It is 1895 & the world is in turmoil. The Great Powers compete for resources & the latest technology & an undeclared & secret war rages between them all. This is battleground of the Adventuring Companies. These clandestine agents of the Great Powers operate in the shadows matching skills & wits in pursuit of the newest scientific formulae or powerful occult artifacts. In Her Majestys Name" sets these adventuring companies against each other in one-off encounters & in longer narrative campaigns. Companies are usually comprised of just 4-15 figures & two players could easily play three games in an evening making an on-going campaign a highly viable option. In " Her Majestys Name" has been designed to allow maximum versatility for the player
- if you can imagine it the system will help you build it. There is however a wealth of material provided in the book covering weird science mystical powers & a range of pre-generated adventuring companies including the British Explorers Club the Prussian Society of Thule the US Marine Corps the Legion Etrangere the revolutionaries of the Brick Lane Commune ancient Egyptian cults & the mysterious Black Dragon Tong."