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" It’s my doom I think to go to that Shadow yonder so that a way will be found But will good or evil show it to me? What hope we had was in speed Delay plays into the Enemy’s hands-and here I am delayed Is it the will of the Dark Tower that steers us?" – Frodo The Two Towers The fourth The Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game The Land of Shadow means that you can continue upon your epic journey from the Shire to Mount Doom with three new scenarios that recreate the adventures recorded in the second half of The Two Towers Join Frodo Baggins as he draws near to the land of Mordor on his quest for Mount Doom Wrestle with Gollum at the edge of the Dead Marshes join the Rangers of Gondor as they ambush the Haradrim in Ithilien & brave the deadly dark of Shelob’s lair While these scenarios each provide exciting & memorable challenges when played on their own they can be combined with your other The Lord of the Rings Saga scenarios in Campaign Mode where the consequences of your decisions continue to haunt you throughout your ongoing adventures In addition to its new quest & encounter cards The Land of Shadow also gives weight to your adventures with new boons & burdens Finally three new heroes & player cards for each sphere of influence permit new strategies & further increase your deck-building options Players 1-2 Playing time 60 minutes Suggested ages 12 ...
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£11.55
The Mûmakil is the first Adventure Pack in the Haradrim cycle for The Lord of the Rings The Card Game After surviving their first adventures amid The Sands of Harad several of Middle-earth&s greatest heroes find themselves surrounded by enemies & stranded far from home Now with The Mûmakil & the Haradrim cycle these heroes embark upon the harrowing homeward journey No roads guide their way yet they must travel more than five-hundred miles from Far Harad back to the safety of Gondor along a route that will lead them straight through some of the world&s strangest & most dangerous lands What will come of their travels? As it leads us into the Haradrim cycle The Mûmakil establishes our heroes& plight & their ambitions With hundreds of miles of hostile territory between them & their destination the heroes must be cautious & alert & they must think carefully about how best to prepare themselves for their journey So it is that in The Mûmakil we find the heroes heading into the jungles of Harad in order to capture Oliphaunts to serve them as mounts Meanwhile in addition to the many dangers & surprises of its scenario The Mûmakil introduces a new hero & three copies each of nine different player cards that develop the cycle&s focus on new partnerships You&ll find powerful events that require you to build your fellowship around paired Traits as well as the opportunity to make allies with some of the Haradrim themselves ...
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£14.49
At first they made fair progress but as they went on their passage became slower & more dangerous The marshes were bewildering & treacherous & there was no permanent trail even for Rangers to find through their shifting quagmires–JRR Tolkien The Fellowship of the Ring The Nîn-in-Eilph is the fourth Adventure Pack in " The Ring-maker" cycle for The Lord of the Rings The Card Game Its sixty cards introduce a new scenario in which Middle-earth&s heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient secrets You&ll also find a new hero & three copies of each new player card several of which permit new interactions with the first player token representing the leadership & assistance that other companions can offer ...
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£26.99
The Road Darkens is the second Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Its 165 cards introduce three new scenarios to the game along with two heroes twenty-seven player cards (three copies each of nine different player cards) eight boons & seven burdens Together these cards allow you to immerse yourself in some of the most pivotal moments of Middle-earth&s Third Age as you join Frodo Baggins & his companions on their all-important quest! Expansion requires Lord of the Rings the card game Core Set to play The second Lord of the Rings Saga Expansion for The Lord of the Rings The Card Game Three new scenarios allow you to relive Frodo&s journey through the second half of The Fellowship of the Ring Two new heroes & twenty-seven player cards encourage the exploration of all-new strategies Features eight new boons & seven new burdens that give weight to your decisions ...
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£17.99
Middle-earth & The Lord of the Rings The Card Game are full of adventures & your road goes ever ever on Sometimes when the mood strikes you—or when your heroes take a wrong turn—you may see that road darken… & then darken again Nightmare Decks allow you to revisit your favorite scenarios recast within the darker & deadlier shadows of Nightmare Mode Each Nightmare Deck introduces new encounter cards that you exchange with specified cards from the adventure&s standard encounter deck The result is a more challenging adventure that comes full of novel & thematic new twists Bundled as one sixty-card product The Road Darkens Nightmare Decks modify each of the three scenarios from The Road Darkens Saga Expansion Because each Saga Expansion endeavors to stay as faithful to the books as possible it may sound like a daunting task to create sixty new cards to reshape the Fellowship&s travels through the second half of The Fellowship of the Ring but lead developer Caleb Grace assures us that the Nightmare Deck afforded him a welcome opportunity to include many of the story elements he was pained to cut from the scenarios in Standard Mode I&m always excited to design Nightmare Decks for our Saga Expansions because there are always things that I had wanted to include but we simply didn’t have the room While working on The Road Darkens I found myself saying things like “ This will have to go in the Nightmare version” whenever I had to cut something that I liked For example serious fans of The Lord of the Rings may have lamented the exclusion of the Watcher in the Water’s many tentacles or the absence of the Balrog’s fiery whip & flaming sword Nightmare Decks give us the opportunity not only to increase the difficulty of the scenarios but to appeal to our fans by introducing more of these memorable parts of the story ...
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£15.49
The Thing in the Depths is the second Adventure Pack in the Dream-chaser cycle for The Lord of the Rings The Card Game Having caught up to the Corsairs& Stormcaller after a harrowing pursuit across troubled seas several of Middle-earth&s heroes prepare to lead a boarding party in order to reclaim the Númenorean artifact the Corsairs had stolen However their battle with the seasoned Corsair warriors is only the first act in a scenario that quickly spirals into nightmare when the waters beneath the Stormcaller begin to churn & massive tentacled arms erupt from the sea to grapple the ship & the sailors aboard it! Age 13 Playing time 45-60 minutes Players 1-4 ...
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£13.99
After their efforts to help Saruman discover the means to forestall the forces of Mordor leads them deep into the heart of Dunland several of Middle-earth&s greatest heroes must undertake a series of three deadly trials The Three Trials is the second Adventure Pack in " The Ring-maker" cycle for The Lord of the Rings The Card Game In its new scenario can Middle-earth&s heroes defeat three ferocious Dunlending Guardian spirits claim their Keys & recover an ancient Dunlending artifact the Antlered Crown? in addition players receive a new hero & three copies of each player card including two new Elven allies & support for the game&s Secrecy keyword Players 1-2 Expansion for base game ...
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£14.49
The Dead Marshes is the fifth & penultimate Adventure Pack in the Shadows of Mirkwood cycle for The Lord of the Rings The Card Game The hunt for Gollum draws to a close unless he finds his way to escape once & for all

Includes::
an exciting new Tactics hero Boromir Expansion to Lord of the Rings Card Game Playing Time 60 mins Ages 13 1-2 Players

...
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£13.49
Please note this is an expansion pack for The Lord Of The Rings Card Game ...
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£4.49
Please note this is a region 2 DVD & will require a region 2 or region free DVD player in order to play Set in Middle-Earth many many years ago this is the story of a young Hobbit named Frodo who has in his possession a ring This ring is needed by the evil Lord Sauron to destroy civilisation & plunge the world into complete darkness In order to prevent this Frodo must find a way to the Mount of Doom & destroy the ring ...
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The Lord Of The Rings The Card Game The Sands Of Harad

The Sands of Harad is the sixth deluxe expansion for The Lord of the Rings The Card Game Set immediately after the events of The Grey Havens and the Dream-chaser cycle The Sands of Harad gives you and your heroes a chance to explore the strange lands and cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar Three new scenarios carry you from the coast deep into the desert of Harad and then back within the reach of Mordor and the Dark Lord&s Orcs although in such a fashion as you have never seen before Along the way you&re bound to encounter countless ferocious Haradrim gruelling environmental effects and deadly desert predators You will also have to overcome the ancient animosities that have long festered between the Men of
Gondor and those of Harad Meanwhile your desperate journeys may also lead to desperate alliances and you&ll find a pair of heroes who make each other stronger as well as a cluster of new player cards that require paired Traits to trigger but that then offer tremendous rewards You&ll also find new allies for each sphere of influence and a game-changing side quest that allows you to ignore resource matching on the first ally you play each turn Players 1-4Playing time 60 minutesAges 13
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The Sands of Harad is the sixth deluxe expansion for The Lord of the Rings The Card Game Set immediately after the events of The Grey Havens & the Dream-chaser cycle The Sands of Harad gives you & your heroes a chance to explore the strange lands & cultures to the south of Middle-earth… provided you can first make your escape through the streets of Umbar Three new scenarios carry you from the coast deep into the desert of Harad & then back within the reach of Mordor & the Dark Lord&s Orcs although in such a fashion as you have never seen before Along the way you&re bound to encounter countless ferocious Haradrim gruelling environmental effects & deadly desert predators You will also have to overcome the ancient animosities that have long festered between the Men of Gondor & those of Harad Meanwhile your desperate journeys may also lead to desperate alliances & you&ll find a pair of heroes who make each other stronger as well as a cluster of new player cards that require paired Traits to trigger but that then offer tremendous rewards You&ll also find new allies for each sphere of influence & a game-changing side quest that means that you can ignore resource matching on the first ally you play each turn Players 1-4 Playing time 60 minutes Ages 13

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Page Updated: 2022-04-14 12:22:47

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