Hammer & Hold adds fifty disks to the forces of Order in Warhammer Diskwars including heroes & units for the Wood Elves Lizardmen & Dwarfs Along with these disks & the regiments they can form come new rules for Poison & the powerful keywords Guard X & Stalwart Units with Poison assign poison tokens to their foes whenever they deal damage in melee or with their ranged attacks These poison tokens then cause the target&s wounds to fester preventing it from clearing its damage tokens in the end phase as well as limiting the effect of any healing or restorative magic Guard X is the opposite of Impact X & a unit with Guard X deals X damage to each enemy disks that pin it after a flip Stalwart allows units to activate to perform ranged attacks or activate focus abilities even while they’re pinned It&s truly difficult to keep a Stalwart unit pinned for long! Still it&s the Dwarfs that are the true stars of Hammer & Hold & the expansion comes with enough Dwarf heroes & units to muster three full regiments Fueled by a host of ancient grudges these tough & stalwart warriors guard their holds & press the fight to their enemies with axes hammers runes & war machines Dwarf troops stand among the game&s toughest units & their heroes’ abilities & command cards allow them to rise to the challenges of any fight