When Shigeru Miyamoto created " Jumpman" for his new platform game, Donkey Kong, it's highly unlikely that he realised
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This book is dedicated to all those who are interested in, fascinated by, or mad about flying
- those who pore over every article they can find on the subject & follow airline mergers or the development of new aircraft with rapt interest. It is also aimed at travellers who are intrigued by the complexities of air travel & want to know more about flying than just their departure time & gate number.
This book offers insights into the history of flying, aircraft, airports & airlines. It looks at the performance & technical details, the logistics, on-board organisation & much, much more.
Over 500 illustrations, charts, network maps & flight schedules bring to life all the different aspects of flying & take you behind the scenes of day-to-day flight operations.
Lean back & immerse yourself in the world of flying
- one of humankind's greatest dreams since time immemorial.