Sometimes you have to fight dirty to get clean.
Sebastian Rudd takes the cases no one else wants to take: the drug-addled
Philip Hook takes the lid off the world of art dealing to reveal the brilliance, cunning, greed & daring of its practitioners.
...In 1982, Lucasfilm wanted to branch out into other forms of entertainment & formed an agreement where videogame pioneer Atari provided $1 million in seed capital with only the vague directive of "see what you can make." The resulting two games sold 100, 000 units, twice as many copies as had been projected, & were a critical & commercial success. In 2005, Lucas Arts' Battlefront II game sold 2.1million copies & generated an estimated $200 million in revenue. In the past 25 years, Lucas Arts has cemented its place in videogame history though a combination of the two strengths of its parent company: master storytelling & innovative technology." The Magic of Lucas Arts" reveals its illustrious history, including more than 250 samples of never-before-seen art, including storyboards, concept paintings, & character developments from its cherished games, as well as art from cancelled projects that were never announced to the public. George Lucas contributes a rare foreword on his vision for interactive entertainment. Original interviews with key team members past & present make this book a must-have for gamers young & old.