If you want to enrich your game's experience with physics-based realism the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions explosions sound projectiles & other effects used in games on Wii Play Station Xbox smartphones & tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers & optical tracking devices. Authors David Bourg & Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background formulas & a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics including kinematics force kinetics & collision response Explore rigid body dynamics using real-time 2D & 3D simulations to handle rotation & inertia Apply concepts to real-world problems: model the behavior of boats airplanes cars & sports balls Enhance your games with digital physics using accelerometers touch screens GPS optical tracking devices & 3D displays Capture 3D sound effects with the Open AL audio API