Anime A Critical Introduction maps the genres that have thrived within Japanese animation culture & shows how a wide range of commentators have made sense of anime through discussions of its generic landscape From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters this book charts the rise of anime as a globally significant category of animation It further thinks through the differences between anime's local & global genres from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime this book tackles the tensions between the markets & audiences for anime texts Anime is consequently understood in this book as a complex cultural phenomenon not simply a "genre" but as an always shifting & changing set of texts Its inherent changeability makes anime an ideal contender for global dissemination as it can be easily re-edited translated & then newly understood as it moves through the world's animation markets As such Anime A Critical Introduction explores anime through a range of debates that have emerged around its key film texts through discussions of animation & violence through debates about the cyborg & through the differences between local & global understandings of anime products Anime A Critical Introduction uses these debates to frame a different kind of understanding of anime one rooted in contexts rather than just texts In this way Anime A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world