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Rogue Leaders Story Of Lucas Arts

In 1982, Lucasfilm wanted to branch out into other forms of entertainment and formed an agreement where videogame pioneer Atari provided $1 million in seed capital with only the vague directive of "see what you can make." The resulting two games sold 100, 000 units, twice as many copies as had been projected, and were a critical and commercial success. In 2005, LucasArts' Battlefront II game sold 2.1million copies and generated an estimated $200 million in revenue. In the past 25 years, LucasArts has cemented its place in videogame history though a combination of the two strengths of its parent company: master storytelling and innovative technology."The Magic of LucasArts" reveals its illustrious history, including more than 250 samples of never-before-seen art, including
storyboards, concept paintings, and character developments from its cherished games, as well as art from cancelled projects that were never announced to the public. George Lucas contributes a rare foreword on his vision for interactive entertainment. Original interviews with key team members past and present make this book a must-have for gamers young and old.
RIP - This product is no longer available on our network. It was last seen on 25.09.2019

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  • Availability: Out Of Stock
  • Supplier: The Works
  • SKU: 9780811861847
Availability: In Stock
£10.99

Product Description

In 1982, Lucasfilm wanted to branch out into other forms of entertainment & formed an agreement where videogame pioneer Atari provided $1 million in seed capital with only the vague directive of "see what you can make." The resulting two games sold 100, 000 units, twice as many copies as had been projected, & were a critical & commercial success. In 2005, Lucas Arts' Battlefront II game sold 2.1million copies & generated an estimated $200 million in revenue. In the past 25 years, Lucas Arts has cemented its place in videogame history though a combination of the two strengths of its parent company: master storytelling & innovative technology." The Magic of Lucas Arts" reveals its illustrious history, including more than 250 samples of never-before-seen art, including storyboards, concept paintings, & character developments from its cherished games, as well as art from cancelled projects that were never announced to the public. George Lucas contributes a rare foreword on his vision for interactive entertainment. Original interviews with key team members past & present make this book a must-have for gamers young & old.

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Jargon Buster

team - A group of people or animals linked by a common purpose.
Key - A physical or virtual device or code used for opening something
Interactive - Interaction can take place between a person and a device
History - Anything that happens in the past. An acedemic subject.
Entertainment - Something that provides amusement
Innovative - An idea that shows new method and ways of thinking, an original design.
Combination - The process of two of more things being mixed or combined together.
Vision - To be able to imagine, also can mean what you can see.

Supplier Information

The Works
With over 300 UK stores and more than 40000 different products in store each year, The Works is Britain's top discount book store. A well known presence on the high street, The Works was founded in 1981 to bring affordable books to the public. It now offers a large range of exciting products, including arts and crafts products, toys, gifts and seasonal products, all at discounted prices, making it a superb place to find items for hobbies and gifts for all ages. The book selection includes children's books, fiction and non-fiction books on a wide range of subjects from food and drink and craft and DIY to entertainment, autobiographies and history. Art and crafts products range from children's craft sets to sewing materials and professional artists' brushes. As well as big brands, The Works also sells their own high quality branded products.
Page Updated: 2025-01-21 14:22:51

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