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For students who just need to know the vital concepts of physics whether as a refresher for exam prep or as a reference Physics Essentials For Dummies is a must-have guide. Free of ramp-up & ancillary material Physics Essentials For Dummies contains content focused on key topics only. It provides discrete explanations of critical concepts taught in an introductory physics course from force & motion to momentum & kinetics. This guide is also a perfect reference for parents who need to review critical physics concepts as they help high school students with homework assignments as well as for adult learners headed back to the classroom who just need a refresher of the core concepts. The Essentials For Dummies Series Dummies is proud to present our new series The Essentials For Dummies. Now students who are prepping for exams preparing to study new material or who just need a refresher can have a concise easy-to-understand review guide that covers an entire course by concentrating solely on the most important concepts. From algebra & chemistry to grammar & Spanish our expert authors focus on the skills students most need to succeed in a subject. ...
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With every chapter revised & updated Physics for Diagnostic Radiology Third Edition continues to emphasise the importance of physics education as a critical component of radiology training. This bestselling text helps readers understand how various imaging techniques work from planar analogue & digital radiology to computed tomography (CT) nuclear medicine & positron emission tomography (PET) to ultrasound imaging & magnetic resonance imaging (MRI). New to the Third Edition Material on digital receptors Emphasis on the differences between analogue & digital images Coverage of multi-slice CT & three-dimensional resolution dual energy applications & cone beam CT Special radiographic techniques including subtraction techniques & interventional radiology New chapter on PET with discussion of multi-modality imaging (PET/CT) Additional material on radiation doses & risks to patients New chapter covering picture archiving & communication system (PACS) teleradiology networks archiving & related factors A summary of the main teaching points at the beginning of each chapter After an introductory chapter on basic physics the book follows the x-ray imaging process: production of x-rays interaction with the patient radiation measurement the image receptor the radiological image & image quality assessment. It then covers more advanced x-ray techniques as well as imaging with radioactive materials. The text also focuses on radiobiology risk & radiation protection & imaging with non-ionising radiation. The final chapter discusses data handling in a modern electronic radiology department. ...
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Paul Tiplers Physics for Scientists & Engineers with Modern Physics has set the standard in introductory physics courses for clarity accuracy & precision. The sixth edition offers a completely integrated text & media solution that will enable students to learn most effectively & professors to teach most efficiently. The text

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Physics For Game Developers

If you want to enrich your game's experience with physics-based realism the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions explosions sound projectiles and other effects used in games on Wii PlayStation Xbox smartphones and tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers and optical tracking devices. Authors David Bourg and Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background formulas and a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics including kinematics force kinetics and collision response
Explore rigid body dynamics using real-time 2D and 3D simulations to handle rotation and inertia Apply concepts to real-world problems: model the behavior of boats airplanes cars and sports balls Enhance your games with digital physics using accelerometers touch screens GPS optical tracking devices and 3D displays Capture 3D sound effects with the OpenAL audio API
  • Availability: In Stock
  • Supplier: WHSmith
  • SKU: 9781449392512
Availability: In Stock
£22.08

Product Description

If you want to enrich your game's experience with physics-based realism the expanded edition of this classic book details physics principles applicable to game development. You'll learn about collisions explosions sound projectiles & other effects used in games on Wii Play Station Xbox smartphones & tablets. You'll also get a handle on how to take advantage of various sensors such as accelerometers & optical tracking devices. Authors David Bourg & Bryan Bywalec show you how to develop your own solutions to a variety of problems by providing technical background formulas & a few code examples. This updated book is indispensable whether you work alone or as part of a team. Refresh your knowledge of classical mechanics including kinematics force kinetics & collision response Explore rigid body dynamics using real-time 2D & 3D simulations to handle rotation & inertia Apply concepts to real-world problems: model the behavior of boats airplanes cars & sports balls Enhance your games with digital physics using accelerometers touch screens GPS optical tracking devices & 3D displays Capture 3D sound effects with the Open AL audio API

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Jargon Buster

GPS - Global Positioning System - Global position using satellites
Playstation - A computer console manufactured by Sony
Wii - A computer console manufactured by Nintendo
Digital - A system that uses only 0s and 1s to transmit data
team - A group of people or animals linked by a common purpose.
World - A physical grouping, commonly used to describe earth and everything associated with ti
Audio - Also known as sound. An audible vibration wave which can be heard.
rotation - A circular motion of an object around a central axis
Experience - To gain further knowledge by practising.
technical - Something that relates to a good level of skill and methods.
Classic - Something that is still like it was originally a high quality standard.
Model - A representation of a person or thing, usually smaller scale. It can also be a person that wears clothing.

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