The gripping finale to Robin Hobb's classic Farseer trilogy. Keystone. Gate. Crossroads. Catalyst. Fitz is about to discover the truth about the Fool's prophecy. Having been resurrected from his fatal tortures in Regal's dungeons Fitz has once more foiled Regal's attempts to be rid of him. Now back in his own body & after months of rehabilitation Fitz begins the painful & slow process of learning the ways of a man again. Under the watchful eye of Burrich old King Shrewd's Stablemaster Fitz must learn to cast off the wild but carefree ways of the wolf & enter once more the human world: a world beset ever more viciously by the relentless Red Ship Raiders who are now left free to plunder any coastal town they please. But more immediately a world in which he finds he is utterly alone. Regal has stripped the kingdom of its riches & retired to the inland city of Tradeford. Of Verity on his quest to find the legendary Elderings there has been no word; Molly Kettricken & the Fool have all vanished. Unless Fitz can find Verity & help him in his quest the Six Duchies will perish & there will be no safe place to live.