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Conflict is an inevitable part of life according to this ancient Chinese classic of strategy but everything necessary to deal with conflict wisely honorably victoriously is already present within us. Compiled more than two thousand years ago by a mysterious warrior-philosopher The Art of War" is still perhaps the most prestigious & influential book of strategy in the world as eagerly studied in Asia by modern politicians & executives as it has been by military leaders since ancient times. As a study of the anatomy of organizations in conflict " The Art of War" applies to competition & conflict in general on every level from the interpersonal to the international. Its aim is invincibility victory without battle & unassailable strength through understanding the physics politics & psychology of conflict." ...
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Throughout history some books have changed the world. They have transformed the way we see ourselves & each other. They have inspired debate dissent war & revolution. They have enlightened outraged provoked & comforted. They have enriched lives & destroyed them. Now Penguin brings you the works of the great thinkers pioneers radicals & visionaries whose ideas shook civilization & helped make us who we are. ...
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Throughout history some books have changed the world. They have transformed the way we see ourselves & each other. They have inspired debate dissent war & revolution. They have enlightened outraged provoked & comforted. They have enriched lives & destroyed them. Now Penguin brings you the works of the great thinkers pioneers radicals & visionaries whose ideas shook civilization & helped make us who we are. Offering ancient wisdom on how to use skill cunning tactics & discipline to outwit your opponent this bestselling 2000-year-old military manual is still worshipped by soldiers on the battlefield & managers in the boardroom as the ultimate guide to winning. ...
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Harper Collins is proud to present its new range of best-loved essential classics. Opportunities multiply as they are seized. Written in the 6th century BC Sun Tzus The Art of War is a Chinese military treatise that is still revered today as the ultimate commentary on war & military strategy. Focussing on the principle that one can outsmart your foe mentally by thinking very carefully about strategy before resorting to physical battle this philosophy continues to be applied to the corporate & business world. Sun Tzus timeless appraisal of the different aspects of warfare are laid out in 13 chapters including sections on Laying Plans Waging War & Terrain. Words that are as resonant today in every aspect of our lives as they were when he wrote them. ...
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One of the earliest guides to traditional whittling this reprint of a 1930s classic preserves all of the original projects & text & adds updated drawings for the contemporary whittler. This manual is still sought after by whittlers because it explains how to carve many items popular in American tramp art & more complicated items that are not included in most whittling books such as continuous wooden chairs hand tools puzzles balls inside spirals swivels entwined hearts & buildings inside bottles. ...
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This is an updated & expanded second edition of the seminal book first published by Thames & Hudson in 2004 featuring 107 new illustrations & over 100 new pages & completely updated throughout (including all reference sections). It introduces students to the key theoretical approaches to modern & contemporary art enabling them to understand the many voices of current approaches to the subject. A flexible year-by-year structure & extensive cross-referencing allows teachers & students to pursue a chronological approach and/or to study the currents of art since 1900 by medium theme country or region. It contains more than 120 essays (including fifteen new essays) each focusing on a crucial event in the history of art from 1900 to the present. The new essays cover subjects such as the De Stijl movement the use of mannequins & the automaton in Dada & modernist graphic design between the wars as well as discussions of the global emergence of Chinese artists in recent years the influence of gaming & social network technologies & the impact of the market on current art practice. Text boxes provide further information on key figures & issues. A new final chapter is devoted to the first decade of the 21st century. Four introductions set out & explain the different methods of art history at work in the book. There are two roundtable discussions between the authors one at mid-century the other at the close of the book. All reference material has been updated. ...
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This intelligently argued critical overview is invaluable for the way in which it reveals & makes coherent sense of the often bewildering diversity of styles forms media techniques & agendas that proliferate in contemporary art. Now revised & expanded Michael Archers acclaimed book is brought right up to date with discussions about the comprehensive globalization of art since the 1990s which has been reflected in the growth of the exhibition calendar & the number of new museums opening around the world. With over thirty new illustrations & an updated timeline & bibliography Art Since 1960 provides an indispensable survey & source of information on the evolution of art over the past four decades. ...
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The great-value spiralbound edition of this popular title in Usbornes Art Ideas" series is packed with ideas for painting drawing printing & making collages. Young artists will develop their skills by following the simple step-by-step instructions to complete the inspiring projects. It

Includes::
suggestions for lots of exciting ways to use a variety of different art materials. It is spiral-bound to allow easy use & transportation & means no card will ever get lost!"

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£14.99
Add various effects & finishes to your sketches & drawings with this Art Studio carry tin with handle. This set
Includes::6
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£14.07
A revised & updated edition of the best-selling resource for art teachers This time-tested book is written for teachers who need accurate & updated information about the world of art artists & art movements including the arts of Africa Asia Native America & other diverse cultures. The book is filled with tools resources & ideas for creating art in multiple media. Written by an experienced artist & art instructor the book is filled with vital facts data readings & other references Each of the books lists has been updated & the

Includes::
some 100 new lists Contains new information on contemporary artists artwork art movements museum holdings art websites & more Offers ideas for dynamic art projects & lessons Diverse in its content the book covers topics such as architecture drawing painting graphic arts photography digital arts & much more.

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Art Of Wreck-it Ralph

In Wreck-It Ralph Disneys expert team of concept visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the films many artists including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches storyboards visual development paintings colorscripts and more this behind-the-scenes look at Disneys
latest 3-D animated epic is a treat for video game and animation lovers alike.
  • Availability: In Stock
  • Supplier: WHSmith
  • SKU: 9781452111018
Availability: In Stock
£16.00

Product Description

In Wreck-It Ralph Disneys expert team of concept visual development & story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern & inventive offerings of the digital age. At the center of this hilarious & wildly original video-game-hopping adventure is Wreck-It Ralph an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. The Art of Wreck-It Ralph captures the fresh artistic vision of the film & the aesthetic journey of the filmmakers through interviews with the films many artists including a foreword by director Rich Moore & a preface by John Lasseter. Illustrated with character sketches storyboards visual development paintings colorscripts & more this behind-the-scenes look at Disneys latest 3-D animated epic is a treat for video game & animation lovers alike.

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Jargon Buster

Digital - A system that uses only 0s and 1s to transmit data
team - A group of people or animals linked by a common purpose.
World - A physical grouping, commonly used to describe earth and everything associated with ti
8-bit - 8 integers or data units. An 8-bit processor can acess 8-bits in a single operation.
Adventure - an undertaking of an exciting challenge or experience.
Treat - A reward, also can be away which someone is dealt with to change behaviour.
Classic - Something that is still like it was originally a high quality standard.
Vision - To be able to imagine, also can mean what you can see.

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