More From Contributor

£12.49
Written by JUSTIN GRAY & JIMMY PALMIOTTI Art & cover by JUAN SANTACRUZ Collecting the acclaimed 6-issue miniseries! Serenity once humanity greatest champion died defending the world she loved She left behind more than a legacy of heroism
- she left a son For eight years Michael has lived on a space station orbiting Earth Raised by a computer possessed of strange powers & hypersensitive to light is Michael at last ready to join the human race?
...
Archived Product
£25.99
Tracklist Dawn of the Dragonstar Thundersword Long Live the King With the Light of a Thousand Suns Winds of Wisdom Queen of Eternity Valley of the Vale Hydra Night of Winterlight Blade of Immortal Steel Bonus Tracks The Power of the Ancient Force (Hanna Turi Version) With the Light of a Thousand Suns (Orchestral Version) Enchanted Dragon of Wisdom (2007 Demo Version) Forest of Destiny (2007 Demo Version) ...
Archived Product
£0.00
Twilight Imperium (Fourth Edition) is a game of galactic conquest in which three to six players take on the role of one of seventeen factions vying for galactic domination through military might political maneuvering & economic bargaining Every faction offers a completely different play experience from the wormhole-hopping Ghosts of Creuss to the Emirates of Hacan masters of trade & economics These seventeen races are offered many paths to victory but only one may sit upon the throne of Mecatol Rex as the new masters of the galaxy No two games of Twilight Imperium are ever identical At the start of each galactic age the game a board is uniquely & strategically constructed using 51 galaxy tiles that feature everything from lush new planets & supernovas to asteroid fields & gravity rifts Players are dealt a hand of these tiles & take turns creating the galaxy around Mecatol Rex the capital planet seated in the center of the board An ion storm may block your race from progressing through the galaxy while a fortuitously placed gravity rift may protect you from your closest foes The galaxy is yours to both craft & dominate A round of Twilight Imperium begins with players selecting one of eight strategy cards that both determine player order & give their owner a unique strategic action for that round These may do anything from providing additional command tokens to allowing a player to control trade throughout the galaxy After these roles are selected players take turns moving their fleets from system to system claiming new planets for their empire & engaging in warfare & trade with other factions At the end of a turn players gather in a grand council to pass new laws & agendas shaking up the game in unpredictable ways After every player has passed their turn players move up the victory track by checking to see whether they have completed any objectives throughout the turn & scoring them Objectives are determined by setting up ten public objective cards at the start of each game then gradually revealing them with every round Every player also chooses between two random secret objectives at the start of the game providing victory points achievable only by the holder of that objective These objectives can be anything from researching new technologies to taking your neighbor&s home system At the end of every turn a player can claim one public objective & one secret objective As play continues more of these objectives are revealed & more secret objectives are dealt out giving players dynamically changing goals throughout the game Play continues until a player reaches ten victory points 3-6 Players 240-480 Min Playing Time Age 14 ...
Archived Product
£8.49
A brave starship crew are drawn into the schemes of interplanetary powers competing for galactic domination in this epic space opera from the best-selling strategic boardgame Twilight Imperium Captain Felix Duval & the crew of the Temerarious quietly patrol a remote Mentak Coalition colony system where nothing ever happens But when they answer a distress call from a moon under attack that peaceful existence is torn apart They rescue a scientist Thales whos developing revolutionary technology to create new wormholes He just needs a few things to make it fully operational & now ordered to aid the scientist the Temerarious is targeted by two rival black-ops teams intent on reacquiring Thales Can Felix trust Thales? Or is this a conspiracy to tip the balance of power in the galaxy forever? ...
Archived Product
£13.99

Includes: 2 Contact Lenses (1 pair) Multi Purposes Solution (60 ML) Lens Case The Blendz Lime Green Coloured Contacts
...
Archived Product
£7.99
Aggression & Negotiation&s rivalry bursts into open conflict with the introduction of Indra & Hermes in Season of Apocalypse Backed by potent new epic creatures including Alexander the Great & Melanippe the Black Mare the roiling conflict between pantheons threatens to encompass the entire globe & lay waste to all that exists Will this be the final battle of the gods? Only time will tell Season of Apocalypse contains 50 cards which are made up of 19 brand new cards (each having multiple copies) & 4 cards previously seen in the core set Twilight of the Gods Age of Revelations is required to play ...
Archived Product
£6.99
In Season of Epiphany the adherents of Mysticism tap deeply into primal sources bringing a bevy of new destructive effects to bear on all who would oppose them Bolstered by such powerful cards as Aether Implosion & the emergence of Yggdrasil the World Tree Mysticism followers gather behind Horus to dominate the battlefield It remains to be seen if the new powers gathered by the other factions can withstand the oncoming storm Season of Epiphany contains 50 cards which are made up of 16 brand new cards (each having multiple copies) & 4 cards previously seen in the core set Twilight of the Gods Age of Revelations is required to play ...
Archived Product
£8.99
In Season of Prophecy the forces of Sanctuary emerge from behind their walls to take the fight to their enemies Led by the Norse goddess Freya these new cards accelerate Sanctuary&s early game options & allow for a more proactive & aggressive play style Not everything is good news for the defenders however as the other three factions are mustering potent new additions to their arsenals as well Season of Prophecy contains 50 cards which are made up of 16 brand new cards (each having multiple copies) & 4 cards previously seen in the core set Twilight of the Gods Age of Revelations is required to play ...
Archived Product
£3.99
Translated by Antony M Ludovici With an Introduction by Ray Furness The three works in this collection all dating from Nietzsche's last lucid months show him at his most stimulating & controversial the portentous utterances of the prophet (together with the ill-defined figure of the UEbermensch) are forsaken as wit exuberance & dazzling insights predominate forcing the reader to face unpalatable insights & to rethink every commonly accepted 'truth' Thinking with Nietzsche in Jaspers' words means holding one's own against him & we are indeed refreshed & challenged by the vortex of his thoughts by concepts which test & probe In The Twilight of the Idols The Antichrist & Ecce Homo Nietzsche writes at breakneck speed of his provenance his adversaries & his hopes for mankind; the books are largely epigrammatic & aphoristic allowing this poet-philosopher to bewilder & fascinate us with their strangeness & their daring He who fights with monsters Nietzsche once told us should look to it that he himself does not become one & when you gaze long into an abyss the abyss also gazes into you Reader beware ...
Archived Product
£13.49
Imagine one day you went to a cash-machine & found your money was gone You rushed to your branch where a teller said that overnight people had stopped believing in money & it all vanished Seem incredible? It happened & it could happen again Twilight of the Money Gods is the story of economics told not as the science it strove to be but as the religion it became Over two centuries it searched for the hidden codes which would reveal the path to a promised land of material abundance While its prophets from Adam Smith to John Maynard Keynes & Milton Friedman concerned themselves with the human condition its priesthood gradually grew remote from its followers until it lost sight of their tribulations Today amid a crisis of faith in their expertise we must re-imagine an economics for a new era
- one filled with both danger & opportunity
...
Archived Product

Twilight Of The Dragons: 2

During a recent dwarf civil-war deep under the Karamakkos Mountains the magick-enslaved dragonlords have broken free from centuries of imprisonment and slaughtered tens of thousands throughout the Five Havens before exploding from the mountain and heading in fire and vengeance for the lands of Vagandrak Two once-noble war heroes of Vagandrak - Dakeroth and his wife Jonti Tal an archer and scholar the Axeman the White Witch and a Kaalesh combat expert find themselves in a unique position for they have discovered the ancient dragon city of Wyrmblood and a thousand unhatched dragon eggs Dakeroth and his companions must work with their enemies Skalg and the Church of Hate in order to bring down the dragonlords and save the world of men and dwarves But there is no bartering with these ancient
dragons; for they seek to hatch their eggs and rebuild the cruel Wyrmblood Empire of legend
RIP - This product is no longer available on our network. It was last seen on 02.01.2021

This page now acts as a permanent archive for this product. Add more information using the comments box below to ensure it can still be found by future generations.

Use our search facility to see if it is available from an alternative contributor.
Availability: In Stock
£7.99

Product Description

During a recent dwarf civil-war deep under the Karamakkos Mountains the magick-enslaved dragonlords have broken free from centuries of imprisonment & slaughtered tens of thousands throughout the Five Havens before exploding from the mountain & heading in fire & vengeance for the lands of Vagandrak Two once-noble war heroes of Vagandrak
- Dakeroth & his wife Jonti Tal an archer & scholar the Axeman the White Witch & a Kaalesh combat expert find themselves in a unique position for they have discovered the ancient dragon city of Wyrmblood & a thousand unhatched dragon eggs Dakeroth & his companions must work with their enemies Skalg & the Church of Hate in order to bring down the dragonlords & save the world of men & dwarves But there is no bartering with these ancient dragons; for they seek to hatch their eggs & rebuild the cruel Wyrmblood Empire of legend

Reviews/Comments

Add New

Intelligent Comparison

Oooops!
We couldn't find anything!
Perhaps this product's unique.... Or perhaps we are still looking for comparisons!
Click to bump this page and we'll hurry up.

Price History

Vouchers

No voucher codes found.
Do you know a voucher code for this product or supplier? Add it to Insights for others to use.

Facebook

Jargon Buster

White - A colour combining all colours
dwarf - A creature originating from Germanic mythology.
World - A physical grouping, commonly used to describe earth and everything associated with ti
Fire - the release of energy through heat and light.

Supplier Information

Shop4world com
Page Updated: 2022-04-14 12:22:47

Community Generated Product Tags

Oh No! The productWIKI community hasn't generated any tags for this product yet!
Menu