Driven by demand from the entertainment industry for better & more realistic animation technology continues to evolve & improve. The algorithms & techniques behind this technology are the foundation of this comprehensive book which is written to teach you the fundamentals of animation programming. In this third edition the most current techniques are covered along with the theory & high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids hair & crowd animation have been expanded & extensive new coverage of clothes & cloth has been added. New material on simulation provides a more diverse look at this important area & more example animations & chapter projects & exercises are included. in addition spline coverage has been expanded & new video compression & formats (e.g. i Tunes) are covered. This title
Includes:: companion site with contemporary animation examples drawn from research & entertainment sample animations & example code. It describes the key mathematical & algorithmic foundations of animation that provide you with a deep understanding & control of technique. It
Includes:: expanded & new coverage of key topics including: fluids & clouds cloth & clothes hair & crowd animation. It explains the algorithms used for path following hierarchical kinematic modelling rigid body dynamics flocking behaviour particle systems collision detection & more.