. 4mm in diameter so it can also display Frame Arms model kits or Modeling Support Goods along with making it the perfect environmental display for other figures or ARTFX statues in your collection ...
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£15.49
Randolph Carter i&115; &115;itting acro&115;&115; from your de&115;k &8220; The &115;tate police have &115;trongly advi&115;ed me to &115;tay out of the area” One dead companion & two other&115; mi&115;&115;ing pre&115;umed dead; Carter wa&115; old money which went a long way toward&115; explaining why he wa&115;n&8217;t in jail &8220; Uh huh” i&115; all the enthu&115;ia&115;m you can mu&115;ter He continue&115; &8220; We were looking into the creeping death &115;talking the local&115; Poor &115;quatter type&115; de&115;cendant&115; of the Dutch coloni&115;t&115; that once claimed the land Typer put me on to it & now he&8217;&115; nowhere to be found of cour&115;e Thing&115; got out of hand & I wonder if youd fini&115;h looking into it for me?” Old money trump&115; no money when the rent i&115; due &115;o you tell him you&8217;ll motor out to the Cat&115;kill&115; & poke around &8220; Bring an umbrella There are an awful lot of &115;torm&115; in the area” Arkham Noir i&115; a &115;olitaire card game in&115;pired by the interconnected &115;torie&115; of H P Lovecraft & other author&115; re-imagined a&115; noir detective &115;torie&115; Each ca&115;e &115;tand&115; alone In Ca&115;e 2 Called Forth By Thunder a&115; private inve&115;tigator Howard Lovecraft you will inve&115;tigate event&115; ba&115;ed on the &115;torie&115; &8220; The Lurking Fear” (1923) & &8220; The Diary of Alonzo Typer” (1938) New element&115; &115;uch a&115; &115;torm card&115; & formula card&115; are introduced which will force player&115; to face the new challenge in a different way ...
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£14.99
Walpurgis Night May’s Eve is always a nightmare in witch-haunted Arkham There are bad doings & a child or two frequently goes missing This year Miskatonic University students engaged in occult studies have been turning up dead Arkham Police in deference to your unusual expertise have asked for your help to get to the root of the matter Time is of the essence because after Walpurgis Night the trail will grow cold & the culprits will retreat to the shadows until the next Witches& Sabbat when the next cycle of deaths will begin As private investigator Howard Lovecraft you will investigate events based on the stories " The Dreams in the Witch House" (1933) " The Thing on the Doorstep" (1933) & " The Unnamable" (1923) Arkham Noir is a solitaire card game inspired by the interconnected stories of H P Lovecraft & other authors re-imagined as noir detective stories Each case stands alone Gameplay consists of adding cards to open cases creating lines of investigation in an effort to solve them The ultimate goal is to score five "puzzle" clue cards in order to piece together the big picture before running out of time or mental stability Each newly shuffled deck is the start of a unique challenge with adjustable difficulty levels to accommodate all level of players ...
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£8.49
You are a freelance journalist working in the city of Arkham One day you hear about a mysterious ritual taking place in the underground cellar of the city’s prestigious Miskatonic University You & your team decide to infiltrate & investigate the ritual anonymously in the hope of securing the next exclusive Without much thought you step into the cellar but it doesn’t take long before you come to regret your decisions The cellar is a shrine to ancient god & the horrifying ritual is tearing apart the minds of those who participate causing them to go insane! In the dark & musty cellar worshipers are passing around artifacts The light is dim so you can’t quite make out the artifacts you are passing around However further away in the distance you get a glimpse of what others are holding You can see the effect these magical artifacts are having on their bearers You will need to deduce what you’re holding by studying the other worshipers Preserve your sanity & escape from the ritual alive! Game Play Overview In Arkham Ritual you don’t see the card you are holding Instead you see the cards other players are holding You must guess the card you are holding by looking at other players’ cards & the cards that have already been played The game is played over multiple rounds where each round consists of multiple turns During each turn one player draws the top card of the deck looks at it & passes it to another player The player who receives the card has a choice either to a) discard the card he she is holding face up & take the new card without looking at it or b) pass the card to another player without looking at it After a player takes a turn another player takes his her turn The round continues until one of the round end conditions is met at which point all players reveal their cards At this time if you are holding a cursed (red) card then the card corrupts your mind & you lose your sanity If you are holding a sane (blue) artifact card but some other players are also holding the same artifact card (regardless of their color) the artifacts create an unpleasant resonance corrupts your mind & you will lose your sanity You successfully survive the ritual only if you are holding a unique sane (blue) card Players lose their sanity by discarding sanity markers New rounds continue until one or more players have lost all their sanity markers All players who still have sanity markers survive the ritual Will you successfully investigate the ritual & come out alive!? Components 28 cards 30 sanity tokens 7 player aids 1 play sheet ...
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Arkham Horror: The Card Game The Secret Name: Mythos Expansion Pack

The Secret Name is the first Mythos Pack in The Circle Undone cycle Following the events of The Circle Undone you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham Such knowledge is difficult to come by even in a place like Arkham but you do know of one witch whose story has been passed down for nearly two hundred years Keziah who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill With many questions and few leads you have no choice but to chase the ghosts of Arkham’s past As a new cycle begins you will need new tools to help you battle these unholy forces To help you with this task some of the new player cards in The Secret Name belong
to more than one class These cards which can be identified by their golden hue and dual class icons in the upper right corner of the card can be added to your investigator’s deck if you have access to either of the classes detailed on the card If however an investigator has limited access to one of the classes on a multiclass card that card will occupy one of the investigator’s limited slots even if they have unlimited access to the other class detailed on the card But with diverse uses and powerful effects they make a worthy addition to any investigator’s arsenal
RIP - This product is no longer available on our network. It was last seen on 29.08.2020

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£15.99

Product Description

The Secret Name is the first Mythos Pack in The Circle Undone cycle Following the events of The Circle Undone you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham Such knowledge is difficult to come by even in a place like Arkham but you do know of one witch whose story has been passed down for nearly two hundred years Keziah who escaped from the Salem Gaol back in the late 1600’s & whose ghost still supposedly haunts the condemned Witch House in French Hill With many questions & few leads you have no choice but to chase the ghosts of Arkham’s past As a new cycle begins you will need new tools to help you battle these unholy forces To help you with this task some of the new player cards in The Secret Name belong to more than one class These cards which can be identified by their golden hue & dual class icons in the upper right corner of the card can be added to your investigator’s deck if you have access to either of the classes detailed on the card If however an investigator has limited access to one of the classes on a multiclass card that card will occupy one of the investigator’s limited slots even if they have unlimited access to the other class detailed on the card But with diverse uses & powerful effects they make a worthy addition to any investigator’s arsenal

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