Were moving from an industrial to a knowledge economy where creativity & innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces our schools & our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future to change the world to make break & innovate. Its a rough-&-ready toolkit for inventors explorers & change agents who want to use design thinking to navigate successfully in complex & uncertain knowledge & information spaces to engage others & to start grow & sustain movements for change. Gamestorming is full of practical proven solutions to common workplace challenges. Learn how to engage people in your project to get better traction & move more quickly with groups to make things happen & get better faster decisions & results. * Use techniques to engage your team & help members collaborate effectively * Get silent resisters" to reveal their concerns so they can be discussed & resolved * Generate ideas that may otherwise be lost * Identify the root cause of a problem & determine points of greatest leverage * Turn common office supplies into powerful enablers for visual thinking * Learn the visual alphabet: twelve simple shapes that will enable you to clearly & concisely draw anything you can possibly imagine"