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3D Games Programming

Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).
RIP - This product is no longer available on our network. It was last seen on 01.01.2015

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  • Availability: Out Of Stock
  • Supplier: Pickabook
  • SKU: 9781844808779
Availability: In Stock
£42.74

Product Description

Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex & pixel shading GPU techniques (via Cg & HLSL), dynamic lighting & shadowing (via stencil shadow volumes).

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Engine - A machine designed to convert fuel into motion
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Supplier Information

Pickabook
A UK based company founded in 1998. Offering exceptional value for money on a wide range of books including leather bound books and sticker books.

Over 5 million books in stock - all new
Discounts of upto 80 percent
Excellent customer service
Fast delivery
Page Updated: 2015-03-31 20:45:45

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