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An unscheduled aeroplane arrives on the tarmac at a small Midwestern airport. All attempts to reach those onboard fail. Only when an official boards the plane is the reason for this clear...it is full of babies. The mystery of this flight remains for over a decade. Until Jonah Katherine & Chip start to question their roots. Shortly after this the letters begin: You are one of the missing"; " Beware! They are coming back to get you."" ...
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Textile artists have always used found objects both for decoration & to imbue their work with meaning & recently the practice has become even more popular. Cas Holmes is renowned for her use of the found & her many-layered atmospheric pieces have been shown around the world. The practice differs from recycling in that the objects often remain themselves when they are incorporated into the work rather than being transformed into something else & their original appearance being obliterated. The work is often conceived & built around the found object. The definition found object can include a wide range of objects from natural materials such as driftwood & leaves to old bits of machinery & vintage fabrics. Mundane objects such as CD cases can be used to create stunning pieces of art or more sentimental items such as old jewellery can lend deep meaning to a work. The book covers: * How to find objects: for example in the home walking the streets travel souvenirs * Types of found object: including natural objects man-made items printed ephemera * Using found objects: using little jewels to decorate work making unusual frames creating work within boxes * Creating surfaces with found objects: printing layering fusing cutting & stitch This book contains a wealth of techniques & inspiration for incorporating found objects into your textile work. ...
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Having written enthralling biographies of London & of its great river the Thames Peter Ackroyd now turns to England itself. This first volume of six takes us from the time that England was first settled more than 15 000 years ago to the death in 1509 of the first Tudor monarch Henry VII. In it Ackroyd takes us from Neolithic England which we can only see in the most tantalising glimpses -- a stirrup found in a grave some seeds at the bottom of a bowl -- to the long period of Roman rule; from the Dark Ages when England was invaded by a ceaseless tide of Angles Saxons & Jutes to the twin glories of medieval England -- its great churches & monasteries & its common law. With his extraordinary skill for evoking time & place he tells the familiar story of king succeeding king in rich prose with profound insight & some surprising details. The food we ate the clothes we wore the punishments we endured even the jokes we told are all found here too. ...
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Foundation & Empire is the story of first contact between the two Foundations of Hari Seldon. The Seldon Plan guided the First Foundation safely through two centuries of chaos as the Galactic Empire disintegrated. Seldon's recorded holographic image appeared in the Council Chamber on Terminus at moments of crisis predicted by pshychohistory & his voice was heard. Even war between the Foundation & the remains of the Empire was foreseen
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First year nursing students require a firm foundation in clinical skills in order to succeed on placement & in their studies. It is not enough to know how to perform a skill
- today's students must understand how clinical skills link to biology holistic care safety & clinical evidence before they can undertake & master skills on placement. When starting out it has been difficult to link theory to practice especially across a range of patients until now! Foundation Clinical Nursing Skills provides a clear introduction to both the knowledge & practical procedures that first year nursing students require. Without assuming prior knowledge the authors carefully describe each element of a skill & demonstrate how it should be performed correctly on any patient & in any setting. Covering the NMC's Essential Skills Clusters for first year students straightforward language explains the biology evidence-base & rationale so students know why to perform each skill in that way. Colour illustrations & selected video clips show students how to perform a skill. Scenarios & tips show how care is given to children adults & those people with learning disabilities or experiencing mental health problems. Examples are taken from community & hospital settings ensuring students can deliver skills on every placement. Supporting evidence protocols & guidelines are reviewed & updated every three months on our free dedicated Online Resource Centre (which

Includes::
extra activities & teaching tools). Designed specifically to help first year students get off to the best start possible Foundation Clinical Nursing Skills provides a high quality & student friendly account of the skills that are required at this stage of the course. On the Online Resource Centre: For registered lecturers & mentors:
- Tips for teaching & assessing clinical skills
- Figures from the book ready to download & use in teaching material For students:
- Evidence guidelines & protocols reviewed & updated every three months
- Video demonstration of key skills
- Over forty interactive scenarios & fifty interactive self-test questions
- Active web links provide a gateway to the articles cited in the book
- Flashcard glossary to help learn key terms
- Links to useful websites










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This tutorial-style textbook develops the basic mathematical tools needed by first & second year undergraduates to solve problems in the physical sciences. Students gain hands-on experience through hundreds of worked examples self-test questions & homework problems. Each chapter

Includes::
a summary of the main results definitions & formulae. Over 270 worked examples show how to put the tools into practice. Around 170 self-test questions in the footnotes & 300 end-of-section exercises give students an instant check of their understanding. More than 450 end-of-chapter problems allow students to put what they have just learned into practice. Hints & outline answers to the odd-numbered problems are given at the end of each chapter. Complete solutions to these problems can be found in the accompanying Student Solutions Manual. Fully-worked solutions to all problems password-protected for instructors are available at www.cambridge.org/foundation.

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With over 250 SJT (Situational Judgement Tests) practice questions & in-depth explanations spanning over 500 pages this book is an ideal preparation tool for the Foundation Programme entry exam for entry in Foundation Year 1 (FY1). Written by doctors & people involved in writing & testing the actual exam questions. ...
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Foundation IPhone App Development: Build An IPhone App In 5 Days With
IOS SDK

Taking a hands-on learning approach Foundation iPhone App Development: Build An iPhone App in 5 Days with iOS 6 SDK quickly enables existing programmers to become familiar and comfortable coding Objective-C using Xcode 4.5 Storyboarding and the iOS 6 SDK to create apps for the iPhone. Nick Kuh an experienced Apple award-winning developer will teach readers how to build an iOS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional custom-designed object-oriented iPhone App. You'll start with a PhotoShop PSD design and an app idea. Then throughout the remainder of the book Nick will guide you through each stage of building the app. But it's you who will build the app. You will learn how to think like an app developer how to turn an idea
into a beautiful iPhone app. In addition to the code and programming practices introduced the book includes numerous tips tricks and lessons learned to help new iPhone App developers succeed on the App Store: SEO in-app marketing approaches and how to win more 5 star reviews. The 5-day learning process is divided into the following key stages: * Day 1 begins with the initial planning paper prototyping and Photoshop design phases of an app idea. You'll learn how to provision your iOS apps for deployment to your iPhone. By the end of your first day you'll get to learn on the job creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. * Day 2 is all about Storyboarding: creating and connecting all of the user interface views of our app. *
Day 3 begins with table views and data population. By the end of the third day you'll be knee-deep in Core Data: building a data model and creating an editable persistent data storage solution for your app. * By Day 4 you'll be learning how to communicate with Facebook using Apple's new Social framework introduced in iOS 6. * Day 5 kicks off with code and methods to add in-app social network marketing to your app. With your completed app you'll then learn how to submit an App to Apple alongside numerous tips and tricks to improve your chances of success and visibility in this unique marketplace. From start to finish this book inherits Nick's tried and tested methods to build beautiful native iPhone Apps efficiently. After reading and using this book you'll come away with a core iOS
development process and coding concepts that can be re-used and applied to your own iPhone app projects. Moreover you'll gain an understanding of how to architect your own apps write reusable code and implement best practices for faster productivity and maybe even make some money too. What you'll learn * How to develop with Xcode write Objective-C and work with the latest iOS SDK * Why and how to create Navigation Hierarchies and Table View Controllers for making life easier * How to design plan and develop an iPhone app from the initial app idea to App Store submission * How to Storyboard and implement a custom-designed User Interface * How to work with Core Data to build an offline caching solution * How to implement asynchronous HTTP API calls to download and display images * How to use
the new iOS Appearance APIs for custom design implementation and make beautiful apps * How to increase your app's chances for success in the App Store Who this book is for This book is for existing programmers--programmers who have already mastered another object oriented language and wish to become proficient programming Objective C for writing iPhone Apps using Xcode. Table of ContentsDay 1: Objective C Xcode and iOS SDK Foundation work Chapter 1: Design and Planning of our App: Chapter 2: Provisioning our App for Development Chapter 3: Setting Up Our Xcode Project Chapter 4: Objective-C and Xcode: Developing a Blackjack Game Day 2: Storyboarding the User Interface Chapter 5: iPhone App Navigation Views and View Controllers Chapter 6: Views Controls Came
  • Availability: In Stock
  • Supplier: WHSmith
  • SKU: 9781430243748
Availability: In Stock
£18.71

Product Description

Taking a hands-on learning approach Foundation iPhone App Development: Build An iPhone App in 5 Days with i OS 6 SDK quickly enables existing programmers to become familiar & comfortable coding Objective-C using Xcode 4.5 Storyboarding & the i OS 6 SDK to create apps for the iPhone. Nick Kuh an experienced Apple award-winning developer will teach readers how to build an i OS 6 iPhone app from start to finish in 5 days. During a 5-day process you will learn how to build a professional custom-designed object-oriented iPhone App. You'll start with a Photo Shop PSD design & an app idea. Then throughout the remainder of the book Nick will guide you through each stage of building the app. But it's you who will build the app. You will learn how to think like an app developer how to turn an idea into a beautiful iPhone app. In addition to the code & programming practices introduced the book

Includes::
numerous tips tricks & lessons learned to help new iPhone App developers succeed on the App Store: SEO in-app marketing approaches & how to win more 5 star reviews. The 5-day learning process is divided into the following key stages: * Day 1 begins with the initial planning paper prototyping & Photoshop design phases of an app idea. You'll learn how to provision your i OS apps for deployment to your iPhone. By the end of your first day you'll get to learn on the job creating an Object-Oriented Black Jack Game that implements the Model View Controller paradigm in Objective C. * Day 2 is all about Storyboarding: creating & connecting all of the user interface views of our app. * Day 3 begins with table views & data population. By the end of the third day you'll be knee-deep in Core Data: building a data model & creating an editable persistent data storage solution for your app. * By Day 4 you'll be learning how to communicate with Facebook using Apple's new Social framework introduced in i OS 6. * Day 5 kicks off with code & methods to add in-app social network marketing to your app. With your completed app you'll then learn how to submit an App to Apple alongside numerous tips & tricks to improve your chances of success & visibility in this unique marketplace. From start to finish this book inherits Nick's tried & tested methods to build beautiful native iPhone Apps efficiently. After reading & using this book you'll come away with a core i OS development process & coding concepts that can be re-used & applied to your own iPhone app projects. Moreover you'll gain an understanding of how to architect your own apps write reusable code & implement best practices for faster productivity & maybe even make some money too. What you'll learn * How to develop with Xcode write Objective-C & work with the latest i OS SDK * Why & how to create Navigation Hierarchies & Table View Controllers for making life easier * How to design plan & develop an iPhone app from the initial app idea to App Store submission * How to Storyboard & implement a custom-designed User Interface * How to work with Core Data to build an offline caching solution * How to implement asynchronous HTTP API calls to download & display images * How to use the new i OS Appearance APIs for custom design implementation & make beautiful apps * How to increase your app's chances for success in the App Store Who this book is for This book is for existing programmers--programmers who have already mastered another object oriented language & wish to become proficient programming Objective C for writing iPhone Apps using Xcode. Table of Contents Day 1: Objective C Xcode & i OS SDK Foundation work Chapter 1: Design & Planning of our App: Chapter 2: Provisioning our App for Development Chapter 3: Setting Up Our Xcode Project Chapter 4: Objective-C & Xcode: Developing a Blackjack Game Day 2: Storyboarding the User Interface Chapter 5: iPhone App Navigation Views & View Controllers Chapter 6: Views Controls Came

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iPhone - A popular smartphone manufactured by Apple
Paper - A thin sheet mainly used for writing. Available in a variety of colours. Made mainly from wood pulp.
Black - A colour which does not emit any colour of the spectrum. Black absorbs all frequencies of the spectrum.
star - A giant ball of plasma held together by gravity.
foundation - A flesh toned cosmetic applied to the face to create an even complexion.
Key - A physical or virtual device or code used for opening something
professional - A term used to describe products or people which may be focused on specialist educational training
Day - The time it takes a planet or other space objects to complete one rotation.
Network - A link and communication between things. Often computers or people.
Language - the method of communication used in different areas. Humans and computers have many different languages.
Learning - Educating and growing in intelligence.
Professional - A person that is trained within a profession.
Design - A drawing or styles that shows the look and functionality of something before its made.
Model - A representation of a person or thing, usually smaller scale. It can also be a person that wears clothing.
Language - The way humans communicate either written and spoken.

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Page Updated: 2024-03-04 10:03:14

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